74 KiB
74 KiB
| 1 | 表 | Id | StringId | 字段 | 零基数组索引 | 原值 | 类型 | 来源记录 | 说明 |
|---|---|---|---|---|---|---|---|---|---|
| 2 | equipment | 100 | outgame_weapon_spear_01 | skill | 0 | null | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 3 | equipment | 100 | outgame_weapon_spear_01 | skill | 1 | null | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 4 | equipment | 100 | outgame_weapon_spear_01 | skill | 2 | Stat_ATTACK_POWER | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 5 | equipment | 100 | outgame_weapon_spear_01 | skill | 3 | LowerHpAspdUp | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 6 | equipment | 100 | outgame_weapon_spear_01 | skill | 4 | Stat_ATTACK_POWER | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 7 | equipment | 100 | outgame_weapon_spear_01 | skill | 5 | LowHpAspdUp | string[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 8 | equipment | 101 | outgame_weapon_spear_02 | skill | 0 | null | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 9 | equipment | 101 | outgame_weapon_spear_02 | skill | 1 | null | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 10 | equipment | 101 | outgame_weapon_spear_02 | skill | 2 | Stat_ATTACK_POWER | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 11 | equipment | 101 | outgame_weapon_spear_02 | skill | 3 | AttackCountAspdUp | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 12 | equipment | 101 | outgame_weapon_spear_02 | skill | 4 | Stat_ATTACK_POWER | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 13 | equipment | 101 | outgame_weapon_spear_02 | skill | 5 | AttackCountAspdUp | string[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 14 | equipment | 102 | outgame_weapon_sword_01 | skill | 0 | null | string[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 15 | equipment | 102 | outgame_weapon_sword_01 | skill | 1 | Stat_ATTACK_POWER | string[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 16 | equipment | 102 | outgame_weapon_sword_01 | skill | 2 | Stat_ATTACK_POWER | string[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 17 | equipment | 102 | outgame_weapon_sword_01 | skill | 3 | AttackBurn | string[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 18 | equipment | 102 | outgame_weapon_sword_01 | skill | 4 | Stat_ATTACK_POWER | string[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 19 | equipment | 102 | outgame_weapon_sword_01 | skill | 5 | AttackBurn | string[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 20 | equipment | 103 | outgame_weapon_sword_02 | skill | 0 | null | string[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 21 | equipment | 103 | outgame_weapon_sword_02 | skill | 1 | null | string[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 22 | equipment | 103 | outgame_weapon_sword_02 | skill | 2 | Stat_ATTACK_POWER | string[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 23 | equipment | 103 | outgame_weapon_sword_02 | skill | 3 | Stat_Plus_TRUE_DAMAGE | string[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 24 | equipment | 103 | outgame_weapon_sword_02 | skill | 4 | Stat_ATTACK_POWER | string[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 25 | equipment | 103 | outgame_weapon_sword_02 | skill | 5 | Stat_Plus_TRUE_DAMAGE | string[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 26 | equipment | 104 | outgame_weapon_axe_01 | skill | 0 | null | string[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 27 | equipment | 104 | outgame_weapon_axe_01 | skill | 1 | null | string[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 28 | equipment | 104 | outgame_weapon_axe_01 | skill | 2 | Stat_ATTACK_POWER | string[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 29 | equipment | 104 | outgame_weapon_axe_01 | skill | 3 | Stat_TRUE_DAMAGE | string[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 30 | equipment | 104 | outgame_weapon_axe_01 | skill | 4 | Stat_ATTACK_POWER | string[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 31 | equipment | 104 | outgame_weapon_axe_01 | skill | 5 | Stat_TRUE_DAMAGE | string[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 32 | equipment | 105 | outgame_weapon_axe_02 | skill | 0 | null | string[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 33 | equipment | 105 | outgame_weapon_axe_02 | skill | 1 | null | string[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 34 | equipment | 105 | outgame_weapon_axe_02 | skill | 2 | Stat_ATTACK_POWER | string[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 35 | equipment | 105 | outgame_weapon_axe_02 | skill | 3 | AttackStun | string[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 36 | equipment | 105 | outgame_weapon_axe_02 | skill | 4 | Stat_ATTACK_POWER | string[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 37 | equipment | 105 | outgame_weapon_axe_02 | skill | 5 | StunMustCrit | string[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 38 | equipment | 106 | outgame_helmet_hood_01 | skill | 0 | null | string[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 39 | equipment | 106 | outgame_helmet_hood_01 | skill | 1 | Stat_AIM | string[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 40 | equipment | 106 | outgame_helmet_hood_01 | skill | 2 | Stat_AIM | string[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 41 | equipment | 106 | outgame_helmet_hood_01 | skill | 3 | Stat_Plus_CRITICAL_RATE | string[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 42 | equipment | 106 | outgame_helmet_hood_01 | skill | 4 | Stat_AIM | string[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 43 | equipment | 106 | outgame_helmet_hood_01 | skill | 5 | CritDmgUp | string[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 44 | equipment | 107 | outgame_helmet_hood_02 | skill | 0 | null | string[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 45 | equipment | 107 | outgame_helmet_hood_02 | skill | 1 | null | string[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 46 | equipment | 107 | outgame_helmet_hood_02 | skill | 2 | Stat_AIM | string[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 47 | equipment | 107 | outgame_helmet_hood_02 | skill | 3 | CritDefReduce | string[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 48 | equipment | 107 | outgame_helmet_hood_02 | skill | 4 | Stat_AIM | string[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 49 | equipment | 107 | outgame_helmet_hood_02 | skill | 5 | FirstAttackCritRateUp | string[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 50 | equipment | 108 | outgame_helmet_mask_01 | skill | 0 | null | string[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 51 | equipment | 108 | outgame_helmet_mask_01 | skill | 1 | null | string[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 52 | equipment | 108 | outgame_helmet_mask_01 | skill | 2 | Stat_AIM | string[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 53 | equipment | 108 | outgame_helmet_mask_01 | skill | 3 | Stat_KILL_HEAL | string[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 54 | equipment | 108 | outgame_helmet_mask_01 | skill | 4 | Stat_AIM | string[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 55 | equipment | 108 | outgame_helmet_mask_01 | skill | 5 | Stat_KILL_HEAL | string[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 56 | equipment | 109 | outgame_helmet_mask_02 | skill | 0 | null | string[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 57 | equipment | 109 | outgame_helmet_mask_02 | skill | 1 | null | string[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 58 | equipment | 109 | outgame_helmet_mask_02 | skill | 2 | Stat_AIM | string[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 59 | equipment | 109 | outgame_helmet_mask_02 | skill | 3 | Stat_Plus_KILL_HEAL | string[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 60 | equipment | 109 | outgame_helmet_mask_02 | skill | 4 | Stat_AIM | string[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 61 | equipment | 109 | outgame_helmet_mask_02 | skill | 5 | Stat_Plus_KILL_HEAL | string[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 62 | equipment | 110 | outgame_helmet_headgear_01 | skill | 0 | null | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 63 | equipment | 110 | outgame_helmet_headgear_01 | skill | 1 | null | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 64 | equipment | 110 | outgame_helmet_headgear_01 | skill | 2 | Stat_AIM | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 65 | equipment | 110 | outgame_helmet_headgear_01 | skill | 3 | TripleAttackDmg | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 66 | equipment | 110 | outgame_helmet_headgear_01 | skill | 4 | Stat_AIM | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 67 | equipment | 110 | outgame_helmet_headgear_01 | skill | 5 | TripleAttackDmgEnforce | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 68 | equipment | 111 | outgame_helmet_headgear_02 | skill | 0 | null | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 69 | equipment | 111 | outgame_helmet_headgear_02 | skill | 1 | null | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 70 | equipment | 111 | outgame_helmet_headgear_02 | skill | 2 | Stat_AIM | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 71 | equipment | 111 | outgame_helmet_headgear_02 | skill | 3 | BattleTimeAimUp | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 72 | equipment | 111 | outgame_helmet_headgear_02 | skill | 4 | Stat_AIM | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 73 | equipment | 111 | outgame_helmet_headgear_02 | skill | 5 | EnemyCountAimUp | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 74 | equipment | 112 | outgame_armor_robe_01 | skill | 0 | null | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 75 | equipment | 112 | outgame_armor_robe_01 | skill | 1 | null | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 76 | equipment | 112 | outgame_armor_robe_01 | skill | 2 | Stat_HEALTH | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 77 | equipment | 112 | outgame_armor_robe_01 | skill | 3 | EvaDagger | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 78 | equipment | 112 | outgame_armor_robe_01 | skill | 4 | Stat_HEALTH | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 79 | equipment | 112 | outgame_armor_robe_01 | skill | 5 | EvaDaggerEnforce | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 80 | equipment | 113 | outgame_armor_robe_02 | skill | 0 | null | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 81 | equipment | 113 | outgame_armor_robe_02 | skill | 1 | Stat_HEALTH | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 82 | equipment | 113 | outgame_armor_robe_02 | skill | 2 | Stat_HEALTH | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 83 | equipment | 113 | outgame_armor_robe_02 | skill | 3 | SkeletonShield | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 84 | equipment | 113 | outgame_armor_robe_02 | skill | 4 | Stat_HEALTH | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 85 | equipment | 113 | outgame_armor_robe_02 | skill | 5 | SkeletonShieldEnforce | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 86 | equipment | 114 | outgame_armor_leather_01 | skill | 0 | null | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 87 | equipment | 114 | outgame_armor_leather_01 | skill | 1 | null | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 88 | equipment | 114 | outgame_armor_leather_01 | skill | 2 | Stat_HEALTH | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 89 | equipment | 114 | outgame_armor_leather_01 | skill | 3 | Stat_Plus_REGEN_PER_SECOND | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 90 | equipment | 114 | outgame_armor_leather_01 | skill | 4 | Stat_HEALTH | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 91 | equipment | 114 | outgame_armor_leather_01 | skill | 5 | Stat_Plus_REGEN_PER_SECOND | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 92 | equipment | 115 | outgame_armor_leather_02 | skill | 0 | null | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 93 | equipment | 115 | outgame_armor_leather_02 | skill | 1 | null | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 94 | equipment | 115 | outgame_armor_leather_02 | skill | 2 | Stat_HEALTH | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 95 | equipment | 115 | outgame_armor_leather_02 | skill | 3 | Stat_REGEN_PER_SECOND | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 96 | equipment | 115 | outgame_armor_leather_02 | skill | 4 | Stat_HEALTH | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 97 | equipment | 115 | outgame_armor_leather_02 | skill | 5 | Stat_REGEN_PER_SECOND | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 98 | equipment | 116 | outgame_armor_metal_01 | skill | 0 | null | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 99 | equipment | 116 | outgame_armor_metal_01 | skill | 1 | null | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 100 | equipment | 116 | outgame_armor_metal_01 | skill | 2 | Stat_HEALTH | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 101 | equipment | 116 | outgame_armor_metal_01 | skill | 3 | AdditionalHpAddAtkLimit | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 102 | equipment | 116 | outgame_armor_metal_01 | skill | 4 | Stat_HEALTH | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 103 | equipment | 116 | outgame_armor_metal_01 | skill | 5 | AdditionalHpAddAtkLimit | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 104 | equipment | 117 | outgame_armor_metal_02 | skill | 0 | null | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 105 | equipment | 117 | outgame_armor_metal_02 | skill | 1 | null | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 106 | equipment | 117 | outgame_armor_metal_02 | skill | 2 | Stat_HEALTH | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 107 | equipment | 117 | outgame_armor_metal_02 | skill | 3 | MaxHpaddHp | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 108 | equipment | 117 | outgame_armor_metal_02 | skill | 4 | Stat_HEALTH | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 109 | equipment | 117 | outgame_armor_metal_02 | skill | 5 | MaxHpaddHp | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 110 | equipment | 118 | outgame_shield_small_01 | skill | 0 | null | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 111 | equipment | 118 | outgame_shield_small_01 | skill | 1 | null | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 112 | equipment | 118 | outgame_shield_small_01 | skill | 2 | Stat_DEFENSE | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 113 | equipment | 118 | outgame_shield_small_01 | skill | 3 | CounterAllAttack | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 114 | equipment | 118 | outgame_shield_small_01 | skill | 4 | Stat_DEFENSE | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 115 | equipment | 118 | outgame_shield_small_01 | skill | 5 | CounterAllAttack | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 116 | equipment | 119 | outgame_shield_small_02 | skill | 0 | null | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 117 | equipment | 119 | outgame_shield_small_02 | skill | 1 | null | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 118 | equipment | 119 | outgame_shield_small_02 | skill | 2 | Stat_DEFENSE | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 119 | equipment | 119 | outgame_shield_small_02 | skill | 3 | CounterGetGear | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 120 | equipment | 119 | outgame_shield_small_02 | skill | 4 | Stat_DEFENSE | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 121 | equipment | 119 | outgame_shield_small_02 | skill | 5 | CounterGetGear | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 122 | equipment | 120 | outgame_shield_middle_01 | skill | 0 | null | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 123 | equipment | 120 | outgame_shield_middle_01 | skill | 1 | null | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 124 | equipment | 120 | outgame_shield_middle_01 | skill | 2 | Stat_DEFENSE | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 125 | equipment | 120 | outgame_shield_middle_01 | skill | 3 | Stat_LIFE_STEAL | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 126 | equipment | 120 | outgame_shield_middle_01 | skill | 4 | Stat_DEFENSE | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 127 | equipment | 120 | outgame_shield_middle_01 | skill | 5 | Stat_LIFE_STEAL | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 128 | equipment | 121 | outgame_shield_middle_02 | skill | 0 | null | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 129 | equipment | 121 | outgame_shield_middle_02 | skill | 1 | Stat_DEFENSE | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 130 | equipment | 121 | outgame_shield_middle_02 | skill | 2 | Stat_DEFENSE | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 131 | equipment | 121 | outgame_shield_middle_02 | skill | 3 | Stat_Plus_LIFE_STEAL | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 132 | equipment | 121 | outgame_shield_middle_02 | skill | 4 | Stat_DEFENSE | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 133 | equipment | 121 | outgame_shield_middle_02 | skill | 5 | Stat_Plus_LIFE_STEAL | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 134 | equipment | 122 | outgame_shield_large_01 | skill | 0 | null | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 135 | equipment | 122 | outgame_shield_large_01 | skill | 1 | null | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 136 | equipment | 122 | outgame_shield_large_01 | skill | 2 | Stat_DEFENSE | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 137 | equipment | 122 | outgame_shield_large_01 | skill | 3 | BattleHitDefUp | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 138 | equipment | 122 | outgame_shield_large_01 | skill | 4 | Stat_DEFENSE | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 139 | equipment | 122 | outgame_shield_large_01 | skill | 5 | BattleHitDefUp | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 140 | equipment | 123 | outgame_shield_large_02 | skill | 0 | null | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 141 | equipment | 123 | outgame_shield_large_02 | skill | 1 | null | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 142 | equipment | 123 | outgame_shield_large_02 | skill | 2 | Stat_DEFENSE | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 143 | equipment | 123 | outgame_shield_large_02 | skill | 3 | LowerHpDefUp | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 144 | equipment | 123 | outgame_shield_large_02 | skill | 4 | Stat_DEFENSE | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 145 | equipment | 123 | outgame_shield_large_02 | skill | 5 | LowerHpDefUp | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 146 | equipment | 124 | outgame_armor_metal_03 | skill | 0 | null | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 147 | equipment | 124 | outgame_armor_metal_03 | skill | 1 | Stat_HEALTH | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 148 | equipment | 124 | outgame_armor_metal_03 | skill | 2 | Stat_HEALTH | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 149 | equipment | 124 | outgame_armor_metal_03 | skill | 3 | SpikeCounter | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 150 | equipment | 124 | outgame_armor_metal_03 | skill | 4 | Stat_HEALTH | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 151 | equipment | 124 | outgame_armor_metal_03 | skill | 5 | SpikeCounterBurn | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 152 | equipment | 125 | outgame_weapon_axe_03 | skill | 0 | null | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 153 | equipment | 125 | outgame_weapon_axe_03 | skill | 1 | Stat_ATTACK_POWER | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 154 | equipment | 125 | outgame_weapon_axe_03 | skill | 2 | Stat_ATTACK_POWER | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 155 | equipment | 125 | outgame_weapon_axe_03 | skill | 3 | KillAttackUp | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 156 | equipment | 125 | outgame_weapon_axe_03 | skill | 4 | Stat_ATTACK_POWER | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 157 | equipment | 125 | outgame_weapon_axe_03 | skill | 5 | KillAttackUpEnforce | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 158 | equipment | 126 | outgame_helmet_headgear_03 | skill | 0 | null | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 159 | equipment | 126 | outgame_helmet_headgear_03 | skill | 1 | Stat_AIM | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 160 | equipment | 126 | outgame_helmet_headgear_03 | skill | 2 | Stat_AIM | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 161 | equipment | 126 | outgame_helmet_headgear_03 | skill | 3 | TripleAttackDmg | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 162 | equipment | 126 | outgame_helmet_headgear_03 | skill | 4 | Stat_AIM | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 163 | equipment | 126 | outgame_helmet_headgear_03 | skill | 5 | TripleAttackDmgEnforce | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 164 | equipment | 127 | outgame_armor_metal_04 | skill | 0 | null | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 165 | equipment | 127 | outgame_armor_metal_04 | skill | 1 | Stat_HEALTH | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 166 | equipment | 127 | outgame_armor_metal_04 | skill | 2 | Stat_HEALTH | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 167 | equipment | 127 | outgame_armor_metal_04 | skill | 3 | AdditionalHpAddAtkLimit | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 168 | equipment | 127 | outgame_armor_metal_04 | skill | 4 | Stat_HEALTH | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 169 | equipment | 127 | outgame_armor_metal_04 | skill | 5 | AdditionalHpAddAtkLimit | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 170 | equipment | 128 | outgame_helmet_headgear_04 | skill | 0 | null | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 171 | equipment | 128 | outgame_helmet_headgear_04 | skill | 1 | Stat_AIM | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 172 | equipment | 128 | outgame_helmet_headgear_04 | skill | 2 | Stat_AIM | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 173 | equipment | 128 | outgame_helmet_headgear_04 | skill | 3 | CritDmgUp | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 174 | equipment | 128 | outgame_helmet_headgear_04 | skill | 4 | Stat_AIM | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 175 | equipment | 128 | outgame_helmet_headgear_04 | skill | 5 | CritDefReduce | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 176 | equipment | 129 | outgame_weapon_spear_03 | skill | 0 | null | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 177 | equipment | 129 | outgame_weapon_spear_03 | skill | 1 | Stat_ATTACK_POWER | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 178 | equipment | 129 | outgame_weapon_spear_03 | skill | 2 | Stat_ATTACK_POWER | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 179 | equipment | 129 | outgame_weapon_spear_03 | skill | 3 | AttackCountAspdUp | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 180 | equipment | 129 | outgame_weapon_spear_03 | skill | 4 | Stat_ATTACK_POWER | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 181 | equipment | 129 | outgame_weapon_spear_03 | skill | 5 | CritDmgUp | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 182 | equipment | 130 | outgame_weapon_axe_04 | skill | 0 | null | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 183 | equipment | 130 | outgame_weapon_axe_04 | skill | 1 | Stat_ATTACK_POWER | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 184 | equipment | 130 | outgame_weapon_axe_04 | skill | 2 | Stat_ATTACK_POWER | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 185 | equipment | 130 | outgame_weapon_axe_04 | skill | 3 | AdditionalAtkFromTrueDmg | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 186 | equipment | 130 | outgame_weapon_axe_04 | skill | 4 | Stat_ATTACK_POWER | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 187 | equipment | 130 | outgame_weapon_axe_04 | skill | 5 | AdditionalCritDmgFromTrueDmg | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 188 | equipment | 100 | outgame_weapon_spear_01 | skillValue | 0 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 189 | equipment | 100 | outgame_weapon_spear_01 | skillValue | 1 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 190 | equipment | 100 | outgame_weapon_spear_01 | skillValue | 2 | 5 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 191 | equipment | 100 | outgame_weapon_spear_01 | skillValue | 3 | 20 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 192 | equipment | 100 | outgame_weapon_spear_01 | skillValue | 4 | 10 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 193 | equipment | 100 | outgame_weapon_spear_01 | skillValue | 5 | 30 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 194 | equipment | 101 | outgame_weapon_spear_02 | skillValue | 0 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 195 | equipment | 101 | outgame_weapon_spear_02 | skillValue | 1 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 196 | equipment | 101 | outgame_weapon_spear_02 | skillValue | 2 | 5 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 197 | equipment | 101 | outgame_weapon_spear_02 | skillValue | 3 | 3 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 198 | equipment | 101 | outgame_weapon_spear_02 | skillValue | 4 | 10 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 199 | equipment | 101 | outgame_weapon_spear_02 | skillValue | 5 | 5 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 200 | equipment | 102 | outgame_weapon_sword_01 | skillValue | 0 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 201 | equipment | 102 | outgame_weapon_sword_01 | skillValue | 1 | 5 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 202 | equipment | 102 | outgame_weapon_sword_01 | skillValue | 2 | 10 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 203 | equipment | 102 | outgame_weapon_sword_01 | skillValue | 3 | 30 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 204 | equipment | 102 | outgame_weapon_sword_01 | skillValue | 4 | 15 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 205 | equipment | 102 | outgame_weapon_sword_01 | skillValue | 5 | 30 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 206 | equipment | 103 | outgame_weapon_sword_02 | skillValue | 0 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 207 | equipment | 103 | outgame_weapon_sword_02 | skillValue | 1 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 208 | equipment | 103 | outgame_weapon_sword_02 | skillValue | 2 | 5 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 209 | equipment | 103 | outgame_weapon_sword_02 | skillValue | 3 | 5 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 210 | equipment | 103 | outgame_weapon_sword_02 | skillValue | 4 | 10 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 211 | equipment | 103 | outgame_weapon_sword_02 | skillValue | 5 | 10 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 212 | equipment | 104 | outgame_weapon_axe_01 | skillValue | 0 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 213 | equipment | 104 | outgame_weapon_axe_01 | skillValue | 1 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 214 | equipment | 104 | outgame_weapon_axe_01 | skillValue | 2 | 5 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 215 | equipment | 104 | outgame_weapon_axe_01 | skillValue | 3 | 15 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 216 | equipment | 104 | outgame_weapon_axe_01 | skillValue | 4 | 10 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 217 | equipment | 104 | outgame_weapon_axe_01 | skillValue | 5 | 25 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 218 | equipment | 105 | outgame_weapon_axe_02 | skillValue | 0 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 219 | equipment | 105 | outgame_weapon_axe_02 | skillValue | 1 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 220 | equipment | 105 | outgame_weapon_axe_02 | skillValue | 2 | 5 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 221 | equipment | 105 | outgame_weapon_axe_02 | skillValue | 3 | 10 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 222 | equipment | 105 | outgame_weapon_axe_02 | skillValue | 4 | 10 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 223 | equipment | 105 | outgame_weapon_axe_02 | skillValue | 5 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 224 | equipment | 106 | outgame_helmet_hood_01 | skillValue | 0 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 225 | equipment | 106 | outgame_helmet_hood_01 | skillValue | 1 | 5 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 226 | equipment | 106 | outgame_helmet_hood_01 | skillValue | 2 | 10 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 227 | equipment | 106 | outgame_helmet_hood_01 | skillValue | 3 | 15 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 228 | equipment | 106 | outgame_helmet_hood_01 | skillValue | 4 | 15 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 229 | equipment | 106 | outgame_helmet_hood_01 | skillValue | 5 | 50 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 230 | equipment | 107 | outgame_helmet_hood_02 | skillValue | 0 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 231 | equipment | 107 | outgame_helmet_hood_02 | skillValue | 1 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 232 | equipment | 107 | outgame_helmet_hood_02 | skillValue | 2 | 5 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 233 | equipment | 107 | outgame_helmet_hood_02 | skillValue | 3 | 10 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 234 | equipment | 107 | outgame_helmet_hood_02 | skillValue | 4 | 10 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 235 | equipment | 107 | outgame_helmet_hood_02 | skillValue | 5 | 50 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 236 | equipment | 108 | outgame_helmet_mask_01 | skillValue | 0 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 237 | equipment | 108 | outgame_helmet_mask_01 | skillValue | 1 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 238 | equipment | 108 | outgame_helmet_mask_01 | skillValue | 2 | 5 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 239 | equipment | 108 | outgame_helmet_mask_01 | skillValue | 3 | 15 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 240 | equipment | 108 | outgame_helmet_mask_01 | skillValue | 4 | 10 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 241 | equipment | 108 | outgame_helmet_mask_01 | skillValue | 5 | 25 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 242 | equipment | 109 | outgame_helmet_mask_02 | skillValue | 0 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 243 | equipment | 109 | outgame_helmet_mask_02 | skillValue | 1 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 244 | equipment | 109 | outgame_helmet_mask_02 | skillValue | 2 | 5 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 245 | equipment | 109 | outgame_helmet_mask_02 | skillValue | 3 | 10 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 246 | equipment | 109 | outgame_helmet_mask_02 | skillValue | 4 | 10 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 247 | equipment | 109 | outgame_helmet_mask_02 | skillValue | 5 | 15 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 248 | equipment | 110 | outgame_helmet_headgear_01 | skillValue | 0 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 249 | equipment | 110 | outgame_helmet_headgear_01 | skillValue | 1 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 250 | equipment | 110 | outgame_helmet_headgear_01 | skillValue | 2 | 5 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 251 | equipment | 110 | outgame_helmet_headgear_01 | skillValue | 3 | 4 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 252 | equipment | 110 | outgame_helmet_headgear_01 | skillValue | 4 | 10 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 253 | equipment | 110 | outgame_helmet_headgear_01 | skillValue | 5 | 50 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 254 | equipment | 111 | outgame_helmet_headgear_02 | skillValue | 0 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 255 | equipment | 111 | outgame_helmet_headgear_02 | skillValue | 1 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 256 | equipment | 111 | outgame_helmet_headgear_02 | skillValue | 2 | 5 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 257 | equipment | 111 | outgame_helmet_headgear_02 | skillValue | 3 | 20 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 258 | equipment | 111 | outgame_helmet_headgear_02 | skillValue | 4 | 10 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 259 | equipment | 111 | outgame_helmet_headgear_02 | skillValue | 5 | 20 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 260 | equipment | 112 | outgame_armor_robe_01 | skillValue | 0 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 261 | equipment | 112 | outgame_armor_robe_01 | skillValue | 1 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 262 | equipment | 112 | outgame_armor_robe_01 | skillValue | 2 | 5 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 263 | equipment | 112 | outgame_armor_robe_01 | skillValue | 3 | 50 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 264 | equipment | 112 | outgame_armor_robe_01 | skillValue | 4 | 10 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 265 | equipment | 112 | outgame_armor_robe_01 | skillValue | 5 | 50 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 266 | equipment | 113 | outgame_armor_robe_02 | skillValue | 0 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 267 | equipment | 113 | outgame_armor_robe_02 | skillValue | 1 | 5 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 268 | equipment | 113 | outgame_armor_robe_02 | skillValue | 2 | 10 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 269 | equipment | 113 | outgame_armor_robe_02 | skillValue | 3 | 40 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 270 | equipment | 113 | outgame_armor_robe_02 | skillValue | 4 | 15 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 271 | equipment | 113 | outgame_armor_robe_02 | skillValue | 5 | 50 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 272 | equipment | 114 | outgame_armor_leather_01 | skillValue | 0 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 273 | equipment | 114 | outgame_armor_leather_01 | skillValue | 1 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 274 | equipment | 114 | outgame_armor_leather_01 | skillValue | 2 | 5 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 275 | equipment | 114 | outgame_armor_leather_01 | skillValue | 3 | 1.5 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 276 | equipment | 114 | outgame_armor_leather_01 | skillValue | 4 | 10 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 277 | equipment | 114 | outgame_armor_leather_01 | skillValue | 5 | 3.5 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 278 | equipment | 115 | outgame_armor_leather_02 | skillValue | 0 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 279 | equipment | 115 | outgame_armor_leather_02 | skillValue | 1 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 280 | equipment | 115 | outgame_armor_leather_02 | skillValue | 2 | 5 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 281 | equipment | 115 | outgame_armor_leather_02 | skillValue | 3 | 15 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 282 | equipment | 115 | outgame_armor_leather_02 | skillValue | 4 | 10 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 283 | equipment | 115 | outgame_armor_leather_02 | skillValue | 5 | 30 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 284 | equipment | 116 | outgame_armor_metal_01 | skillValue | 0 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 285 | equipment | 116 | outgame_armor_metal_01 | skillValue | 1 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 286 | equipment | 116 | outgame_armor_metal_01 | skillValue | 2 | 5 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 287 | equipment | 116 | outgame_armor_metal_01 | skillValue | 3 | 2 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 288 | equipment | 116 | outgame_armor_metal_01 | skillValue | 4 | 10 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 289 | equipment | 116 | outgame_armor_metal_01 | skillValue | 5 | 2 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 290 | equipment | 117 | outgame_armor_metal_02 | skillValue | 0 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 291 | equipment | 117 | outgame_armor_metal_02 | skillValue | 1 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 292 | equipment | 117 | outgame_armor_metal_02 | skillValue | 2 | 5 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 293 | equipment | 117 | outgame_armor_metal_02 | skillValue | 3 | 10 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 294 | equipment | 117 | outgame_armor_metal_02 | skillValue | 4 | 10 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 295 | equipment | 117 | outgame_armor_metal_02 | skillValue | 5 | 20 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 296 | equipment | 118 | outgame_shield_small_01 | skillValue | 0 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 297 | equipment | 118 | outgame_shield_small_01 | skillValue | 1 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 298 | equipment | 118 | outgame_shield_small_01 | skillValue | 2 | 5 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 299 | equipment | 118 | outgame_shield_small_01 | skillValue | 3 | 20 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 300 | equipment | 118 | outgame_shield_small_01 | skillValue | 4 | 10 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 301 | equipment | 118 | outgame_shield_small_01 | skillValue | 5 | 30 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 302 | equipment | 119 | outgame_shield_small_02 | skillValue | 0 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 303 | equipment | 119 | outgame_shield_small_02 | skillValue | 1 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 304 | equipment | 119 | outgame_shield_small_02 | skillValue | 2 | 5 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 305 | equipment | 119 | outgame_shield_small_02 | skillValue | 3 | 20 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 306 | equipment | 119 | outgame_shield_small_02 | skillValue | 4 | 10 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 307 | equipment | 119 | outgame_shield_small_02 | skillValue | 5 | 20 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 308 | equipment | 120 | outgame_shield_middle_01 | skillValue | 0 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 309 | equipment | 120 | outgame_shield_middle_01 | skillValue | 1 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 310 | equipment | 120 | outgame_shield_middle_01 | skillValue | 2 | 5 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 311 | equipment | 120 | outgame_shield_middle_01 | skillValue | 3 | 10 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 312 | equipment | 120 | outgame_shield_middle_01 | skillValue | 4 | 10 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 313 | equipment | 120 | outgame_shield_middle_01 | skillValue | 5 | 15 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 314 | equipment | 121 | outgame_shield_middle_02 | skillValue | 0 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 315 | equipment | 121 | outgame_shield_middle_02 | skillValue | 1 | 5 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 316 | equipment | 121 | outgame_shield_middle_02 | skillValue | 2 | 10 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 317 | equipment | 121 | outgame_shield_middle_02 | skillValue | 3 | 7.5 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 318 | equipment | 121 | outgame_shield_middle_02 | skillValue | 4 | 15 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 319 | equipment | 121 | outgame_shield_middle_02 | skillValue | 5 | 12.5 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 320 | equipment | 122 | outgame_shield_large_01 | skillValue | 0 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 321 | equipment | 122 | outgame_shield_large_01 | skillValue | 1 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 322 | equipment | 122 | outgame_shield_large_01 | skillValue | 2 | 5 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 323 | equipment | 122 | outgame_shield_large_01 | skillValue | 3 | 3 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 324 | equipment | 122 | outgame_shield_large_01 | skillValue | 4 | 10 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 325 | equipment | 122 | outgame_shield_large_01 | skillValue | 5 | 5 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 326 | equipment | 123 | outgame_shield_large_02 | skillValue | 0 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 327 | equipment | 123 | outgame_shield_large_02 | skillValue | 1 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 328 | equipment | 123 | outgame_shield_large_02 | skillValue | 2 | 5 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 329 | equipment | 123 | outgame_shield_large_02 | skillValue | 3 | 15 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 330 | equipment | 123 | outgame_shield_large_02 | skillValue | 4 | 10 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 331 | equipment | 123 | outgame_shield_large_02 | skillValue | 5 | 30 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 332 | equipment | 124 | outgame_armor_metal_03 | skillValue | 0 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 333 | equipment | 124 | outgame_armor_metal_03 | skillValue | 1 | 5 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 334 | equipment | 124 | outgame_armor_metal_03 | skillValue | 2 | 10 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 335 | equipment | 124 | outgame_armor_metal_03 | skillValue | 3 | 10 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 336 | equipment | 124 | outgame_armor_metal_03 | skillValue | 4 | 15 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 337 | equipment | 124 | outgame_armor_metal_03 | skillValue | 5 | 50 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 338 | equipment | 125 | outgame_weapon_axe_03 | skillValue | 0 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 339 | equipment | 125 | outgame_weapon_axe_03 | skillValue | 1 | 5 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 340 | equipment | 125 | outgame_weapon_axe_03 | skillValue | 2 | 10 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 341 | equipment | 125 | outgame_weapon_axe_03 | skillValue | 3 | 2 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 342 | equipment | 125 | outgame_weapon_axe_03 | skillValue | 4 | 15 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 343 | equipment | 125 | outgame_weapon_axe_03 | skillValue | 5 | 70 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 344 | equipment | 126 | outgame_helmet_headgear_03 | skillValue | 0 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 345 | equipment | 126 | outgame_helmet_headgear_03 | skillValue | 1 | 5 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 346 | equipment | 126 | outgame_helmet_headgear_03 | skillValue | 2 | 10 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 347 | equipment | 126 | outgame_helmet_headgear_03 | skillValue | 3 | 15 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 348 | equipment | 126 | outgame_helmet_headgear_03 | skillValue | 4 | 15 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 349 | equipment | 126 | outgame_helmet_headgear_03 | skillValue | 5 | 50 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 350 | equipment | 127 | outgame_armor_metal_04 | skillValue | 0 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 351 | equipment | 127 | outgame_armor_metal_04 | skillValue | 1 | 5 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 352 | equipment | 127 | outgame_armor_metal_04 | skillValue | 2 | 10 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 353 | equipment | 127 | outgame_armor_metal_04 | skillValue | 3 | 2 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 354 | equipment | 127 | outgame_armor_metal_04 | skillValue | 4 | 15 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 355 | equipment | 127 | outgame_armor_metal_04 | skillValue | 5 | 2 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 356 | equipment | 128 | outgame_helmet_headgear_04 | skillValue | 0 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 357 | equipment | 128 | outgame_helmet_headgear_04 | skillValue | 1 | 5 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 358 | equipment | 128 | outgame_helmet_headgear_04 | skillValue | 2 | 10 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 359 | equipment | 128 | outgame_helmet_headgear_04 | skillValue | 3 | 35 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 360 | equipment | 128 | outgame_helmet_headgear_04 | skillValue | 4 | 15 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 361 | equipment | 128 | outgame_helmet_headgear_04 | skillValue | 5 | 25 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 362 | equipment | 129 | outgame_weapon_spear_03 | skillValue | 0 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 363 | equipment | 129 | outgame_weapon_spear_03 | skillValue | 1 | 5 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 364 | equipment | 129 | outgame_weapon_spear_03 | skillValue | 2 | 10 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 365 | equipment | 129 | outgame_weapon_spear_03 | skillValue | 3 | 4 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 366 | equipment | 129 | outgame_weapon_spear_03 | skillValue | 4 | 15 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 367 | equipment | 129 | outgame_weapon_spear_03 | skillValue | 5 | 50 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 368 | equipment | 130 | outgame_weapon_axe_04 | skillValue | 0 | 0 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 369 | equipment | 130 | outgame_weapon_axe_04 | skillValue | 1 | 5 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 370 | equipment | 130 | outgame_weapon_axe_04 | skillValue | 2 | 10 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 371 | equipment | 130 | outgame_weapon_axe_04 | skillValue | 3 | 3 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 372 | equipment | 130 | outgame_weapon_axe_04 | skillValue | 4 | 15 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 373 | equipment | 130 | outgame_weapon_axe_04 | skillValue | 5 | 3 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 374 | equipment | 100 | outgame_weapon_spear_01 | extraValue | 0 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 375 | equipment | 100 | outgame_weapon_spear_01 | extraValue | 1 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 376 | equipment | 100 | outgame_weapon_spear_01 | extraValue | 2 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 377 | equipment | 100 | outgame_weapon_spear_01 | extraValue | 3 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 378 | equipment | 100 | outgame_weapon_spear_01 | extraValue | 4 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 379 | equipment | 100 | outgame_weapon_spear_01 | extraValue | 5 | 15 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 380 | equipment | 101 | outgame_weapon_spear_02 | extraValue | 0 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 381 | equipment | 101 | outgame_weapon_spear_02 | extraValue | 1 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 382 | equipment | 101 | outgame_weapon_spear_02 | extraValue | 2 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 383 | equipment | 101 | outgame_weapon_spear_02 | extraValue | 3 | 30 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 384 | equipment | 101 | outgame_weapon_spear_02 | extraValue | 4 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 385 | equipment | 101 | outgame_weapon_spear_02 | extraValue | 5 | 30 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 386 | equipment | 102 | outgame_weapon_sword_01 | extraValue | 0 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 387 | equipment | 102 | outgame_weapon_sword_01 | extraValue | 1 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 388 | equipment | 102 | outgame_weapon_sword_01 | extraValue | 2 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 389 | equipment | 102 | outgame_weapon_sword_01 | extraValue | 3 | 3 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 390 | equipment | 102 | outgame_weapon_sword_01 | extraValue | 4 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 391 | equipment | 102 | outgame_weapon_sword_01 | extraValue | 5 | 2 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 392 | equipment | 103 | outgame_weapon_sword_02 | extraValue | 0 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 393 | equipment | 103 | outgame_weapon_sword_02 | extraValue | 1 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 394 | equipment | 103 | outgame_weapon_sword_02 | extraValue | 2 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 395 | equipment | 103 | outgame_weapon_sword_02 | extraValue | 3 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 396 | equipment | 103 | outgame_weapon_sword_02 | extraValue | 4 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 397 | equipment | 103 | outgame_weapon_sword_02 | extraValue | 5 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 398 | equipment | 104 | outgame_weapon_axe_01 | extraValue | 0 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 399 | equipment | 104 | outgame_weapon_axe_01 | extraValue | 1 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 400 | equipment | 104 | outgame_weapon_axe_01 | extraValue | 2 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 401 | equipment | 104 | outgame_weapon_axe_01 | extraValue | 3 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 402 | equipment | 104 | outgame_weapon_axe_01 | extraValue | 4 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 403 | equipment | 104 | outgame_weapon_axe_01 | extraValue | 5 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 404 | equipment | 105 | outgame_weapon_axe_02 | extraValue | 0 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 405 | equipment | 105 | outgame_weapon_axe_02 | extraValue | 1 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 406 | equipment | 105 | outgame_weapon_axe_02 | extraValue | 2 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 407 | equipment | 105 | outgame_weapon_axe_02 | extraValue | 3 | 1.3 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 408 | equipment | 105 | outgame_weapon_axe_02 | extraValue | 4 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 409 | equipment | 105 | outgame_weapon_axe_02 | extraValue | 5 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 410 | equipment | 106 | outgame_helmet_hood_01 | extraValue | 0 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 411 | equipment | 106 | outgame_helmet_hood_01 | extraValue | 1 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 412 | equipment | 106 | outgame_helmet_hood_01 | extraValue | 2 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 413 | equipment | 106 | outgame_helmet_hood_01 | extraValue | 3 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 414 | equipment | 106 | outgame_helmet_hood_01 | extraValue | 4 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 