15 lines
3.4 KiB
CSV
15 lines
3.4 KiB
CSV
"resource_id","resource","sample_source","sample_sink","paid_exposure","launch_balance_target","hard_guardrail"
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"RES-001","金币 gold","战斗、棋盘、AFK、日常与商品包","日常商店、成长升级与刷新","现金包和礼包可间接提供","保持 3–5 个持续消耗口;中期日净产出约为关键升级需求的 20–30%","不允许因付费跳过全部核心成长;大额流水必须带 source/sink reason"
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"RES-002","钻石 dia","成就、日常、活动、少量局内上限与现金购买","抽卡、体力、局内辅助和商店","核心付费货币;样本存在每日局内获得上限 100","免费周收入至少覆盖 10 抽或等价目标;局内可得上限在 UI 明示","付费钻与赠送钻分账;退款不产生负库存死锁"
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"RES-003","体力 energy","自然恢复、广告、活动、钻石与包","开始主线/快速 AFK;样本每局 5","付费可补充但不作为唯一玩法入口","基础上限 40;10 分钟/1;技术退出宽限;睡眠 8 小时后至少可玩 8 局"
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"RES-004","遗物灵魂 relic_soul","重复品转换、玩法奖励与包","遗物/高级遗物抽取或定向兑换","可被礼包加速","设置确定性商店,连续 14 天活跃可定向一个关键遗物","重复转换价值固定;保底和货币不可赛季清零"
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"RES-005","药水战斗票 potionBattleTicket","自然/活动/商店;样本上限 10、每小时恢复 1","药水战斗玩法","可由包补充","每日自然产出覆盖基础任务,活动奖励提供额外次数","到上限提醒;恢复计时由服务端维护"
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"RES-006","突袭票 raid_ticket","日常、活动、广告与包","Raid 入场","广告和现金包可增加","免费玩家每日可完成全部基础 Raid 奖励门槛","不同时收取体力和票券;赛季任务不要求付费次数"
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"RES-007","突袭币 raid_coin","Raid 结算、任务","Raid 商店定向兑换","付费只通过额外次数间接加速","每周可定向至少一个成长目标","商店轮换前展示剩余时间;核心目标不只随机出现"
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"RES-008","命运币 destiny_coin","命运玩法、活动","命运成长/商店","样本商品族可提供","与赛季任务绑定但保留稳定免费来源","不售现金专属节点;赛季结束提供兑换缓冲期"
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"RES-009","坐骑活动票 mount_event_ticket","活动、任务、包","坐骑抽取;样本坐骑保底 400","现金礼包可加速","若保留随机抽取,硬保底下调至不超过 80;提供定向碎片","概率、剩余保底和过期规则始终可见"
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"RES-010","宠物抽卡券 petGachaTicket","活动、任务、通行证与包","宠物抽取","现金商品密集","免费月收入覆盖一个明确保底周期的至少 50%,其余可由定向兑换补齐","无现金专属宠物战斗技能;重复品有保底价值"
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"RES-011","局内辅助道具 600–604","任务、成就、免费商店;样本也支持钻石/广告/商品","开局前消耗以提供防御、脱出、奖励或成长便利","样本有直接付费与广告入口","作为可选构筑资源,不成为默认难度补丁","不在已知坏结果后售卖;排行榜模式禁用;每类单局最多 1"
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"RES-012","通行证经验 pass_xp","日/周/挑战任务、循环通关;样本普通玩法经验上限 200、高级 400","解锁免费/高级轨奖励","购买高级轨提升可领范围","活跃玩家 70% 赛季时长可完成;最后一周可追赶","不得通过购买经验成为唯一完成方式;赛季结束自动补发已解锁项"
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