21 KiB
21 KiB
| 1 | 表 | Id | StringId | 字段 | 零基数组索引 | 原值 | 类型 | 来源记录 | 说明 |
|---|---|---|---|---|---|---|---|---|---|
| 2 | skin | 1 | sword_pumpkin | setAdditionalValueList | 0 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 3 | skin | 1 | sword_pumpkin | setAdditionalValueList | 1 | 50 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 4 | skin | 1 | sword_pumpkin | setAdditionalValueList | 2 | 100 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 5 | skin | 1 | sword_pumpkin | setAdditionalValueList | 3 | 150 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 6 | skin | 2 | armor_pumpkin | setAdditionalValueList | 0 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 7 | skin | 2 | armor_pumpkin | setAdditionalValueList | 1 | 50 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 8 | skin | 2 | armor_pumpkin | setAdditionalValueList | 2 | 100 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 9 | skin | 2 | armor_pumpkin | setAdditionalValueList | 3 | 150 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 10 | skin | 3 | helmet_pumpkin | setAdditionalValueList | 0 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 11 | skin | 3 | helmet_pumpkin | setAdditionalValueList | 1 | 50 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 12 | skin | 3 | helmet_pumpkin | setAdditionalValueList | 2 | 100 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 13 | skin | 3 | helmet_pumpkin | setAdditionalValueList | 3 | 150 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 14 | skin | 4 | shield_pumpkin | setAdditionalValueList | 0 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 15 | skin | 4 | shield_pumpkin | setAdditionalValueList | 1 | 50 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 16 | skin | 4 | shield_pumpkin | setAdditionalValueList | 2 | 100 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 17 | skin | 4 | shield_pumpkin | setAdditionalValueList | 3 | 150 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 18 | skin | 5 | sword_tree | setAdditionalValueList | 0 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 19 | skin | 5 | sword_tree | setAdditionalValueList | 1 | 50 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 20 | skin | 5 | sword_tree | setAdditionalValueList | 2 | 100 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 21 | skin | 5 | sword_tree | setAdditionalValueList | 3 | 150 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 22 | skin | 6 | armor_tree | setAdditionalValueList | 0 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 23 | skin | 6 | armor_tree | setAdditionalValueList | 1 | 50 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 24 | skin | 6 | armor_tree | setAdditionalValueList | 2 | 100 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 25 | skin | 6 | armor_tree | setAdditionalValueList | 3 | 150 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 26 | skin | 7 | helmet_tree | setAdditionalValueList | 0 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 27 | skin | 7 | helmet_tree | setAdditionalValueList | 1 | 50 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 28 | skin | 7 | helmet_tree | setAdditionalValueList | 2 | 100 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 29 | skin | 7 | helmet_tree | setAdditionalValueList | 3 | 150 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 30 | skin | 8 | shield_tree | setAdditionalValueList | 0 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 31 | skin | 8 | shield_tree | setAdditionalValueList | 1 | 50 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 32 | skin | 8 | shield_tree | setAdditionalValueList | 2 | 100 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 33 | skin | 8 | shield_tree | setAdditionalValueList | 3 | 150 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 34 | skin | 9 | sword_santa | setAdditionalValueList | 0 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 35 | skin | 9 | sword_santa | setAdditionalValueList | 1 | 50 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 36 | skin | 9 | sword_santa | setAdditionalValueList | 2 | 100 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 37 | skin | 9 | sword_santa | setAdditionalValueList | 3 | 150 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 38 | skin | 10 | armor_santa | setAdditionalValueList | 0 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 39 | skin | 10 | armor_santa | setAdditionalValueList | 1 | 50 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 40 | skin | 10 | armor_santa | setAdditionalValueList | 2 | 100 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 41 | skin | 10 | armor_santa | setAdditionalValueList | 3 | 150 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 42 | skin | 11 | helmet_santa | setAdditionalValueList | 0 | 0 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 43 | skin | 11 | helmet_santa | setAdditionalValueList | 1 | 50 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 44 | skin | 11 | helmet_santa | setAdditionalValueList | 2 | 100 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 45 | skin | 11 | helmet_santa | setAdditionalValueList | 3 | 150 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 46 | skin | 12 | shield_santa | setAdditionalValueList | 0 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 47 | skin | 12 | shield_santa | setAdditionalValueList | 1 | 50 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 48 | skin | 12 | shield_santa | setAdditionalValueList | 2 | 100 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 49 | skin | 12 | shield_santa | setAdditionalValueList | 3 | 150 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 50 | skin | 13 | sword_snowman | setAdditionalValueList | 0 | 0 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 51 | skin | 13 | sword_snowman | setAdditionalValueList | 1 | 50 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 52 | skin | 13 | sword_snowman | setAdditionalValueList | 2 | 100 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 53 | skin | 13 | sword_snowman | setAdditionalValueList | 3 | 150 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 54 | skin | 14 | armor_snowman | setAdditionalValueList | 0 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 55 | skin | 14 | armor_snowman | setAdditionalValueList | 1 | 50 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 56 | skin | 14 | armor_snowman | setAdditionalValueList | 2 | 100 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 57 | skin | 14 | armor_snowman | setAdditionalValueList | 3 | 150 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 58 | skin | 15 | helmet_snowman | setAdditionalValueList | 0 | 0 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 59 | skin | 15 | helmet_snowman | setAdditionalValueList | 1 | 50 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 60 | skin | 15 | helmet_snowman | setAdditionalValueList | 2 | 100 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 61 | skin | 15 | helmet_snowman | setAdditionalValueList | 3 | 150 | float[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 62 | skin | 16 | shield_snowman | setAdditionalValueList | 0 | 0 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 63 | skin | 16 | shield_snowman | setAdditionalValueList | 1 | 50 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 64 | skin | 16 | shield_snowman | setAdditionalValueList | 2 | 100 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 65 | skin | 16 | shield_snowman | setAdditionalValueList | 3 | 150 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 66 | skin | 17 | sword_party_skin | setAdditionalValueList | 0 | 0 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 67 | skin | 17 | sword_party_skin | setAdditionalValueList | 1 | 50 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 68 | skin | 17 | sword_party_skin | setAdditionalValueList | 2 | 100 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 69 | skin | 17 | sword_party_skin | setAdditionalValueList | 3 | 150 | float[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 70 | skin | 18 | armor_party_skin | setAdditionalValueList | 0 | 0 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 71 | skin | 18 | armor_party_skin | setAdditionalValueList | 1 | 50 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 72 | skin | 18 | armor_party_skin | setAdditionalValueList | 2 | 100 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 73 | skin | 18 | armor_party_skin | setAdditionalValueList | 3 | 150 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 74 | skin | 19 | helmet_party_skin | setAdditionalValueList | 0 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 75 | skin | 19 | helmet_party_skin | setAdditionalValueList | 1 | 50 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 76 | skin | 19 | helmet_party_skin | setAdditionalValueList | 2 | 100 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 77 | skin | 19 | helmet_party_skin | setAdditionalValueList | 3 | 150 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 78 | skin | 20 | shield_party_skin | setAdditionalValueList | 0 | 0 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 79 | skin | 20 | shield_party_skin | setAdditionalValueList | 1 | 50 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 80 | skin | 20 | shield_party_skin | setAdditionalValueList | 2 | 100 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 81 | skin | 20 | shield_party_skin | setAdditionalValueList | 3 | 150 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 82 | skin | 21 | sword_boss_skin | setAdditionalValueList | 0 | 0 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 83 | skin | 21 | sword_boss_skin | setAdditionalValueList | 1 | 50 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 84 | skin | 21 | sword_boss_skin | setAdditionalValueList | 2 | 100 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 85 | skin | 21 | sword_boss_skin | setAdditionalValueList | 3 | 150 | float[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 86 | skin | 22 | armor_boss_skin | setAdditionalValueList | 0 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 87 | skin | 22 | armor_boss_skin | setAdditionalValueList | 1 | 50 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 88 | skin | 22 | armor_boss_skin | setAdditionalValueList | 2 | 100 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 89 | skin | 22 | armor_boss_skin | setAdditionalValueList | 3 | 150 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 90 | skin | 23 | helmet_boss_skin | setAdditionalValueList | 0 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 91 | skin | 23 | helmet_boss_skin | setAdditionalValueList | 1 | 50 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 92 | skin | 23 | helmet_boss_skin | setAdditionalValueList | 2 | 100 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 93 | skin | 23 | helmet_boss_skin | setAdditionalValueList | 3 | 150 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 94 | skin | 24 | shield_boss_skin | setAdditionalValueList | 0 | 0 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 95 | skin | 24 | shield_boss_skin | setAdditionalValueList | 1 | 50 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 96 | skin | 24 | shield_boss_skin | setAdditionalValueList | 2 | 100 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 97 | skin | 24 | shield_boss_skin | setAdditionalValueList | 3 | 150 | float[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 98 | skin | 25 | sword_clover_skin | setAdditionalValueList | 0 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 99 | skin | 25 | sword_clover_skin | setAdditionalValueList | 1 | 50 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 100 | skin | 25 | sword_clover_skin | setAdditionalValueList | 2 | 100 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 101 | skin | 25 | sword_clover_skin | setAdditionalValueList | 3 | 150 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 102 | skin | 26 | armor_clover_skin | setAdditionalValueList | 0 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 103 | skin | 26 | armor_clover_skin | setAdditionalValueList | 1 | 50 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 104 | skin | 26 | armor_clover_skin | setAdditionalValueList | 2 | 100 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 105 | skin | 26 | armor_clover_skin | setAdditionalValueList | 3 | 150 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 106 | skin | 27 | helmet_clover_skin | setAdditionalValueList | 0 | 0 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 107 | skin | 27 | helmet_clover_skin | setAdditionalValueList | 1 | 50 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 108 | skin | 27 | helmet_clover_skin | setAdditionalValueList | 2 | 100 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 109 | skin | 27 | helmet_clover_skin | setAdditionalValueList | 3 | 150 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 110 | skin | 28 | shield_clover_skin | setAdditionalValueList | 0 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 111 | skin | 28 | shield_clover_skin | setAdditionalValueList | 1 | 50 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 112 | skin | 28 | shield_clover_skin | setAdditionalValueList | 2 | 100 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 113 | skin | 28 | shield_clover_skin | setAdditionalValueList | 3 | 150 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 114 | skin | 29 | sword_rich_skin | setAdditionalValueList | 0 | 0 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 115 | skin | 29 | sword_rich_skin | setAdditionalValueList | 1 | 50 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 116 | skin | 29 | sword_rich_skin | setAdditionalValueList | 2 | 100 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 117 | skin | 29 | sword_rich_skin | setAdditionalValueList | 3 | 150 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 118 | skin | 30 | armor_rich_skin | setAdditionalValueList | 0 | 0 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 119 | skin | 30 | armor_rich_skin | setAdditionalValueList | 1 | 50 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 120 | skin | 30 | armor_rich_skin | setAdditionalValueList | 2 | 100 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 121 | skin | 30 | armor_rich_skin | setAdditionalValueList | 3 | 150 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 122 | skin | 31 | helmet_rich_skin | setAdditionalValueList | 0 | 0 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 123 | skin | 31 | helmet_rich_skin | setAdditionalValueList | 1 | 50 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 124 | skin | 31 | helmet_rich_skin | setAdditionalValueList | 2 | 100 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 125 | skin | 31 | helmet_rich_skin | setAdditionalValueList | 3 | 150 | float[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 126 | skin | 32 | shield_rich_skin | setAdditionalValueList | 0 | 0 | float[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 127 | skin | 32 | shield_rich_skin | setAdditionalValueList | 1 | 50 | float[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 128 | skin | 32 | shield_rich_skin | setAdditionalValueList | 2 | 100 | float[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 129 | skin | 32 | shield_rich_skin | setAdditionalValueList | 3 | 150 | float[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 130 | skin | 33 | sword_pirate_skin | setAdditionalValueList | 0 | 0 | float[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 131 | skin | 33 | sword_pirate_skin | setAdditionalValueList | 1 | 50 | float[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 132 | skin | 33 | sword_pirate_skin | setAdditionalValueList | 2 | 100 | float[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 133 | skin | 33 | sword_pirate_skin | setAdditionalValueList | 3 | 150 | float[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 134 | skin | 34 | armor_pirate_skin | setAdditionalValueList | 0 | 0 | float[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 135 | skin | 34 | armor_pirate_skin | setAdditionalValueList | 1 | 50 | float[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 136 | skin | 34 | armor_pirate_skin | setAdditionalValueList | 2 | 100 | float[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 137 | skin | 34 | armor_pirate_skin | setAdditionalValueList | 3 | 150 | float[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 138 | skin | 35 | helmet_pirate_skin | setAdditionalValueList | 0 | 0 | float[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 139 | skin | 35 | helmet_pirate_skin | setAdditionalValueList | 1 | 50 | float[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 140 | skin | 35 | helmet_pirate_skin | setAdditionalValueList | 2 | 100 | float[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 141 | skin | 35 | helmet_pirate_skin | setAdditionalValueList | 3 | 150 | float[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 142 | skin | 36 | shield_pirate_skin | setAdditionalValueList | 0 | 0 | float[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 143 | skin | 36 | shield_pirate_skin | setAdditionalValueList | 1 | 50 | float[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 144 | skin | 36 | shield_pirate_skin | setAdditionalValueList | 2 | 100 | float[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 145 | skin | 36 | shield_pirate_skin | setAdditionalValueList | 3 | 150 | float[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 146 | skin | 37 | sword_swim_skin | setAdditionalValueList | 0 | 0 | float[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 147 | skin | 37 | sword_swim_skin | setAdditionalValueList | 1 | 50 | float[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 148 | skin | 37 | sword_swim_skin | setAdditionalValueList | 2 | 100 | float[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 149 | skin | 37 | sword_swim_skin | setAdditionalValueList | 3 | 150 | float[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 150 | skin | 38 | armor_swim_skin | setAdditionalValueList | 0 | 0 | float[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 151 | skin | 38 | armor_swim_skin | setAdditionalValueList | 1 | 50 | float[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 152 | skin | 38 | armor_swim_skin | setAdditionalValueList | 2 | 100 | float[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 153 | skin | 38 | armor_swim_skin | setAdditionalValueList | 3 | 150 | float[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 154 | skin | 39 | helmet_swim_skin | setAdditionalValueList | 0 | 0 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 155 | skin | 39 | helmet_swim_skin | setAdditionalValueList | 1 | 50 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 156 | skin | 39 | helmet_swim_skin | setAdditionalValueList | 2 | 100 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 157 | skin | 39 | helmet_swim_skin | setAdditionalValueList | 3 | 150 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 158 | skin | 40 | shield_swim_skin | setAdditionalValueList | 0 | 0 | float[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 159 | skin | 40 | shield_swim_skin | setAdditionalValueList | 1 | 50 | float[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 160 | skin | 40 | shield_swim_skin | setAdditionalValueList | 2 | 100 | float[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 161 | skin | 40 | shield_swim_skin | setAdditionalValueList | 3 | 150 | float[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |