Files

15 lines
3.4 KiB
CSV
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
"resource_id","resource","sample_source","sample_sink","paid_exposure","launch_balance_target","hard_guardrail"
"RES-001","金币 gold","战斗、棋盘、AFK、日常与商品包","日常商店、成长升级与刷新","现金包和礼包可间接提供","保持 3–5 个持续消耗口;中期日净产出约为关键升级需求的 20–30%","不允许因付费跳过全部核心成长;大额流水必须带 source/sink reason"
"RES-002","钻石 dia","成就、日常、活动、少量局内上限与现金购买","抽卡、体力、局内辅助和商店","核心付费货币;样本存在每日局内获得上限 100","免费周收入至少覆盖 10 抽或等价目标;局内可得上限在 UI 明示","付费钻与赠送钻分账;退款不产生负库存死锁"
"RES-003","体力 energy","自然恢复、广告、活动、钻石与包","开始主线/快速 AFK;样本每局 5","付费可补充但不作为唯一玩法入口","基础上限 40;10 分钟/1;技术退出宽限;睡眠 8 小时后至少可玩 8 局"
"RES-004","遗物灵魂 relic_soul","重复品转换、玩法奖励与包","遗物/高级遗物抽取或定向兑换","可被礼包加速","设置确定性商店,连续 14 天活跃可定向一个关键遗物","重复转换价值固定;保底和货币不可赛季清零"
"RES-005","药水战斗票 potionBattleTicket","自然/活动/商店;样本上限 10、每小时恢复 1","药水战斗玩法","可由包补充","每日自然产出覆盖基础任务,活动奖励提供额外次数","到上限提醒;恢复计时由服务端维护"
"RES-006","突袭票 raid_ticket","日常、活动、广告与包","Raid 入场","广告和现金包可增加","免费玩家每日可完成全部基础 Raid 奖励门槛","不同时收取体力和票券;赛季任务不要求付费次数"
"RES-007","突袭币 raid_coin","Raid 结算、任务","Raid 商店定向兑换","付费只通过额外次数间接加速","每周可定向至少一个成长目标","商店轮换前展示剩余时间;核心目标不只随机出现"
"RES-008","命运币 destiny_coin","命运玩法、活动","命运成长/商店","样本商品族可提供","与赛季任务绑定但保留稳定免费来源","不售现金专属节点;赛季结束提供兑换缓冲期"
"RES-009","坐骑活动票 mount_event_ticket","活动、任务、包","坐骑抽取;样本坐骑保底 400","现金礼包可加速","若保留随机抽取,硬保底下调至不超过 80;提供定向碎片","概率、剩余保底和过期规则始终可见"
"RES-010","宠物抽卡券 petGachaTicket","活动、任务、通行证与包","宠物抽取","现金商品密集","免费月收入覆盖一个明确保底周期的至少 50%,其余可由定向兑换补齐","无现金专属宠物战斗技能;重复品有保底价值"
"RES-011","局内辅助道具 600–604","任务、成就、免费商店;样本也支持钻石/广告/商品","开局前消耗以提供防御、脱出、奖励或成长便利","样本有直接付费与广告入口","作为可选构筑资源,不成为默认难度补丁","不在已知坏结果后售卖;排行榜模式禁用;每类单局最多 1"
"RES-012","通行证经验 pass_xp","日/周/挑战任务、循环通关;样本普通玩法经验上限 200、高级 400","解锁免费/高级轨奖励","购买高级轨提升可领范围","活跃玩家 70% 赛季时长可完成;最后一周可追赶","不得通过购买经验成为唯一完成方式;赛季结束自动补发已解锁项"