415 | equipment | 106 | outgame_helmet_hood_01 | extraValue | 5 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 416 | equipment | 107 | outgame_helmet_hood_02 | extraValue | 0 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 417 | equipment | 107 | outgame_helmet_hood_02 | extraValue | 1 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 418 | equipment | 107 | outgame_helmet_hood_02 | extraValue | 2 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 419 | equipment | 107 | outgame_helmet_hood_02 | extraValue | 3 | 3 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 420 | equipment | 107 | outgame_helmet_hood_02 | extraValue | 4 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 421 | equipment | 107 | outgame_helmet_hood_02 | extraValue | 5 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 422 | equipment | 108 | outgame_helmet_mask_01 | extraValue | 0 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 423 | equipment | 108 | outgame_helmet_mask_01 | extraValue | 1 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 424 | equipment | 108 | outgame_helmet_mask_01 | extraValue | 2 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 425 | equipment | 108 | outgame_helmet_mask_01 | extraValue | 3 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 426 | equipment | 108 | outgame_helmet_mask_01 | extraValue | 4 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 427 | equipment | 108 | outgame_helmet_mask_01 | extraValue | 5 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 428 | equipment | 109 | outgame_helmet_mask_02 | extraValue | 0 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 429 | equipment | 109 | outgame_helmet_mask_02 | extraValue | 1 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 430 | equipment | 109 | outgame_helmet_mask_02 | extraValue | 2 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 431 | equipment | 109 | outgame_helmet_mask_02 | extraValue | 3 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 432 | equipment | 109 | outgame_helmet_mask_02 | extraValue | 4 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 433 | equipment | 109 | outgame_helmet_mask_02 | extraValue | 5 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 434 | equipment | 110 | outgame_helmet_headgear_01 | extraValue | 0 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 435 | equipment | 110 | outgame_helmet_headgear_01 | extraValue | 1 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 436 | equipment | 110 | outgame_helmet_headgear_01 | extraValue | 2 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 437 | equipment | 110 | outgame_helmet_headgear_01 | extraValue | 3 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 438 | equipment | 110 | outgame_helmet_headgear_01 | extraValue | 4 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 439 | equipment | 110 | outgame_helmet_headgear_01 | extraValue | 5 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 440 | equipment | 111 | outgame_helmet_headgear_02 | extraValue | 0 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 441 | equipment | 111 | outgame_helmet_headgear_02 | extraValue | 1 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 442 | equipment | 111 | outgame_helmet_headgear_02 | extraValue | 2 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 443 | equipment | 111 | outgame_helmet_headgear_02 | extraValue | 3 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 444 | equipment | 111 | outgame_helmet_headgear_02 | extraValue | 4 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 445 | equipment | 111 | outgame_helmet_headgear_02 | extraValue | 5 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 446 | equipment | 112 | outgame_armor_robe_01 | extraValue | 0 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 447 | equipment | 112 | outgame_armor_robe_01 | extraValue | 1 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 448 | equipment | 112 | outgame_armor_robe_01 | extraValue | 2 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 449 | equipment | 112 | outgame_armor_robe_01 | extraValue | 3 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 450 | equipment | 112 | outgame_armor_robe_01 | extraValue | 4 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 451 | equipment | 112 | outgame_armor_robe_01 | extraValue | 5 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 452 | equipment | 113 | outgame_armor_robe_02 | extraValue | 0 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 453 | equipment | 113 | outgame_armor_robe_02 | extraValue | 1 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 454 | equipment | 113 | outgame_armor_robe_02 | extraValue | 2 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 455 | equipment | 113 | outgame_armor_robe_02 | extraValue | 3 | 10 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 456 | equipment | 113 | outgame_armor_robe_02 | extraValue | 4 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 457 | equipment | 113 | outgame_armor_robe_02 | extraValue | 5 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 458 | equipment | 114 | outgame_armor_leather_01 | extraValue | 0 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 459 | equipment | 114 | outgame_armor_leather_01 | extraValue | 1 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 460 | equipment | 114 | outgame_armor_leather_01 | extraValue | 2 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 461 | equipment | 114 | outgame_armor_leather_01 | extraValue | 3 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 462 | equipment | 114 | outgame_armor_leather_01 | extraValue | 4 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 463 | equipment | 114 | outgame_armor_leather_01 | extraValue | 5 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 464 | equipment | 115 | outgame_armor_leather_02 | extraValue | 0 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 465 | equipment | 115 | outgame_armor_leather_02 | extraValue | 1 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 466 | equipment | 115 | outgame_armor_leather_02 | extraValue | 2 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 467 | equipment | 115 | outgame_armor_leather_02 | extraValue | 3 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 468 | equipment | 115 | outgame_armor_leather_02 | extraValue | 4 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 469 | equipment | 115 | outgame_armor_leather_02 | extraValue | 5 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 470 | equipment | 116 | outgame_armor_metal_01 | extraValue | 0 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 471 | equipment | 116 | outgame_armor_metal_01 | extraValue | 1 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 472 | equipment | 116 | outgame_armor_metal_01 | extraValue | 2 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 473 | equipment | 116 | outgame_armor_metal_01 | extraValue | 3 | 20 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 474 | equipment | 116 | outgame_armor_metal_01 | extraValue | 4 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 475 | equipment | 116 | outgame_armor_metal_01 | extraValue | 5 | 40 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 476 | equipment | 117 | outgame_armor_metal_02 | extraValue | 0 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 477 | equipment | 117 | outgame_armor_metal_02 | extraValue | 1 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 478 | equipment | 117 | outgame_armor_metal_02 | extraValue | 2 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 479 | equipment | 117 | outgame_armor_metal_02 | extraValue | 3 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 480 | equipment | 117 | outgame_armor_metal_02 | extraValue | 4 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 481 | equipment | 117 | outgame_armor_metal_02 | extraValue | 5 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 482 | equipment | 118 | outgame_shield_small_01 | extraValue | 0 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 483 | equipment | 118 | outgame_shield_small_01 | extraValue | 1 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 484 | equipment | 118 | outgame_shield_small_01 | extraValue | 2 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 485 | equipment | 118 | outgame_shield_small_01 | extraValue | 3 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 486 | equipment | 118 | outgame_shield_small_01 | extraValue | 4 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 487 | equipment | 118 | outgame_shield_small_01 | extraValue | 5 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 488 | equipment | 119 | outgame_shield_small_02 | extraValue | 0 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 489 | equipment | 119 | outgame_shield_small_02 | extraValue | 1 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 490 | equipment | 119 | outgame_shield_small_02 | extraValue | 2 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 491 | equipment | 119 | outgame_shield_small_02 | extraValue | 3 | 1 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 492 | equipment | 119 | outgame_shield_small_02 | extraValue | 4 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 493 | equipment | 119 | outgame_shield_small_02 | extraValue | 5 | 2 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 494 | equipment | 120 | outgame_shield_middle_01 | extraValue | 0 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 495 | equipment | 120 | outgame_shield_middle_01 | extraValue | 1 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 496 | equipment | 120 | outgame_shield_middle_01 | extraValue | 2 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 497 | equipment | 120 | outgame_shield_middle_01 | extraValue | 3 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 498 | equipment | 120 | outgame_shield_middle_01 | extraValue | 4 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 499 | equipment | 120 | outgame_shield_middle_01 | extraValue | 5 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 500 | equipment | 121 | outgame_shield_middle_02 | extraValue | 0 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 501 | equipment | 121 | outgame_shield_middle_02 | extraValue | 1 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 502 | equipment | 121 | outgame_shield_middle_02 | extraValue | 2 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 503 | equipment | 121 | outgame_shield_middle_02 | extraValue | 3 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 504 | equipment | 121 | outgame_shield_middle_02 | extraValue | 4 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 505 | equipment | 121 | outgame_shield_middle_02 | extraValue | 5 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 506 | equipment | 122 | outgame_shield_large_01 | extraValue | 0 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 507 | equipment | 122 | outgame_shield_large_01 | extraValue | 1 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 508 | equipment | 122 | outgame_shield_large_01 | extraValue | 2 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 509 | equipment | 122 | outgame_shield_large_01 | extraValue | 3 | 30 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 510 | equipment | 122 | outgame_shield_large_01 | extraValue | 4 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 511 | equipment | 122 | outgame_shield_large_01 | extraValue | 5 | 30 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 512 | equipment | 123 | outgame_shield_large_02 | extraValue | 0 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 513 | equipment | 123 | outgame_shield_large_02 | extraValue | 1 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 514 | equipment | 123 | outgame_shield_large_02 | extraValue | 2 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 515 | equipment | 123 | outgame_shield_large_02 | extraValue | 3 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 516 | equipment | 123 | outgame_shield_large_02 | extraValue | 4 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 517 | equipment | 123 | outgame_shield_large_02 | extraValue | 5 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 518 | equipment | 124 | outgame_armor_metal_03 | extraValue | 0 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 519 | equipment | 124 | outgame_armor_metal_03 | extraValue | 1 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 520 | equipment | 124 | outgame_armor_metal_03 | extraValue | 2 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 521 | equipment | 124 | outgame_armor_metal_03 | extraValue | 3 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 522 | equipment | 124 | outgame_armor_metal_03 | extraValue | 4 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 523 | equipment | 124 | outgame_armor_metal_03 | extraValue | 5 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 524 | equipment | 125 | outgame_weapon_axe_03 | extraValue | 0 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 525 | equipment | 125 | outgame_weapon_axe_03 | extraValue | 1 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 526 | equipment | 125 | outgame_weapon_axe_03 | extraValue | 2 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 527 | equipment | 125 | outgame_weapon_axe_03 | extraValue | 3 | 40 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 528 | equipment | 125 | outgame_weapon_axe_03 | extraValue | 4 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 529 | equipment | 125 | outgame_weapon_axe_03 | extraValue | 5 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 530 | equipment | 126 | outgame_helmet_headgear_03 | extraValue | 0 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 531 | equipment | 126 | outgame_helmet_headgear_03 | extraValue | 1 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 532 | equipment | 126 | outgame_helmet_headgear_03 | extraValue | 2 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 533 | equipment | 126 | outgame_helmet_headgear_03 | extraValue | 3 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 534 | equipment | 126 | outgame_helmet_headgear_03 | extraValue | 4 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 535 | equipment | 126 | outgame_helmet_headgear_03 | extraValue | 5 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 536 | equipment | 127 | outgame_armor_metal_04 | extraValue | 0 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 537 | equipment | 127 | outgame_armor_metal_04 | extraValue | 1 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 538 | equipment | 127 | outgame_armor_metal_04 | extraValue | 2 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 539 | equipment | 127 | outgame_armor_metal_04 | extraValue | 3 | 40 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 540 | equipment | 127 | outgame_armor_metal_04 | extraValue | 4 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 541 | equipment | 127 | outgame_armor_metal_04 | extraValue | 5 | 80 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 542 | equipment | 128 | outgame_helmet_headgear_04 | extraValue | 0 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 543 | equipment | 128 | outgame_helmet_headgear_04 | extraValue | 1 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 544 | equipment | 128 | outgame_helmet_headgear_04 | extraValue | 2 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 545 | equipment | 128 | outgame_helmet_headgear_04 | extraValue | 3 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 546 | equipment | 128 | outgame_helmet_headgear_04 | extraValue | 4 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 547 | equipment | 128 | outgame_helmet_headgear_04 | extraValue | 5 | 2 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 548 | equipment | 129 | outgame_weapon_spear_03 | extraValue | 0 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 549 | equipment | 129 | outgame_weapon_spear_03 | extraValue | 1 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 550 | equipment | 129 | outgame_weapon_spear_03 | extraValue | 2 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 551 | equipment | 129 | outgame_weapon_spear_03 | extraValue | 3 | 40 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 552 | equipment | 129 | outgame_weapon_spear_03 | extraValue | 4 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 553 | equipment | 129 | outgame_weapon_spear_03 | extraValue | 5 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 554 | equipment | 130 | outgame_weapon_axe_04 | extraValue | 0 | 0 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 555 | equipment | 130 | outgame_weapon_axe_04 | extraValue | 1 | 0 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 556 | equipment | 130 | outgame_weapon_axe_04 | extraValue | 2 | 0 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 557 | equipment | 130 | outgame_weapon_axe_04 | extraValue | 3 | 60 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 558 | equipment | 130 | outgame_weapon_axe_04 | extraValue | 4 | 0 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 559 | equipment | 130 | outgame_weapon_axe_04 | extraValue | 5 | 90 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |