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HEROLL/HEROLL_OUTGAME_2.0.1/10-外观头像与称号/03-表格/数组逐项明细.csv
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162 lines
21 KiB
CSV

表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
skin,1,sword_pumpkin,setAdditionalValueList,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,1,sword_pumpkin,setAdditionalValueList,1,50,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,1,sword_pumpkin,setAdditionalValueList,2,100,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,1,sword_pumpkin,setAdditionalValueList,3,150,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,1,50,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,2,100,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,2,armor_pumpkin,setAdditionalValueList,3,150,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,1,50,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,2,100,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,3,helmet_pumpkin,setAdditionalValueList,3,150,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,1,50,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,2,100,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,4,shield_pumpkin,setAdditionalValueList,3,150,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,1,50,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,2,100,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,5,sword_tree,setAdditionalValueList,3,150,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,1,50,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,2,100,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,6,armor_tree,setAdditionalValueList,3,150,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,1,50,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,2,100,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,7,helmet_tree,setAdditionalValueList,3,150,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,1,50,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,2,100,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,8,shield_tree,setAdditionalValueList,3,150,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,1,50,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,2,100,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,9,sword_santa,setAdditionalValueList,3,150,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,1,50,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,2,100,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,10,armor_santa,setAdditionalValueList,3,150,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,0,0,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,1,50,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,2,100,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,11,helmet_santa,setAdditionalValueList,3,150,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,1,50,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,2,100,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,12,shield_santa,setAdditionalValueList,3,150,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,0,0,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,1,50,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,2,100,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,13,sword_snowman,setAdditionalValueList,3,150,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,1,50,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,2,100,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,14,armor_snowman,setAdditionalValueList,3,150,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,0,0,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,1,50,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,2,100,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,15,helmet_snowman,setAdditionalValueList,3,150,float[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,0,0,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,1,50,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,2,100,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,16,shield_snowman,setAdditionalValueList,3,150,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,0,0,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,1,50,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,2,100,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,17,sword_party_skin,setAdditionalValueList,3,150,float[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,0,0,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,1,50,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,2,100,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,18,armor_party_skin,setAdditionalValueList,3,150,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,1,50,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,2,100,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,19,helmet_party_skin,setAdditionalValueList,3,150,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,0,0,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,1,50,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,2,100,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,20,shield_party_skin,setAdditionalValueList,3,150,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,0,0,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,1,50,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,2,100,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,21,sword_boss_skin,setAdditionalValueList,3,150,float[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,1,50,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,2,100,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,22,armor_boss_skin,setAdditionalValueList,3,150,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,1,50,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,2,100,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,23,helmet_boss_skin,setAdditionalValueList,3,150,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,0,0,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,1,50,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,2,100,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,24,shield_boss_skin,setAdditionalValueList,3,150,float[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,1,50,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,2,100,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,25,sword_clover_skin,setAdditionalValueList,3,150,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,1,50,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,2,100,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,26,armor_clover_skin,setAdditionalValueList,3,150,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,0,0,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,1,50,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,2,100,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,27,helmet_clover_skin,setAdditionalValueList,3,150,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,1,50,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,2,100,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,28,shield_clover_skin,setAdditionalValueList,3,150,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,0,0,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,1,50,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,2,100,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,29,sword_rich_skin,setAdditionalValueList,3,150,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,0,0,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,1,50,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,2,100,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,30,armor_rich_skin,setAdditionalValueList,3,150,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,0,0,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,1,50,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,2,100,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,31,helmet_rich_skin,setAdditionalValueList,3,150,float[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,0,0,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,1,50,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,2,100,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,32,shield_rich_skin,setAdditionalValueList,3,150,float[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,0,0,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,1,50,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,2,100,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,33,sword_pirate_skin,setAdditionalValueList,3,150,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,0,0,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,1,50,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,2,100,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,34,armor_pirate_skin,setAdditionalValueList,3,150,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,0,0,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,1,50,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,2,100,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,35,helmet_pirate_skin,setAdditionalValueList,3,150,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,0,0,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,1,50,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,2,100,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,36,shield_pirate_skin,setAdditionalValueList,3,150,float[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,0,0,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,1,50,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,2,100,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,37,sword_swim_skin,setAdditionalValueList,3,150,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,0,0,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,1,50,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,2,100,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,38,armor_swim_skin,setAdditionalValueList,3,150,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,0,0,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,1,50,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,2,100,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,39,helmet_swim_skin,setAdditionalValueList,3,150,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,0,0,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,1,50,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,2,100,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
skin,40,shield_swim_skin,setAdditionalValueList,3,150,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