109 KiB
109 KiB
| 1 | 表 | Id | StringId | 字段 | 零基数组索引 | 原值 | 类型 | 来源记录 | 说明 |
|---|---|---|---|---|---|---|---|---|---|
| 2 | stageinfo | 12 | stage_12 | monsterPassiveStringId | 0 | CcTimeReduce | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 3 | stageinfo | 13 | stage_13 | monsterPassiveStringId | 0 | CcTimeReduce | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 4 | stageinfo | 14 | stage_14 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 5 | stageinfo | 14 | stage_14 | monsterPassiveStringId | 1 | CcTimeReduce | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 6 | stageinfo | 15 | stage_15 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 7 | stageinfo | 15 | stage_15 | monsterPassiveStringId | 1 | CcTimeReduce | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 8 | stageinfo | 16 | stage_16 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 9 | stageinfo | 16 | stage_16 | monsterPassiveStringId | 1 | CcTimeReduce | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 10 | stageinfo | 17 | stage_17 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 11 | stageinfo | 17 | stage_17 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 12 | stageinfo | 17 | stage_17 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 13 | stageinfo | 17 | stage_17 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 14 | stageinfo | 18 | stage_18 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 15 | stageinfo | 18 | stage_18 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 16 | stageinfo | 18 | stage_18 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 17 | stageinfo | 18 | stage_18 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 18 | stageinfo | 19 | stage_19 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 19 | stageinfo | 19 | stage_19 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 20 | stageinfo | 19 | stage_19 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 21 | stageinfo | 19 | stage_19 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 22 | stageinfo | 20 | stage_20 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 23 | stageinfo | 20 | stage_20 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 24 | stageinfo | 20 | stage_20 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 25 | stageinfo | 20 | stage_20 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 26 | stageinfo | 21 | stage_21 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 27 | stageinfo | 21 | stage_21 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 28 | stageinfo | 21 | stage_21 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 29 | stageinfo | 21 | stage_21 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 30 | stageinfo | 22 | stage_22 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 31 | stageinfo | 22 | stage_22 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 32 | stageinfo | 22 | stage_22 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 33 | stageinfo | 22 | stage_22 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 34 | stageinfo | 23 | stage_23 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 35 | stageinfo | 23 | stage_23 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 36 | stageinfo | 23 | stage_23 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 37 | stageinfo | 23 | stage_23 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 38 | stageinfo | 24 | stage_24 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 39 | stageinfo | 24 | stage_24 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 40 | stageinfo | 24 | stage_24 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 41 | stageinfo | 24 | stage_24 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 42 | stageinfo | 25 | stage_25 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 43 | stageinfo | 25 | stage_25 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 44 | stageinfo | 25 | stage_25 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 45 | stageinfo | 25 | stage_25 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 46 | stageinfo | 26 | stage_26 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 47 | stageinfo | 26 | stage_26 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 48 | stageinfo | 26 | stage_26 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 49 | stageinfo | 26 | stage_26 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 50 | stageinfo | 27 | stage_27 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 51 | stageinfo | 27 | stage_27 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 52 | stageinfo | 27 | stage_27 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 53 | stageinfo | 27 | stage_27 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 54 | stageinfo | 28 | stage_28 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 55 | stageinfo | 28 | stage_28 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 56 | stageinfo | 28 | stage_28 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 57 | stageinfo | 28 | stage_28 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 58 | stageinfo | 29 | stage_29 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 59 | stageinfo | 29 | stage_29 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 60 | stageinfo | 29 | stage_29 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 61 | stageinfo | 29 | stage_29 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 62 | stageinfo | 30 | stage_30 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 63 | stageinfo | 30 | stage_30 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 64 | stageinfo | 30 | stage_30 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 65 | stageinfo | 30 | stage_30 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 66 | stageinfo | 31 | stage_31 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 67 | stageinfo | 31 | stage_31 | monsterPassiveStringId | 1 | OnHitAtkUp | string[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 68 | stageinfo | 31 | stage_31 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 69 | stageinfo | 31 | stage_31 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 70 | stageinfo | 32 | stage_32 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 71 | stageinfo | 32 | stage_32 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 72 | stageinfo | 32 | stage_32 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 73 | stageinfo | 32 | stage_32 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 74 | stageinfo | 33 | stage_33 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 75 | stageinfo | 33 | stage_33 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 76 | stageinfo | 33 | stage_33 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 77 | stageinfo | 33 | stage_33 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 78 | stageinfo | 34 | stage_34 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 79 | stageinfo | 34 | stage_34 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 80 | stageinfo | 34 | stage_34 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 81 | stageinfo | 34 | stage_34 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 82 | stageinfo | 35 | stage_35 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 83 | stageinfo | 35 | stage_35 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 84 | stageinfo | 35 | stage_35 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 85 | stageinfo | 35 | stage_35 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 86 | stageinfo | 36 | stage_36 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 87 | stageinfo | 36 | stage_36 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 88 | stageinfo | 36 | stage_36 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 89 | stageinfo | 36 | stage_36 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 90 | stageinfo | 37 | stage_37 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 91 | stageinfo | 37 | stage_37 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 92 | stageinfo | 37 | stage_37 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 93 | stageinfo | 37 | stage_37 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 94 | stageinfo | 38 | stage_38 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 95 | stageinfo | 38 | stage_38 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 96 | stageinfo | 38 | stage_38 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 97 | stageinfo | 38 | stage_38 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 98 | stageinfo | 39 | stage_39 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 99 | stageinfo | 39 | stage_39 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 100 | stageinfo | 39 | stage_39 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 101 | stageinfo | 39 | stage_39 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 102 | stageinfo | 40 | stage_40 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 103 | stageinfo | 40 | stage_40 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 104 | stageinfo | 40 | stage_40 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 105 | stageinfo | 40 | stage_40 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 106 | stageinfo | 41 | stage_41 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 107 | stageinfo | 41 | stage_41 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 108 | stageinfo | 41 | stage_41 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 109 | stageinfo | 41 | stage_41 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 110 | stageinfo | 42 | stage_42 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 111 | stageinfo | 42 | stage_42 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 112 | stageinfo | 42 | stage_42 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 113 | stageinfo | 42 | stage_42 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 114 | stageinfo | 43 | stage_43 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 115 | stageinfo | 43 | stage_43 | monsterPassiveStringId | 1 | OnHitAtkUp_3 | string[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 116 | stageinfo | 43 | stage_43 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 117 | stageinfo | 43 | stage_43 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 118 | stageinfo | 44 | stage_44 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 119 | stageinfo | 44 | stage_44 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 120 | stageinfo | 44 | stage_44 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 121 | stageinfo | 44 | stage_44 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 122 | stageinfo | 45 | stage_45 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 123 | stageinfo | 45 | stage_45 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 124 | stageinfo | 45 | stage_45 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 125 | stageinfo | 45 | stage_45 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 126 | stageinfo | 46 | stage_46 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 127 | stageinfo | 46 | stage_46 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 128 | stageinfo | 46 | stage_46 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 129 | stageinfo | 46 | stage_46 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 130 | stageinfo | 47 | stage_47 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 131 | stageinfo | 47 | stage_47 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 132 | stageinfo | 47 | stage_47 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 133 | stageinfo | 47 | stage_47 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 134 | stageinfo | 48 | stage_48 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 135 | stageinfo | 48 | stage_48 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 136 | stageinfo | 48 | stage_48 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 137 | stageinfo | 48 | stage_48 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 138 | stageinfo | 49 | stage_49 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 139 | stageinfo | 49 | stage_49 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 140 | stageinfo | 49 | stage_49 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 141 | stageinfo | 49 | stage_49 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 142 | stageinfo | 50 | stage_50 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 143 | stageinfo | 50 | stage_50 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 144 | stageinfo | 50 | stage_50 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 145 | stageinfo | 50 | stage_50 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 146 | stageinfo | 51 | stage_51 | monsterPassiveStringId | 0 | OnHitAimUp | string[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 147 | stageinfo | 51 | stage_51 | monsterPassiveStringId | 1 | OnHitAtkUp_4 | string[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 148 | stageinfo | 51 | stage_51 | monsterPassiveStringId | 2 | DefReduceCap | string[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 149 | stageinfo | 51 | stage_51 | monsterPassiveStringId | 3 | CcTimeReduce | string[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 150 | stageinfo | 10 | stage_10 | midBossSpawnValues | 0 | 7 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 151 | stageinfo | 11 | stage_11 | midBossSpawnValues | 0 | 20 | int[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 152 | stageinfo | 12 | stage_12 | midBossSpawnValues | 0 | 7 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 153 | stageinfo | 13 | stage_13 | midBossSpawnValues | 0 | 20 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 154 | stageinfo | 14 | stage_14 | midBossSpawnValues | 0 | 7 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 155 | stageinfo | 15 | stage_15 | midBossSpawnValues | 0 | 20 | int[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 156 | stageinfo | 16 | stage_16 | midBossSpawnValues | 0 | 7 | int[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 157 | stageinfo | 17 | stage_17 | midBossSpawnValues | 0 | 20 | int[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 158 | stageinfo | 18 | stage_18 | midBossSpawnValues | 0 | 20 | int[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 159 | stageinfo | 19 | stage_19 | midBossSpawnValues | 0 | 7 | int[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 160 | stageinfo | 20 | stage_20 | midBossSpawnValues | 0 | 20 | int[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 161 | stageinfo | 21 | stage_21 | midBossSpawnValues | 0 | 20 | int[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 162 | stageinfo | 22 | stage_22 | midBossSpawnValues | 0 | 7 | int[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 163 | stageinfo | 23 | stage_23 | midBossSpawnValues | 0 | 20 | int[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 164 | stageinfo | 24 | stage_24 | midBossSpawnValues | 0 | 20 | int[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 165 | stageinfo | 25 | stage_25 | midBossSpawnValues | 0 | 7 | int[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 166 | stageinfo | 26 | stage_26 | midBossSpawnValues | 0 | 20 | int[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 167 | stageinfo | 27 | stage_27 | midBossSpawnValues | 0 | 7 | int[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 168 | stageinfo | 28 | stage_28 | midBossSpawnValues | 0 | 7 | int[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 169 | stageinfo | 29 | stage_29 | midBossSpawnValues | 0 | 20 | int[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 170 | stageinfo | 30 | stage_30 | midBossSpawnValues | 0 | 7 | int[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 171 | stageinfo | 31 | stage_31 | midBossSpawnValues | 0 | 7 | int[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 172 | stageinfo | 32 | stage_32 | midBossSpawnValues | 0 | 20 | int[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 173 | stageinfo | 33 | stage_33 | midBossSpawnValues | 0 | 7 | int[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 174 | stageinfo | 34 | stage_34 | midBossSpawnValues | 0 | 7 | int[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 175 | stageinfo | 35 | stage_35 | midBossSpawnValues | 0 | 7 | int[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 176 | stageinfo | 36 | stage_36 | midBossSpawnValues | 0 | 20 | int[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 177 | stageinfo | 37 | stage_37 | midBossSpawnValues | 0 | 7 | int[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 178 | stageinfo | 38 | stage_38 | midBossSpawnValues | 0 | 7 | int[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 179 | stageinfo | 39 | stage_39 | midBossSpawnValues | 0 | 7 | int[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 180 | stageinfo | 40 | stage_40 | midBossSpawnValues | 0 | 20 | int[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 181 | stageinfo | 41 | stage_41 | midBossSpawnValues | 0 | 7 | int[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 182 | stageinfo | 42 | stage_42 | midBossSpawnValues | 0 | 7 | int[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 183 | stageinfo | 43 | stage_43 | midBossSpawnValues | 0 | 7 | int[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 184 | stageinfo | 44 | stage_44 | midBossSpawnValues | 0 | 20 | int[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 185 | stageinfo | 45 | stage_45 | midBossSpawnValues | 0 | 7 | int[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 186 | stageinfo | 46 | stage_46 | midBossSpawnValues | 0 | 7 | int[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 187 | stageinfo | 47 | stage_47 | midBossSpawnValues | 0 | 7 | int[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 188 | stageinfo | 48 | stage_48 | midBossSpawnValues | 0 | 20 | int[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 189 | stageinfo | 49 | stage_49 | midBossSpawnValues | 0 | 7 | int[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 190 | stageinfo | 50 | stage_50 | midBossSpawnValues | 0 | 7 | int[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 191 | stageinfo | 51 | stage_51 | midBossSpawnValues | 0 | 7 | int[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 192 | stageinfo | 10 | stage_10 | midBossIDs | 0 | middle_boss_0 | string[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 193 | stageinfo | 11 | stage_11 | midBossIDs | 0 | middle_boss_0 | string[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 194 | stageinfo | 12 | stage_12 | midBossIDs | 0 | middle_boss_1 | string[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 195 | stageinfo | 13 | stage_13 | midBossIDs | 0 | middle_boss_1 | string[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 196 | stageinfo | 14 | stage_14 | midBossIDs | 0 | middle_boss_20 | string[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 197 | stageinfo | 15 | stage_15 | midBossIDs | 0 | middle_boss_20 | string[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 198 | stageinfo | 16 | stage_16 | midBossIDs | 0 | middle_boss_4 | string[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 199 | stageinfo | 17 | stage_17 | midBossIDs | 0 | middle_boss_4 | string[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 200 | stageinfo | 18 | stage_18 | midBossIDs | 0 | middle_boss_4 | string[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 201 | stageinfo | 19 | stage_19 | midBossIDs | 0 | middle_boss_2 | string[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 202 | stageinfo | 20 | stage_20 | midBossIDs | 0 | middle_boss_2 | string[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 203 | stageinfo | 21 | stage_21 | midBossIDs | 0 | middle_boss_2 | string[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 204 | stageinfo | 22 | stage_22 | midBossIDs | 0 | middle_boss_5 | string[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 205 | stageinfo | 23 | stage_23 | midBossIDs | 0 | middle_boss_5 | string[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 206 | stageinfo | 24 | stage_24 | midBossIDs | 0 | middle_boss_5 | string[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 207 | stageinfo | 25 | stage_25 | midBossIDs | 0 | middle_boss_3 | string[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 208 | stageinfo | 26 | stage_26 | midBossIDs | 0 | middle_boss_3 | string[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 209 | stageinfo | 27 | stage_27 | midBossIDs | 0 | middle_boss_6 | string[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 210 | stageinfo | 28 | stage_28 | midBossIDs | 0 | middle_boss_20 | string[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 211 | stageinfo | 29 | stage_29 | midBossIDs | 0 | middle_boss_20 | string[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 212 | stageinfo | 30 | stage_30 | midBossIDs | 0 | middle_boss_9 | string[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 213 | stageinfo | 31 | stage_31 | midBossIDs | 0 | middle_boss_group_0 | string[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 214 | stageinfo | 32 | stage_32 | midBossIDs | 0 | middle_boss_8 | string[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 215 | stageinfo | 33 | stage_33 | midBossIDs | 0 | middle_boss_12 | string[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 216 | stageinfo | 34 | stage_34 | midBossIDs | 0 | middle_boss_1 | string[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 217 | stageinfo | 35 | stage_35 | midBossIDs | 0 | middle_boss_group_0 | string[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 218 | stageinfo | 36 | stage_36 | midBossIDs | 0 | middle_boss_21 | string[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 219 | stageinfo | 37 | stage_37 | midBossIDs | 0 | middle_boss_4 | string[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 220 | stageinfo | 38 | stage_38 | midBossIDs | 0 | middle_boss_6 | string[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 221 | stageinfo | 39 | stage_39 | midBossIDs | 0 | middle_boss_group_1 | string[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 222 | stageinfo | 40 | stage_40 | midBossIDs | 0 | middle_boss_6 | string[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 223 | stageinfo | 41 | stage_41 | midBossIDs | 0 | middle_boss_14 | string[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 224 | stageinfo | 42 | stage_42 | midBossIDs | 0 | middle_boss_15 | string[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 225 | stageinfo | 43 | stage_43 | midBossIDs | 0 | middle_boss_group_2 | string[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 226 | stageinfo | 44 | stage_44 | midBossIDs | 0 | middle_boss_15 | string[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 227 | stageinfo | 45 | stage_45 | midBossIDs | 0 | middle_boss_14 | string[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 228 | stageinfo | 46 | stage_46 | midBossIDs | 0 | middle_boss_16 | string[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 229 | stageinfo | 47 | stage_47 | midBossIDs | 0 | middle_boss_group_2 | string[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 230 | stageinfo | 48 | stage_48 | midBossIDs | 0 | middle_boss_16 | string[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 231 | stageinfo | 49 | stage_49 | midBossIDs | 0 | boss_11 | string[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 232 | stageinfo | 50 | stage_50 | midBossIDs | 0 | boss_12 | string[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 233 | stageinfo | 51 | stage_51 | midBossIDs | 0 | middle_boss_group_2 | string[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 234 | stageinfo | 0 | stage_0 | values | 0 | 0 | float[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 235 | stageinfo | 1 | stage_1 | values | 0 | 0 | float[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 236 | stageinfo | 2 | stage_2 | values | 0 | 0 | float[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 237 | stageinfo | 3 | stage_3 | values | 0 | 0 | float[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 238 | stageinfo | 4 | stage_4 | values | 0 | 0 | float[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 239 | stageinfo | 5 | stage_5 | values | 0 | 0 | float[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 240 | stageinfo | 6 | stage_6 | values | 0 | 0 | float[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 241 | stageinfo | 7 | stage_7 | values | 0 | 0 | float[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 242 | stageinfo | 8 | stage_8 | values | 0 | 0 | float[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 243 | stageinfo | 9 | stage_9 | values | 0 | 0 | float[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 244 | stageinfo | 10 | stage_10 | values | 0 | 2 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 245 | stageinfo | 10 | stage_10 | values | 1 | 3 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 246 | stageinfo | 10 | stage_10 | values | 2 | 10 | float[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 247 | stageinfo | 11 | stage_11 | values | 0 | 0 | float[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 248 | stageinfo | 12 | stage_12 | values | 0 | 60 | float[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 249 | stageinfo | 13 | stage_13 | values | 0 | 0 | float[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 250 | stageinfo | 15 | stage_15 | values | 0 | 2 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 251 | stageinfo | 15 | stage_15 | values | 1 | 3 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 252 | stageinfo | 15 | stage_15 | values | 2 | 10 | float[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 253 | stageinfo | 17 | stage_17 | values | 0 | 2 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 254 | stageinfo | 17 | stage_17 | values | 1 | 3 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 255 | stageinfo | 17 | stage_17 | values | 2 | 10 | float[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 256 | stageinfo | 18 | stage_18 | values | 0 | 0 | float[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 257 | stageinfo | 19 | stage_19 | values | 0 | 3 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 258 | stageinfo | 19 | stage_19 | values | 1 | 5 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 259 | stageinfo | 19 | stage_19 | values | 2 | 2 | float[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 260 | stageinfo | 21 | stage_21 | values | 0 | 0 | float[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 261 | stageinfo | 22 | stage_22 | values | 0 | 0 | float[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 262 | stageinfo | 24 | stage_24 | values | 0 | 0 | float[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 263 | stageinfo | 25 | stage_25 | values | 0 | 0 | float[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 264 | stageinfo | 26 | stage_26 | values | 0 | 3 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 265 | stageinfo | 26 | stage_26 | values | 1 | 5 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 266 | stageinfo | 26 | stage_26 | values | 2 | 2 | float[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 267 | stageinfo | 27 | stage_27 | values | 0 | 0 | float[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 268 | stageinfo | 28 | stage_28 | values | 0 | 30 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 269 | stageinfo | 28 | stage_28 | values | 1 | 50 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 270 | stageinfo | 28 | stage_28 | values | 2 | 100 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 271 | stageinfo | 28 | stage_28 | values | 3 | 90 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 272 | stageinfo | 28 | stage_28 | values | 4 | 111 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 273 | stageinfo | 28 | stage_28 | values | 5 | 135 | float[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 274 | stageinfo | 29 | stage_29 | values | 0 | 3 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 275 | stageinfo | 29 | stage_29 | values | 1 | 5 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 276 | stageinfo | 29 | stage_29 | values | 2 | 2 | float[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 277 | stageinfo | 32 | stage_32 | values | 0 | 0 | float[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 278 | stageinfo | 33 | stage_33 | values | 0 | 0 | float[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 279 | stageinfo | 34 | stage_34 | values | 0 | 0 | float[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 280 | stageinfo | 36 | stage_36 | values | 0 | 0 | float[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 281 | stageinfo | 37 | stage_37 | values | 0 | 0 | float[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 282 | stageinfo | 38 | stage_38 | values | 0 | 2 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 283 | stageinfo | 38 | stage_38 | values | 1 | 3 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 284 | stageinfo | 38 | stage_38 | values | 2 | 10 | float[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 285 | stageinfo | 39 | stage_39 | values | 0 | 5 | float[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 286 | stageinfo | 41 | stage_41 | values | 0 | 3 | float[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 287 | stageinfo | 41 | stage_41 | values | 1 | 5 | float[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 288 | stageinfo | 41 | stage_41 | values | 2 | 2 | float[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 289 | stageinfo | 42 | stage_42 | values | 0 | 0 | float[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 290 | stageinfo | 43 | stage_43 | values | 0 | 5 | float[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 291 | stageinfo | 43 | stage_43 | values | 1 | 5 | float[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 292 | stageinfo | 43 | stage_43 | values | 2 | 5 | float[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 293 | stageinfo | 43 | stage_43 | values | 3 | 5 | float[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 294 | stageinfo | 43 | stage_43 | values | 4 | 5 | float[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 295 | stageinfo | 44 | stage_44 | values | 0 | 0 | float[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 296 | stageinfo | 46 | stage_46 | values | 0 | 5 | float[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 297 | stageinfo | 47 | stage_47 | values | 0 | 75 | float[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 298 | stageinfo | 48 | stage_48 | values | 0 | 0 | float[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 299 | stageinfo | 49 | stage_49 | values | 0 | 0 | float[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 300 | stageinfo | 50 | stage_50 | values | 0 | 0 | float[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 301 | stageinfo | 51 | stage_51 | values | 0 | 55 | float[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 302 | stageinfo | 51 | stage_51 | values | 1 | 66 | float[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 303 | stageinfo | 1000 | stage_hard_0 | values | 0 | 0 | float[] | 56 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 304 | stagerewardinfo | 0 | stage_0_3 | rewardID | 0 | 603 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 305 | stagerewardinfo | 0 | stage_0_3 | rewardID | 1 | 604 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 306 | stagerewardinfo | 0 | stage_0_3 | rewardID | 2 | 602 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 307 | stagerewardinfo | 1 | stage_0_6 | rewardID | 0 | 109 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 308 | stagerewardinfo | 1 | stage_0_6 | rewardID | 1 | 100 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 309 | stagerewardinfo | 2 | stage_0_TRUE | rewardID | 0 | 20000 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 310 | stagerewardinfo | 2 | stage_0_TRUE | rewardID | 1 | 112 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 311 | stagerewardinfo | 2 | stage_0_TRUE | rewardID | 2 | 125 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 312 | stagerewardinfo | 3 | stage_1_5 | rewardID | 0 | 119 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 313 | stagerewardinfo | 3 | stage_1_5 | rewardID | 1 | 122 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 314 | stagerewardinfo | 3 | stage_1_5 | rewardID | 2 | 112 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 315 | stagerewardinfo | 4 | stage_1_10 | rewardID | 0 | 120 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 316 | stagerewardinfo | 4 | stage_1_10 | rewardID | 1 | 121 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 317 | stagerewardinfo | 4 | stage_1_10 | rewardID | 2 | 100 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 318 | stagerewardinfo | 5 | stage_1_TRUE | rewardID | 0 | 1100 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 319 | stagerewardinfo | 5 | stage_1_TRUE | rewardID | 1 | 125 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 320 | stagerewardinfo | 6 | stage_2_5 | rewardID | 0 | 603 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 321 | stagerewardinfo | 6 | stage_2_5 | rewardID | 1 | 604 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 322 | stagerewardinfo | 6 | stage_2_5 | rewardID | 2 | 602 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 323 | stagerewardinfo | 7 | stage_2_10 | rewardID | 0 | 100 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 324 | stagerewardinfo | 7 | stage_2_10 | rewardID | 1 | 112 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 325 | stagerewardinfo | 8 | stage_2_TRUE | rewardID | 0 | 101 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 326 | stagerewardinfo | 8 | stage_2_TRUE | rewardID | 1 | 1101 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 327 | stagerewardinfo | 8 | stage_2_TRUE | rewardID | 2 | 125 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 328 | stagerewardinfo | 9 | stage_3_5 | rewardID | 0 | 100 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 329 | stagerewardinfo | 9 | stage_3_5 | rewardID | 1 | 111 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 330 | stagerewardinfo | 9 | stage_3_5 | rewardID | 2 | 112 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 331 | stagerewardinfo | 10 | stage_3_10 | rewardID | 0 | 119 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 332 | stagerewardinfo | 10 | stage_3_10 | rewardID | 1 | 120 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 333 | stagerewardinfo | 10 | stage_3_10 | rewardID | 2 | 100 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 334 | stagerewardinfo | 11 | stage_3_TRUE | rewardID | 0 | 101 | int[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 335 | stagerewardinfo | 11 | stage_3_TRUE | rewardID | 1 | 125 | int[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 336 | stagerewardinfo | 12 | stage_4_5 | rewardID | 0 | 100 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 337 | stagerewardinfo | 12 | stage_4_5 | rewardID | 1 | 111 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 338 | stagerewardinfo | 12 | stage_4_5 | rewardID | 2 | 112 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 339 | stagerewardinfo | 13 | stage_4_10 | rewardID | 0 | 121 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 340 | stagerewardinfo | 13 | stage_4_10 | rewardID | 1 | 122 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 341 | stagerewardinfo | 13 | stage_4_10 | rewardID | 2 | 100 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 342 | stagerewardinfo | 14 | stage_4_TRUE | rewardID | 0 | 101 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 343 | stagerewardinfo | 14 | stage_4_TRUE | rewardID | 1 | 125 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 344 | stagerewardinfo | 14 | stage_4_TRUE | rewardID | 2 | 10027 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 345 | stagerewardinfo | 15 | stage_5_5 | rewardID | 0 | 100 | int[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 346 | stagerewardinfo | 15 | stage_5_5 | rewardID | 1 | 111 | int[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 347 | stagerewardinfo | 16 | stage_5_10 | rewardID | 0 | 119 | int[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 348 | stagerewardinfo | 16 | stage_5_10 | rewardID | 1 | 120 | int[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 349 | stagerewardinfo | 17 | stage_5_TRUE | rewardID | 0 | 101 | int[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 350 | stagerewardinfo | 17 | stage_5_TRUE | rewardID | 1 | 10030 | int[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 351 | stagerewardinfo | 18 | stage_6_5 | rewardID | 0 | 100 | int[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 352 | stagerewardinfo | 18 | stage_6_5 | rewardID | 1 | 111 | int[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 353 | stagerewardinfo | 19 | stage_6_10 | rewardID | 0 | 121 | int[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 354 | stagerewardinfo | 19 | stage_6_10 | rewardID | 1 | 122 | int[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 355 | stagerewardinfo | 20 | stage_6_TRUE | rewardID | 0 | 101 | int[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 356 | stagerewardinfo | 20 | stage_6_TRUE | rewardID | 1 | 10015 | int[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 357 | stagerewardinfo | 21 | stage_7_5 | rewardID | 0 | 100 | int[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 358 | stagerewardinfo | 21 | stage_7_5 | rewardID | 1 | 111 | int[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 359 | stagerewardinfo | 22 | stage_7_10 | rewardID | 0 | 119 | int[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 360 | stagerewardinfo | 22 | stage_7_10 | rewardID | 1 | 120 | int[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 361 | stagerewardinfo | 23 | stage_7_TRUE | rewardID | 0 | 101 | int[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 362 | stagerewardinfo | 23 | stage_7_TRUE | rewardID | 1 | 10021 | int[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 363 | stagerewardinfo | 24 | stage_8_5 | rewardID | 0 | 100 | int[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 364 | stagerewardinfo | 24 | stage_8_5 | rewardID | 1 | 111 | int[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 365 | stagerewardinfo | 25 | stage_8_10 | rewardID | 0 | 121 | int[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 366 | stagerewardinfo | 25 | stage_8_10 | rewardID | 1 | 122 | int[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 367 | stagerewardinfo | 26 | stage_8_TRUE | rewardID | 0 | 101 | int[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 368 | stagerewardinfo | 26 | stage_8_TRUE | rewardID | 1 | 10018 | int[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 369 | stagerewardinfo | 27 | stage_9_5 | rewardID | 0 | 100 | int[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 370 | stagerewardinfo | 27 | stage_9_5 | rewardID | 1 | 111 | int[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 371 | stagerewardinfo | 28 | stage_9_10 | rewardID | 0 | 119 | int[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 372 | stagerewardinfo | 28 | stage_9_10 | rewardID | 1 | 120 | int[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 373 | stagerewardinfo | 29 | stage_9_TRUE | rewardID | 0 | 101 | int[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 374 | stagerewardinfo | 30 | stage_10_5 | rewardID | 0 | 100 | int[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 375 | stagerewardinfo | 30 | stage_10_5 | rewardID | 1 | 111 | int[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 376 | stagerewardinfo | 31 | stage_10_10 | rewardID | 0 | 121 | int[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 377 | stagerewardinfo | 31 | stage_10_10 | rewardID | 1 | 122 | int[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 378 | stagerewardinfo | 32 | stage_10_TRUE | rewardID | 0 | 101 | int[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 379 | stagerewardinfo | 33 | stage_11_5 | rewardID | 0 | 100 | int[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 380 | stagerewardinfo | 33 | stage_11_5 | rewardID | 1 | 111 | int[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 381 | stagerewardinfo | 34 | stage_11_10 | rewardID | 0 | 119 | int[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 382 | stagerewardinfo | 34 | stage_11_10 | rewardID | 1 | 120 | int[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 383 | stagerewardinfo | 35 | stage_11_TRUE | rewardID | 0 | 101 | int[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 384 | stagerewardinfo | 36 | stage_12_5 | rewardID | 0 | 100 | int[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 385 | stagerewardinfo | 36 | stage_12_5 | rewardID | 1 | 111 | int[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 386 | stagerewardinfo | 37 | stage_12_10 | rewardID | 0 | 121 | int[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 387 | stagerewardinfo | 37 | stage_12_10 | rewardID | 1 | 122 | int[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 388 | stagerewardinfo | 38 | stage_12_TRUE | rewardID | 0 | 101 | int[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 389 | stagerewardinfo | 39 | stage_13_5 | rewardID | 0 | 100 | int[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 390 | stagerewardinfo | 39 | stage_13_5 | rewardID | 1 | 111 | int[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 391 | stagerewardinfo | 40 | stage_13_10 | rewardID | 0 | 119 | int[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 392 | stagerewardinfo | 40 | stage_13_10 | rewardID | 1 | 120 | int[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 393 | stagerewardinfo | 41 | stage_13_TRUE | rewardID | 0 | 101 | int[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 394 | stagerewardinfo | 42 | stage_14_5 | rewardID | 0 | 100 | int[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 395 | stagerewardinfo | 42 | stage_14_5 | rewardID | 1 | 111 | int[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 396 | stagerewardinfo | 43 | stage_14_10 | rewardID | 0 | 119 | int[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 397 | stagerewardinfo | 43 | stage_14_10 | rewardID | 1 | 120 | int[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 398 | stagerewardinfo | 44 | stage_14_TRUE | rewardID | 0 | 101 | int[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 399 | stagerewardinfo | 45 | stage_15_5 | rewardID | 0 | 100 | int[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 400 | stagerewardinfo | 45 | stage_15_5 | rewardID | 1 | 111 | int[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 401 | stagerewardinfo | 46 | stage_15_10 | rewardID | 0 | 121 | int[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 402 | stagerewardinfo | 46 | stage_15_10 | rewardID | 1 | 122 | int[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 403 | stagerewardinfo | 47 | stage_15_TRUE | rewardID | 0 | 101 | int[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 404 | stagerewardinfo | 48 | stage_16_5 | rewardID | 0 | 100 | int[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 405 | stagerewardinfo | 48 | stage_16_5 | rewardID | 1 | 111 | int[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 406 | stagerewardinfo | 49 | stage_16_10 | rewardID | 0 | 119 | int[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 407 | stagerewardinfo | 49 | stage_16_10 | rewardID | 1 | 120 | int[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 408 | stagerewardinfo | 50 | stage_16_TRUE | rewardID | 0 | 101 | int[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 409 | stagerewardinfo | 51 | stage_17_5 | rewardID | 0 | 100 | int[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 410 | stagerewardinfo | 51 | stage_17_5 | rewardID | 1 | 111 | int[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 411 | stagerewardinfo | 52 | stage_17_10 | rewardID | 0 | 121 | int[] | 56 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 412 | stagerewardinfo | 52 | stage_17_10 | rewardID | 1 | 122 | int[] | 56 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 413 | stagerewardinfo | 53 | stage_17_TRUE | rewardID | 0 | 101 | int[] | 57 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 414 | stagerewardinfo | 54 | stage_18_5 | rewardID | 0 | 100 | int[] | 58 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 415 | stagerewardinfo | 54 | stage_18_5 | rewardID | 1 | 111 | int[] | 58 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 416 | stagerewardinfo | 55 | stage_18_10 | rewardID | 0 | 119 | int[] | 59 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 417 | stagerewardinfo | 55 | stage_18_10 | rewardID | 1 | 120 | int[] | 59 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 418 | stagerewardinfo | 56 | stage_18_TRUE | rewardID | 0 | 101 | int[] | 60 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 419 | stagerewardinfo | 57 | stage_19_5 | rewardID | 0 | 100 | int[] | 61 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 420 | stagerewardinfo | 57 | stage_19_5 | rewardID | 1 | 111 | int[] | 61 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 421 | stagerewardinfo | 58 | stage_19_10 | rewardID | 0 | 121 | int[] | 62 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 422 | stagerewardinfo | 58 | stage_19_10 | rewardID | 1 | 122 | int[] | 62 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 423 | stagerewardinfo | 59 | stage_19_TRUE | rewardID | 0 | 101 | int[] | 63 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 424 | stagerewardinfo | 61 | stage_20_5 | rewardID | 0 | 100 | int[] | 64 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 425 | stagerewardinfo | 61 | stage_20_5 | rewardID | 1 | 111 | int[] | 64 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 426 | stagerewardinfo | 62 | stage_20_10 | rewardID | 0 | 119 | int[] | 65 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 427 | stagerewardinfo | 62 | stage_20_10 | rewardID | 1 | 120 | int[] | 65 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 428 | stagerewardinfo | 63 | stage_20_TRUE | rewardID | 0 | 101 | int[] | 66 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 429 | stagerewardinfo | 64 | stage_21_5 | rewardID | 0 | 100 | int[] | 67 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 430 | stagerewardinfo | 64 | stage_21_5 | rewardID | 1 | 111 | int[] | 67 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 431 | stagerewardinfo | 65 | stage_21_10 | rewardID | 0 | 121 | int[] | 68 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 432 | stagerewardinfo | 65 | stage_21_10 | rewardID | 1 | 122 | int[] | 68 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 433 | stagerewardinfo | 66 | stage_21_TRUE | rewardID | 0 | 101 | int[] | 69 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 434 | stagerewardinfo | 67 | stage_22_5 | rewardID | 0 | 100 | int[] | 70 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 435 | stagerewardinfo | 67 | stage_22_5 | rewardID | 1 | 111 | int[] | 70 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 436 | stagerewardinfo | 68 | stage_22_10 | rewardID | 0 | 119 | int[] | 71 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 437 | stagerewardinfo | 68 | stage_22_10 | rewardID | 1 | 120 | int[] | 71 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 438 | stagerewardinfo | 69 | stage_22_TRUE | rewardID | 0 | 101 | int[] | 72 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 439 | stagerewardinfo | 70 | stage_23_5 | rewardID | 0 | 100 | int[] | 73 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 440 | stagerewardinfo | 70 | stage_23_5 | rewardID | 1 | 111 | int[] | 73 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 441 | stagerewardinfo | 71 | stage_23_10 | rewardID | 0 | 121 | int[] | 74 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 442 | stagerewardinfo | 71 | stage_23_10 | rewardID | 1 | 122 | int[] | 74 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 443 | stagerewardinfo | 72 | stage_23_TRUE | rewardID | 0 | 101 | int[] | 75 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 444 | stagerewardinfo | 73 | stage_24_5 | rewardID | 0 | 100 | int[] | 76 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 445 | stagerewardinfo | 73 | stage_24_5 | rewardID | 1 | 111 | int[] | 76 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 446 | stagerewardinfo | 74 | stage_24_10 | rewardID | 0 | 119 | int[] | 77 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 447 | stagerewardinfo | 74 | stage_24_10 | rewardID | 1 | 120 | int[] | 77 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 448 | stagerewardinfo | 75 | stage_24_TRUE | rewardID | 0 | 101 | int[] | 78 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 449 | stagerewardinfo | 76 | stage_25_5 | rewardID | 0 | 100 | int[] | 79 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 450 | stagerewardinfo | 76 | stage_25_5 | rewardID | 1 | 111 | int[] | 79 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 451 | stagerewardinfo | 77 | stage_25_10 | rewardID | 0 | 121 | int[] | 80 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 452 | stagerewardinfo | 77 | stage_25_10 | rewardID | 1 | 122 | int[] | 80 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 453 | stagerewardinfo | 78 | stage_25_TRUE | rewardID | 0 | 101 | int[] | 81 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 454 | stagerewardinfo | 79 | stage_26_5 | rewardID | 0 | 100 | int[] | 82 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 455 | stagerewardinfo | 79 | stage_26_5 | rewardID | 1 | 111 | int[] | 82 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 456 | stagerewardinfo | 80 | stage_26_10 | rewardID | 0 | 119 | int[] | 83 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 457 | stagerewardinfo | 80 | stage_26_10 | rewardID | 1 | 120 | int[] | 83 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 458 | stagerewardinfo | 81 | stage_26_TRUE | rewardID | 0 | 101 | int[] | 84 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 459 | stagerewardinfo | 82 | stage_27_5 | rewardID | 0 | 100 | int[] | 85 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 460 | stagerewardinfo | 82 | stage_27_5 | rewardID | 1 | 111 | int[] | 85 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 461 | stagerewardinfo | 83 | stage_27_10 | rewardID | 0 | 121 | int[] | 86 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 462 | stagerewardinfo | 83 | stage_27_10 | rewardID | 1 | 122 | int[] | 86 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 463 | stagerewardinfo | 84 | stage_27_TRUE | rewardID | 0 | 101 | int[] | 87 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 464 | stagerewardinfo | 85 | stage_28_5 | rewardID | 0 | 100 | int[] | 88 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 465 | stagerewardinfo | 85 | stage_28_5 | rewardID | 1 | 111 | int[] | 88 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 466 | stagerewardinfo | 86 | stage_28_10 | rewardID | 0 | 119 | int[] | 89 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 467 | stagerewardinfo | 86 | stage_28_10 | rewardID | 1 | 120 | int[] | 89 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 468 | stagerewardinfo | 87 | stage_28_TRUE | rewardID | 0 | 101 | int[] | 90 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 469 | stagerewardinfo | 88 | stage_29_5 | rewardID | 0 | 100 | int[] | 91 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 470 | stagerewardinfo | 88 | stage_29_5 | rewardID | 1 | 111 | int[] | 91 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 471 | stagerewardinfo | 89 | stage_29_10 | rewardID | 0 | 121 | int[] | 92 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 472 | stagerewardinfo | 89 | stage_29_10 | rewardID | 1 | 122 | int[] | 92 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 473 | stagerewardinfo | 90 | stage_29_TRUE | rewardID | 0 | 101 | int[] | 93 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 474 | stagerewardinfo | 91 | stage_30_5 | rewardID | 0 | 100 | int[] | 94 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 475 | stagerewardinfo | 91 | stage_30_5 | rewardID | 1 | 111 | int[] | 94 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 476 | stagerewardinfo | 92 | stage_30_10 | rewardID | 0 | 119 | int[] | 95 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 477 | stagerewardinfo | 92 | stage_30_10 | rewardID | 1 | 120 | int[] | 95 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 478 | stagerewardinfo | 93 | stage_30_TRUE | rewardID | 0 | 101 | int[] | 96 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 479 | stagerewardinfo | 94 | stage_31_5 | rewardID | 0 | 100 | int[] | 97 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 480 | stagerewardinfo | 94 | stage_31_5 | rewardID | 1 | 111 | int[] | 97 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 481 | stagerewardinfo | 95 | stage_31_10 | rewardID | 0 | 121 | int[] | 98 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 482 | stagerewardinfo | 95 | stage_31_10 | rewardID | 1 | 122 | int[] | 98 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 483 | stagerewardinfo | 96 | stage_31_TRUE | rewardID | 0 | 101 | int[] | 99 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 484 | stagerewardinfo | 97 | stage_32_5 | rewardID | 0 | 100 | int[] | 100 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 485 | stagerewardinfo | 97 | stage_32_5 | rewardID | 1 | 111 | int[] | 100 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 486 | stagerewardinfo | 98 | stage_32_10 | rewardID | 0 | 119 | int[] | 101 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 487 | stagerewardinfo | 98 | stage_32_10 | rewardID | 1 | 120 | int[] | 101 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 488 | stagerewardinfo | 99 | stage_32_TRUE | rewardID | 0 | 101 | int[] | 102 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 489 | stagerewardinfo | 100 | stage_33_5 | rewardID | 0 | 100 | int[] | 103 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 490 | stagerewardinfo | 100 | stage_33_5 | rewardID | 1 | 111 | int[] | 103 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 491 | stagerewardinfo | 101 | stage_33_10 | rewardID | 0 | 121 | int[] | 104 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 492 | stagerewardinfo | 101 | stage_33_10 | rewardID | 1 | 122 | int[] | 104 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 493 | stagerewardinfo | 102 | stage_33_TRUE | rewardID | 0 | 101 | int[] | 105 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 494 | stagerewardinfo | 103 | stage_34_5 | rewardID | 0 | 100 | int[] | 106 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 495 | stagerewardinfo | 103 | stage_34_5 | rewardID | 1 | 111 | int[] | 106 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 496 | stagerewardinfo | 104 | stage_34_10 | rewardID | 0 | 119 | int[] | 107 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 497 | stagerewardinfo | 104 | stage_34_10 | rewardID | 1 | 120 | int[] | 107 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 498 | stagerewardinfo | 105 | stage_34_TRUE | rewardID | 0 | 101 | int[] | 108 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 499 | stagerewardinfo | 106 | stage_35_5 | rewardID | 0 | 100 | int[] | 109 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 500 | stagerewardinfo | 106 | stage_35_5 | rewardID | 1 | 111 | int[] | 109 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 501 | stagerewardinfo | 107 | stage_35_10 | rewardID | 0 | 121 | int[] | 110 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 502 | stagerewardinfo | 107 | stage_35_10 | rewardID | 1 | 122 | int[] | 110 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 503 | stagerewardinfo | 108 | stage_35_TRUE | rewardID | 0 | 101 | int[] | 111 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 504 | stagerewardinfo | 109 | stage_36_5 | rewardID | 0 | 100 | int[] | 112 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 505 | stagerewardinfo | 109 | stage_36_5 | rewardID | 1 | 111 | int[] | 112 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 506 | stagerewardinfo | 110 | stage_36_10 | rewardID | 0 | 119 | int[] | 113 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 507 | stagerewardinfo | 110 | stage_36_10 | rewardID | 1 | 120 | int[] | 113 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 508 | stagerewardinfo | 111 | stage_36_TRUE | rewardID | 0 | 101 | int[] | 114 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 509 | stagerewardinfo | 112 | stage_37_5 | rewardID | 0 | 100 | int[] | 115 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 510 | stagerewardinfo | 112 | stage_37_5 | rewardID | 1 | 111 | int[] | 115 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 511 | stagerewardinfo | 113 | stage_37_10 | rewardID | 0 | 121 | int[] | 116 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 512 | stagerewardinfo | 113 | stage_37_10 | rewardID | 1 | 122 | int[] | 116 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 513 | stagerewardinfo | 114 | stage_37_TRUE | rewardID | 0 | 101 | int[] | 117 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 514 | stagerewardinfo | 115 | stage_38_5 | rewardID | 0 | 100 | int[] | 118 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 515 | stagerewardinfo | 115 | stage_38_5 | rewardID | 1 | 111 | int[] | 118 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 516 | stagerewardinfo | 116 | stage_38_10 | rewardID | 0 | 119 | int[] | 119 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 517 | stagerewardinfo | 116 | stage_38_10 | rewardID | 1 | 120 | int[] | 119 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 518 | stagerewardinfo | 117 | stage_38_TRUE | rewardID | 0 | 101 | int[] | 120 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 519 | stagerewardinfo | 118 | stage_39_5 | rewardID | 0 | 100 | int[] | 121 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 520 | stagerewardinfo | 118 | stage_39_5 | rewardID | 1 | 111 | int[] | 121 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 521 | stagerewardinfo | 119 | stage_39_10 | rewardID | 0 | 121 | int[] | 122 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 522 | stagerewardinfo | 119 | stage_39_10 | rewardID | 1 | 122 | int[] | 122 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 523 | stagerewardinfo | 120 | stage_39_TRUE | rewardID | 0 | 101 | int[] | 123 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 524 | stagerewardinfo | 121 | stage_40_5 | rewardID | 0 | 100 | int[] | 124 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 525 | stagerewardinfo | 121 | stage_40_5 | rewardID | 1 | 111 | int[] | 124 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 526 | stagerewardinfo | 122 | stage_40_10 | rewardID | 0 | 119 | int[] | 125 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 527 | stagerewardinfo | 122 | stage_40_10 | rewardID | 1 | 120 | int[] | 125 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 528 | stagerewardinfo | 123 | stage_40_TRUE | rewardID | 0 | 101 | int[] | 126 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 529 | stagerewardinfo | 124 | stage_41_5 | rewardID | 0 | 100 | int[] | 127 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 530 | stagerewardinfo | 124 | stage_41_5 | rewardID | 1 | 111 | int[] | 127 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 531 | stagerewardinfo | 125 | stage_41_10 | rewardID | 0 | 121 | int[] | 128 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 532 | stagerewardinfo | 125 | stage_41_10 | rewardID | 1 | 122 | int[] | 128 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 533 | stagerewardinfo | 126 | stage_41_TRUE | rewardID | 0 | 101 | int[] | 129 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 534 | stagerewardinfo | 127 | stage_42_5 | rewardID | 0 | 100 | int[] | 130 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 535 | stagerewardinfo | 127 | stage_42_5 | rewardID | 1 | 111 | int[] | 130 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 536 | stagerewardinfo | 128 | stage_42_10 | rewardID | 0 | 119 | int[] | 131 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 537 | stagerewardinfo | 128 | stage_42_10 | rewardID | 1 | 120 | int[] | 131 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 538 | stagerewardinfo | 129 | stage_42_TRUE | rewardID | 0 | 101 | int[] | 132 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 539 | stagerewardinfo | 130 | stage_43_5 | rewardID | 0 | 100 | int[] | 133 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 540 | stagerewardinfo | 130 | stage_43_5 | rewardID | 1 | 111 | int[] | 133 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 541 | stagerewardinfo | 131 | stage_43_10 | rewardID | 0 | 121 | int[] | 134 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 542 | stagerewardinfo | 131 | stage_43_10 | rewardID | 1 | 122 | int[] | 134 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 543 | stagerewardinfo | 132 | stage_43_TRUE | rewardID | 0 | 101 | int[] | 135 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 544 | stagerewardinfo | 133 | stage_44_5 | rewardID | 0 | 100 | int[] | 136 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 545 | stagerewardinfo | 133 | stage_44_5 | rewardID | 1 | 111 | int[] | 136 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 546 | stagerewardinfo | 134 | stage_44_10 | rewardID | 0 | 119 | int[] | 137 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 547 | stagerewardinfo | 134 | stage_44_10 | rewardID | 1 | 120 | int[] | 137 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 548 | stagerewardinfo | 135 | stage_44_TRUE | rewardID | 0 | 101 | int[] | 138 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 549 | stagerewardinfo | 136 | stage_45_5 | rewardID | 0 | 100 | int[] | 139 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 550 | stagerewardinfo | 136 | stage_45_5 | rewardID | 1 | 111 | int[] | 139 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 551 | stagerewardinfo | 137 | stage_45_10 | rewardID | 0 | 121 | int[] | 140 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 552 | stagerewardinfo | 137 | stage_45_10 | rewardID | 1 | 122 | int[] | 140 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 553 | stagerewardinfo | 138 | stage_45_TRUE | rewardID | 0 | 101 | int[] | 141 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 554 | stagerewardinfo | 139 | stage_46_5 | rewardID | 0 | 100 | int[] | 142 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 555 | stagerewardinfo | 139 | stage_46_5 | rewardID | 1 | 111 | int[] | 142 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 556 | stagerewardinfo | 140 | stage_46_10 | rewardID | 0 | 119 | int[] | 143 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 557 | stagerewardinfo | 140 | stage_46_10 | rewardID | 1 | 120 | int[] | 143 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 558 | stagerewardinfo | 141 | stage_46_TRUE | rewardID | 0 | 101 | int[] | 144 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 559 | stagerewardinfo | 142 | stage_47_5 | rewardID | 0 | 100 | int[] | 145 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 560 | stagerewardinfo | 142 | stage_47_5 | rewardID | 1 | 111 | int[] | 145 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 561 | stagerewardinfo | 143 | stage_47_10 | rewardID | 0 | 121 | int[] | 146 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 562 | stagerewardinfo | 143 | stage_47_10 | rewardID | 1 | 122 | int[] | 146 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 563 | stagerewardinfo | 144 | stage_47_TRUE | rewardID | 0 | 101 | int[] | 147 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 564 | stagerewardinfo | 145 | stage_48_5 | rewardID | 0 | 100 | int[] | 148 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 565 | stagerewardinfo | 145 | stage_48_5 | rewardID | 1 | 111 | int[] | 148 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 566 | stagerewardinfo | 146 | stage_48_10 | rewardID | 0 | 119 | int[] | 149 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 567 | stagerewardinfo | 146 | stage_48_10 | rewardID | 1 | 120 | int[] | 149 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 568 | stagerewardinfo | 147 | stage_48_TRUE | rewardID | 0 | 101 | int[] | 150 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 569 | stagerewardinfo | 148 | stage_49_5 | rewardID | 0 | 100 | int[] | 151 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 570 | stagerewardinfo | 148 | stage_49_5 | rewardID | 1 | 111 | int[] | 151 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 571 | stagerewardinfo | 149 | stage_49_10 | rewardID | 0 | 121 | int[] | 152 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 572 | stagerewardinfo | 149 | stage_49_10 | rewardID | 1 | 122 | int[] | 152 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 573 | stagerewardinfo | 150 | stage_49_TRUE | rewardID | 0 | 101 | int[] | 153 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 574 | stagerewardinfo | 151 | stage_50_5 | rewardID | 0 | 100 | int[] | 154 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 575 | stagerewardinfo | 151 | stage_50_5 | rewardID | 1 | 111 | int[] | 154 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 576 | stagerewardinfo | 152 | stage_50_10 | rewardID | 0 | 119 | int[] | 155 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 577 | stagerewardinfo | 152 | stage_50_10 | rewardID | 1 | 120 | int[] | 155 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 578 | stagerewardinfo | 153 | stage_50_TRUE | rewardID | 0 | 101 | int[] | 156 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 579 | stagerewardinfo | 154 | stage_51_5 | rewardID | 0 | 100 | int[] | 157 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 580 | stagerewardinfo | 154 | stage_51_5 | rewardID | 1 | 111 | int[] | 157 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 581 | stagerewardinfo | 155 | stage_51_10 | rewardID | 0 | 121 | int[] | 158 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 582 | stagerewardinfo | 155 | stage_51_10 | rewardID | 1 | 122 | int[] | 158 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 583 | stagerewardinfo | 156 | stage_51_TRUE | rewardID | 0 | 101 | int[] | 159 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 584 | stagerewardinfo | 10000 | stage_hard_0_5 | rewardID | 0 | 100 | int[] | 160 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 585 | stagerewardinfo | 10000 | stage_hard_0_5 | rewardID | 1 | 111 | int[] | 160 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 586 | stagerewardinfo | 10001 | stage_hard_0_10 | rewardID | 0 | 121 | int[] | 161 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 587 | stagerewardinfo | 10001 | stage_hard_0_10 | rewardID | 1 | 122 | int[] | 161 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 588 | stagerewardinfo | 10002 | stage_hard_0_TRUE | rewardID | 0 | 101 | int[] | 162 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 589 | stagerewardinfo | 0 | stage_0_3 | rewardCount | 0 | 3 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 590 | stagerewardinfo | 0 | stage_0_3 | rewardCount | 1 | 3 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 591 | stagerewardinfo | 0 | stage_0_3 | rewardCount | 2 | 3 | int[] | 4 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 592 | stagerewardinfo | 1 | stage_0_6 | rewardCount | 0 | 30 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 593 | stagerewardinfo | 1 | stage_0_6 | rewardCount | 1 | 5000 | int[] | 5 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 594 | stagerewardinfo | 2 | stage_0_TRUE | rewardCount | 0 | 1 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 595 | stagerewardinfo | 2 | stage_0_TRUE | rewardCount | 1 | 50 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 596 | stagerewardinfo | 2 | stage_0_TRUE | rewardCount | 2 | 100 | int[] | 6 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 597 | stagerewardinfo | 3 | stage_1_5 | rewardCount | 0 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 598 | stagerewardinfo | 3 | stage_1_5 | rewardCount | 1 | 5 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 599 | stagerewardinfo | 3 | stage_1_5 | rewardCount | 2 | 50 | int[] | 7 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 600 | stagerewardinfo | 4 | stage_1_10 | rewardCount | 0 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 601 | stagerewardinfo | 4 | stage_1_10 | rewardCount | 1 | 5 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 602 | stagerewardinfo | 4 | stage_1_10 | rewardCount | 2 | 10000 | int[] | 8 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 603 | stagerewardinfo | 5 | stage_1_TRUE | rewardCount | 0 | 1 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 604 | stagerewardinfo | 5 | stage_1_TRUE | rewardCount | 1 | 300 | int[] | 9 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 605 | stagerewardinfo | 6 | stage_2_5 | rewardCount | 0 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 606 | stagerewardinfo | 6 | stage_2_5 | rewardCount | 1 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 607 | stagerewardinfo | 6 | stage_2_5 | rewardCount | 2 | 5 | int[] | 10 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 608 | stagerewardinfo | 7 | stage_2_10 | rewardCount | 0 | 10000 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 609 | stagerewardinfo | 7 | stage_2_10 | rewardCount | 1 | 50 | int[] | 11 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 610 | stagerewardinfo | 8 | stage_2_TRUE | rewardCount | 0 | 100 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 611 | stagerewardinfo | 8 | stage_2_TRUE | rewardCount | 1 | 1 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 612 | stagerewardinfo | 8 | stage_2_TRUE | rewardCount | 2 | 300 | int[] | 12 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 613 | stagerewardinfo | 9 | stage_3_5 | rewardCount | 0 | 15000 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 614 | stagerewardinfo | 9 | stage_3_5 | rewardCount | 1 | 5 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 615 | stagerewardinfo | 9 | stage_3_5 | rewardCount | 2 | 50 | int[] | 13 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 616 | stagerewardinfo | 10 | stage_3_10 | rewardCount | 0 | 8 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 617 | stagerewardinfo | 10 | stage_3_10 | rewardCount | 1 | 8 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 618 | stagerewardinfo | 10 | stage_3_10 | rewardCount | 2 | 10000 | int[] | 14 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 619 | stagerewardinfo | 11 | stage_3_TRUE | rewardCount | 0 | 150 | int[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 620 | stagerewardinfo | 11 | stage_3_TRUE | rewardCount | 1 | 300 | int[] | 15 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 621 | stagerewardinfo | 12 | stage_4_5 | rewardCount | 0 | 20000 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 622 | stagerewardinfo | 12 | stage_4_5 | rewardCount | 1 | 5 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 623 | stagerewardinfo | 12 | stage_4_5 | rewardCount | 2 | 50 | int[] | 16 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 624 | stagerewardinfo | 13 | stage_4_10 | rewardCount | 0 | 8 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 625 | stagerewardinfo | 13 | stage_4_10 | rewardCount | 1 | 8 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 626 | stagerewardinfo | 13 | stage_4_10 | rewardCount | 2 | 10000 | int[] | 17 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 627 | stagerewardinfo | 14 | stage_4_TRUE | rewardCount | 0 | 150 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 628 | stagerewardinfo | 14 | stage_4_TRUE | rewardCount | 1 | 300 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 629 | stagerewardinfo | 14 | stage_4_TRUE | rewardCount | 2 | 1 | int[] | 18 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 630 | stagerewardinfo | 15 | stage_5_5 | rewardCount | 0 | 25000 | int[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 631 | stagerewardinfo | 15 | stage_5_5 | rewardCount | 1 | 5 | int[] | 19 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 632 | stagerewardinfo | 16 | stage_5_10 | rewardCount | 0 | 12 | int[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 633 | stagerewardinfo | 16 | stage_5_10 | rewardCount | 1 | 12 | int[] | 20 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 634 | stagerewardinfo | 17 | stage_5_TRUE | rewardCount | 0 | 200 | int[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 635 | stagerewardinfo | 17 | stage_5_TRUE | rewardCount | 1 | 1 | int[] | 21 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 636 | stagerewardinfo | 18 | stage_6_5 | rewardCount | 0 | 30000 | int[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 637 | stagerewardinfo | 18 | stage_6_5 | rewardCount | 1 | 5 | int[] | 22 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 638 | stagerewardinfo | 19 | stage_6_10 | rewardCount | 0 | 16 | int[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 639 | stagerewardinfo | 19 | stage_6_10 | rewardCount | 1 | 16 | int[] | 23 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 640 | stagerewardinfo | 20 | stage_6_TRUE | rewardCount | 0 | 200 | int[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 641 | stagerewardinfo | 20 | stage_6_TRUE | rewardCount | 1 | 1 | int[] | 24 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 642 | stagerewardinfo | 21 | stage_7_5 | rewardCount | 0 | 30000 | int[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 643 | stagerewardinfo | 21 | stage_7_5 | rewardCount | 1 | 5 | int[] | 25 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 644 | stagerewardinfo | 22 | stage_7_10 | rewardCount | 0 | 16 | int[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 645 | stagerewardinfo | 22 | stage_7_10 | rewardCount | 1 | 16 | int[] | 26 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 646 | stagerewardinfo | 23 | stage_7_TRUE | rewardCount | 0 | 200 | int[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 647 | stagerewardinfo | 23 | stage_7_TRUE | rewardCount | 1 | 1 | int[] | 27 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 648 | stagerewardinfo | 24 | stage_8_5 | rewardCount | 0 | 30000 | int[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 649 | stagerewardinfo | 24 | stage_8_5 | rewardCount | 1 | 5 | int[] | 28 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 650 | stagerewardinfo | 25 | stage_8_10 | rewardCount | 0 | 16 | int[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 651 | stagerewardinfo | 25 | stage_8_10 | rewardCount | 1 | 16 | int[] | 29 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 652 | stagerewardinfo | 26 | stage_8_TRUE | rewardCount | 0 | 150 | int[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 653 | stagerewardinfo | 26 | stage_8_TRUE | rewardCount | 1 | 1 | int[] | 30 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 654 | stagerewardinfo | 27 | stage_9_5 | rewardCount | 0 | 30000 | int[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 655 | stagerewardinfo | 27 | stage_9_5 | rewardCount | 1 | 5 | int[] | 31 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 656 | stagerewardinfo | 28 | stage_9_10 | rewardCount | 0 | 16 | int[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 657 | stagerewardinfo | 28 | stage_9_10 | rewardCount | 1 | 16 | int[] | 32 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 658 | stagerewardinfo | 29 | stage_9_TRUE | rewardCount | 0 | 200 | int[] | 33 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 659 | stagerewardinfo | 30 | stage_10_5 | rewardCount | 0 | 30000 | int[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 660 | stagerewardinfo | 30 | stage_10_5 | rewardCount | 1 | 5 | int[] | 34 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 661 | stagerewardinfo | 31 | stage_10_10 | rewardCount | 0 | 16 | int[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 662 | stagerewardinfo | 31 | stage_10_10 | rewardCount | 1 | 16 | int[] | 35 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 663 | stagerewardinfo | 32 | stage_10_TRUE | rewardCount | 0 | 200 | int[] | 36 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 664 | stagerewardinfo | 33 | stage_11_5 | rewardCount | 0 | 30000 | int[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 665 | stagerewardinfo | 33 | stage_11_5 | rewardCount | 1 | 5 | int[] | 37 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 666 | stagerewardinfo | 34 | stage_11_10 | rewardCount | 0 | 16 | int[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 667 | stagerewardinfo | 34 | stage_11_10 | rewardCount | 1 | 16 | int[] | 38 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 668 | stagerewardinfo | 35 | stage_11_TRUE | rewardCount | 0 | 200 | int[] | 39 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 669 | stagerewardinfo | 36 | stage_12_5 | rewardCount | 0 | 30000 | int[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 670 | stagerewardinfo | 36 | stage_12_5 | rewardCount | 1 | 5 | int[] | 40 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 671 | stagerewardinfo | 37 | stage_12_10 | rewardCount | 0 | 16 | int[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 672 | stagerewardinfo | 37 | stage_12_10 | rewardCount | 1 | 16 | int[] | 41 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 673 | stagerewardinfo | 38 | stage_12_TRUE | rewardCount | 0 | 200 | int[] | 42 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 674 | stagerewardinfo | 39 | stage_13_5 | rewardCount | 0 | 30000 | int[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 675 | stagerewardinfo | 39 | stage_13_5 | rewardCount | 1 | 5 | int[] | 43 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 676 | stagerewardinfo | 40 | stage_13_10 | rewardCount | 0 | 16 | int[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 677 | stagerewardinfo | 40 | stage_13_10 | rewardCount | 1 | 16 | int[] | 44 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 678 | stagerewardinfo | 41 | stage_13_TRUE | rewardCount | 0 | 200 | int[] | 45 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 679 | stagerewardinfo | 42 | stage_14_5 | rewardCount | 0 | 30000 | int[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 680 | stagerewardinfo | 42 | stage_14_5 | rewardCount | 1 | 1 | int[] | 46 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 681 | stagerewardinfo | 43 | stage_14_10 | rewardCount | 0 | 16 | int[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 682 | stagerewardinfo | 43 | stage_14_10 | rewardCount | 1 | 16 | int[] | 47 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 683 | stagerewardinfo | 44 | stage_14_TRUE | rewardCount | 0 | 250 | int[] | 48 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 684 | stagerewardinfo | 45 | stage_15_5 | rewardCount | 0 | 30000 | int[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 685 | stagerewardinfo | 45 | stage_15_5 | rewardCount | 1 | 5 | int[] | 49 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 686 | stagerewardinfo | 46 | stage_15_10 | rewardCount | 0 | 16 | int[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 687 | stagerewardinfo | 46 | stage_15_10 | rewardCount | 1 | 16 | int[] | 50 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 688 | stagerewardinfo | 47 | stage_15_TRUE | rewardCount | 0 | 150 | int[] | 51 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 689 | stagerewardinfo | 48 | stage_16_5 | rewardCount | 0 | 30000 | int[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 690 | stagerewardinfo | 48 | stage_16_5 | rewardCount | 1 | 1 | int[] | 52 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 691 | stagerewardinfo | 49 | stage_16_10 | rewardCount | 0 | 16 | int[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 692 | stagerewardinfo | 49 | stage_16_10 | rewardCount | 1 | 16 | int[] | 53 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 693 | stagerewardinfo | 50 | stage_16_TRUE | rewardCount | 0 | 200 | int[] | 54 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 694 | stagerewardinfo | 51 | stage_17_5 | rewardCount | 0 | 30000 | int[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 695 | stagerewardinfo | 51 | stage_17_5 | rewardCount | 1 | 5 | int[] | 55 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 696 | stagerewardinfo | 52 | stage_17_10 | rewardCount | 0 | 16 | int[] | 56 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 697 | stagerewardinfo | 52 | stage_17_10 | rewardCount | 1 | 16 | int[] | 56 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 698 | stagerewardinfo | 53 | stage_17_TRUE | rewardCount | 0 | 150 | int[] | 57 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 699 | stagerewardinfo | 54 | stage_18_5 | rewardCount | 0 | 30000 | int[] | 58 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 700 | stagerewardinfo | 54 | stage_18_5 | rewardCount | 1 | 1 | int[] | 58 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 701 | stagerewardinfo | 55 | stage_18_10 | rewardCount | 0 | 16 | int[] | 59 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 702 | stagerewardinfo | 55 | stage_18_10 | rewardCount | 1 | 16 | int[] | 59 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 703 | stagerewardinfo | 56 | stage_18_TRUE | rewardCount | 0 | 250 | int[] | 60 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 704 | stagerewardinfo | 57 | stage_19_5 | rewardCount | 0 | 30000 | int[] | 61 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 705 | stagerewardinfo | 57 | stage_19_5 | rewardCount | 1 | 5 | int[] | 61 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 706 | stagerewardinfo | 58 | stage_19_10 | rewardCount | 0 | 16 | int[] | 62 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 707 | stagerewardinfo | 58 | stage_19_10 | rewardCount | 1 | 16 | int[] | 62 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 708 | stagerewardinfo | 59 | stage_19_TRUE | rewardCount | 0 | 150 | int[] | 63 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 709 | stagerewardinfo | 61 | stage_20_5 | rewardCount | 0 | 30000 | int[] | 64 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 710 | stagerewardinfo | 61 | stage_20_5 | rewardCount | 1 | 1 | int[] | 64 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 711 | stagerewardinfo | 62 | stage_20_10 | rewardCount | 0 | 16 | int[] | 65 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 712 | stagerewardinfo | 62 | stage_20_10 | rewardCount | 1 | 16 | int[] | 65 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 713 | stagerewardinfo | 63 | stage_20_TRUE | rewardCount | 0 | 200 | int[] | 66 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 714 | stagerewardinfo | 64 | stage_21_5 | rewardCount | 0 | 30000 | int[] | 67 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 715 | stagerewardinfo | 64 | stage_21_5 | rewardCount | 1 | 5 | int[] | 67 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 716 | stagerewardinfo | 65 | stage_21_10 | rewardCount | 0 | 16 | int[] | 68 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 717 | stagerewardinfo | 65 | stage_21_10 | rewardCount | 1 | 16 | int[] | 68 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 718 | stagerewardinfo | 66 | stage_21_TRUE | rewardCount | 0 | 150 | int[] | 69 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 719 | stagerewardinfo | 67 | stage_22_5 | rewardCount | 0 | 30000 | int[] | 70 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 720 | stagerewardinfo | 67 | stage_22_5 | rewardCount | 1 | 1 | int[] | 70 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 721 | stagerewardinfo | 68 | stage_22_10 | rewardCount | 0 | 16 | int[] | 71 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 722 | stagerewardinfo | 68 | stage_22_10 | rewardCount | 1 | 16 | int[] | 71 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 723 | stagerewardinfo | 69 | stage_22_TRUE | rewardCount | 0 | 200 | int[] | 72 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 724 | stagerewardinfo | 70 | stage_23_5 | rewardCount | 0 | 30000 | int[] | 73 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 725 | stagerewardinfo | 70 | stage_23_5 | rewardCount | 1 | 5 | int[] | 73 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 726 | stagerewardinfo | 71 | stage_23_10 | rewardCount | 0 | 16 | int[] | 74 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 727 | stagerewardinfo | 71 | stage_23_10 | rewardCount | 1 | 16 | int[] | 74 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 728 | stagerewardinfo | 72 | stage_23_TRUE | rewardCount | 0 | 150 | int[] | 75 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 729 | stagerewardinfo | 73 | stage_24_5 | rewardCount | 0 | 30000 | int[] | 76 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 730 | stagerewardinfo | 73 | stage_24_5 | rewardCount | 1 | 1 | int[] | 76 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 731 | stagerewardinfo | 74 | stage_24_10 | rewardCount | 0 | 16 | int[] | 77 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 732 | stagerewardinfo | 74 | stage_24_10 | rewardCount | 1 | 16 | int[] | 77 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 733 | stagerewardinfo | 75 | stage_24_TRUE | rewardCount | 0 | 200 | int[] | 78 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 734 | stagerewardinfo | 76 | stage_25_5 | rewardCount | 0 | 30000 | int[] | 79 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 735 | stagerewardinfo | 76 | stage_25_5 | rewardCount | 1 | 5 | int[] | 79 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 736 | stagerewardinfo | 77 | stage_25_10 | rewardCount | 0 | 16 | int[] | 80 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 737 | stagerewardinfo | 77 | stage_25_10 | rewardCount | 1 | 16 | int[] | 80 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 738 | stagerewardinfo | 78 | stage_25_TRUE | rewardCount | 0 | 150 | int[] | 81 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 739 | stagerewardinfo | 79 | stage_26_5 | rewardCount | 0 | 30000 | int[] | 82 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 740 | stagerewardinfo | 79 | stage_26_5 | rewardCount | 1 | 1 | int[] | 82 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 741 | stagerewardinfo | 80 | stage_26_10 | rewardCount | 0 | 16 | int[] | 83 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 742 | stagerewardinfo | 80 | stage_26_10 | rewardCount | 1 | 16 | int[] | 83 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 743 | stagerewardinfo | 81 | stage_26_TRUE | rewardCount | 0 | 200 | int[] | 84 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 744 | stagerewardinfo | 82 | stage_27_5 | rewardCount | 0 | 30000 | int[] | 85 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 745 | stagerewardinfo | 82 | stage_27_5 | rewardCount | 1 | 5 | int[] | 85 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 746 | stagerewardinfo | 83 | stage_27_10 | rewardCount | 0 | 16 | int[] | 86 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 747 | stagerewardinfo | 83 | stage_27_10 | rewardCount | 1 | 16 | int[] | 86 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 748 | stagerewardinfo | 84 | stage_27_TRUE | rewardCount | 0 | 150 | int[] | 87 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 749 | stagerewardinfo | 85 | stage_28_5 | rewardCount | 0 | 30000 | int[] | 88 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 750 | stagerewardinfo | 85 | stage_28_5 | rewardCount | 1 | 1 | int[] | 88 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 751 | stagerewardinfo | 86 | stage_28_10 | rewardCount | 0 | 16 | int[] | 89 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 752 | stagerewardinfo | 86 | stage_28_10 | rewardCount | 1 | 16 | int[] | 89 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 753 | stagerewardinfo | 87 | stage_28_TRUE | rewardCount | 0 | 200 | int[] | 90 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 754 | stagerewardinfo | 88 | stage_29_5 | rewardCount | 0 | 30000 | int[] | 91 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 755 | stagerewardinfo | 88 | stage_29_5 | rewardCount | 1 | 5 | int[] | 91 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 756 | stagerewardinfo | 89 | stage_29_10 | rewardCount | 0 | 16 | int[] | 92 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 757 | stagerewardinfo | 89 | stage_29_10 | rewardCount | 1 | 16 | int[] | 92 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 758 | stagerewardinfo | 90 | stage_29_TRUE | rewardCount | 0 | 150 | int[] | 93 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 759 | stagerewardinfo | 91 | stage_30_5 | rewardCount | 0 | 30000 | int[] | 94 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 760 | stagerewardinfo | 91 | stage_30_5 | rewardCount | 1 | 1 | int[] | 94 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 761 | stagerewardinfo | 92 | stage_30_10 | rewardCount | 0 | 16 | int[] | 95 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 762 | stagerewardinfo | 92 | stage_30_10 | rewardCount | 1 | 16 | int[] | 95 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 763 | stagerewardinfo | 93 | stage_30_TRUE | rewardCount | 0 | 200 | int[] | 96 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 764 | stagerewardinfo | 94 | stage_31_5 | rewardCount | 0 | 30000 | int[] | 97 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 765 | stagerewardinfo | 94 | stage_31_5 | rewardCount | 1 | 5 | int[] | 97 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 766 | stagerewardinfo | 95 | stage_31_10 | rewardCount | 0 | 16 | int[] | 98 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 767 | stagerewardinfo | 95 | stage_31_10 | rewardCount | 1 | 16 | int[] | 98 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 768 | stagerewardinfo | 96 | stage_31_TRUE | rewardCount | 0 | 150 | int[] | 99 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 769 | stagerewardinfo | 97 | stage_32_5 | rewardCount | 0 | 30000 | int[] | 100 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 770 | stagerewardinfo | 97 | stage_32_5 | rewardCount | 1 | 1 | int[] | 100 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 771 | stagerewardinfo | 98 | stage_32_10 | rewardCount | 0 | 16 | int[] | 101 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 772 | stagerewardinfo | 98 | stage_32_10 | rewardCount | 1 | 16 | int[] | 101 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 773 | stagerewardinfo | 99 | stage_32_TRUE | rewardCount | 0 | 200 | int[] | 102 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 774 | stagerewardinfo | 100 | stage_33_5 | rewardCount | 0 | 30000 | int[] | 103 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 775 | stagerewardinfo | 100 | stage_33_5 | rewardCount | 1 | 5 | int[] | 103 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 776 | stagerewardinfo | 101 | stage_33_10 | rewardCount | 0 | 16 | int[] | 104 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 777 | stagerewardinfo | 101 | stage_33_10 | rewardCount | 1 | 16 | int[] | 104 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 778 | stagerewardinfo | 102 | stage_33_TRUE | rewardCount | 0 | 150 | int[] | 105 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 779 | stagerewardinfo | 103 | stage_34_5 | rewardCount | 0 | 30000 | int[] | 106 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 780 | stagerewardinfo | 103 | stage_34_5 | rewardCount | 1 | 1 | int[] | 106 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 781 | stagerewardinfo | 104 | stage_34_10 | rewardCount | 0 | 16 | int[] | 107 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 782 | stagerewardinfo | 104 | stage_34_10 | rewardCount | 1 | 16 | int[] | 107 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 783 | stagerewardinfo | 105 | stage_34_TRUE | rewardCount | 0 | 200 | int[] | 108 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 784 | stagerewardinfo | 106 | stage_35_5 | rewardCount | 0 | 30000 | int[] | 109 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 785 | stagerewardinfo | 106 | stage_35_5 | rewardCount | 1 | 5 | int[] | 109 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 786 | stagerewardinfo | 107 | stage_35_10 | rewardCount | 0 | 16 | int[] | 110 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 787 | stagerewardinfo | 107 | stage_35_10 | rewardCount | 1 | 16 | int[] | 110 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 788 | stagerewardinfo | 108 | stage_35_TRUE | rewardCount | 0 | 150 | int[] | 111 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 789 | stagerewardinfo | 109 | stage_36_5 | rewardCount | 0 | 30000 | int[] | 112 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 790 | stagerewardinfo | 109 | stage_36_5 | rewardCount | 1 | 1 | int[] | 112 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 791 | stagerewardinfo | 110 | stage_36_10 | rewardCount | 0 | 16 | int[] | 113 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 792 | stagerewardinfo | 110 | stage_36_10 | rewardCount | 1 | 16 | int[] | 113 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 793 | stagerewardinfo | 111 | stage_36_TRUE | rewardCount | 0 | 200 | int[] | 114 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 794 | stagerewardinfo | 112 | stage_37_5 | rewardCount | 0 | 30000 | int[] | 115 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 795 | stagerewardinfo | 112 | stage_37_5 | rewardCount | 1 | 5 | int[] | 115 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 796 | stagerewardinfo | 113 | stage_37_10 | rewardCount | 0 | 16 | int[] | 116 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 797 | stagerewardinfo | 113 | stage_37_10 | rewardCount | 1 | 16 | int[] | 116 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 798 | stagerewardinfo | 114 | stage_37_TRUE | rewardCount | 0 | 150 | int[] | 117 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 799 | stagerewardinfo | 115 | stage_38_5 | rewardCount | 0 | 30000 | int[] | 118 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 800 | stagerewardinfo | 115 | stage_38_5 | rewardCount | 1 | 1 | int[] | 118 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 801 | stagerewardinfo | 116 | stage_38_10 | rewardCount | 0 | 16 | int[] | 119 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 802 | stagerewardinfo | 116 | stage_38_10 | rewardCount | 1 | 16 | int[] | 119 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 803 | stagerewardinfo | 117 | stage_38_TRUE | rewardCount | 0 | 200 | int[] | 120 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 804 | stagerewardinfo | 118 | stage_39_5 | rewardCount | 0 | 30000 | int[] | 121 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 805 | stagerewardinfo | 118 | stage_39_5 | rewardCount | 1 | 5 | int[] | 121 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 806 | stagerewardinfo | 119 | stage_39_10 | rewardCount | 0 | 16 | int[] | 122 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 807 | stagerewardinfo | 119 | stage_39_10 | rewardCount | 1 | 16 | int[] | 122 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 808 | stagerewardinfo | 120 | stage_39_TRUE | rewardCount | 0 | 150 | int[] | 123 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 809 | stagerewardinfo | 121 | stage_40_5 | rewardCount | 0 | 30000 | int[] | 124 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 810 | stagerewardinfo | 121 | stage_40_5 | rewardCount | 1 | 1 | int[] | 124 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 811 | stagerewardinfo | 122 | stage_40_10 | rewardCount | 0 | 16 | int[] | 125 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 812 | stagerewardinfo | 122 | stage_40_10 | rewardCount | 1 | 16 | int[] | 125 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 813 | stagerewardinfo | 123 | stage_40_TRUE | rewardCount | 0 | 200 | int[] | 126 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 814 | stagerewardinfo | 124 | stage_41_5 | rewardCount | 0 | 30000 | int[] | 127 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 815 | stagerewardinfo | 124 | stage_41_5 | rewardCount | 1 | 5 | int[] | 127 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 816 | stagerewardinfo | 125 | stage_41_10 | rewardCount | 0 | 16 | int[] | 128 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 817 | stagerewardinfo | 125 | stage_41_10 | rewardCount | 1 | 16 | int[] | 128 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 818 | stagerewardinfo | 126 | stage_41_TRUE | rewardCount | 0 | 150 | int[] | 129 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 819 | stagerewardinfo | 127 | stage_42_5 | rewardCount | 0 | 30000 | int[] | 130 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 820 | stagerewardinfo | 127 | stage_42_5 | rewardCount | 1 | 1 | int[] | 130 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 821 | stagerewardinfo | 128 | stage_42_10 | rewardCount | 0 | 16 | int[] | 131 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 822 | stagerewardinfo | 128 | stage_42_10 | rewardCount | 1 | 16 | int[] | 131 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 823 | stagerewardinfo | 129 | stage_42_TRUE | rewardCount | 0 | 200 | int[] | 132 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 824 | stagerewardinfo | 130 | stage_43_5 | rewardCount | 0 | 30000 | int[] | 133 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 825 | stagerewardinfo | 130 | stage_43_5 | rewardCount | 1 | 5 | int[] | 133 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 826 | stagerewardinfo | 131 | stage_43_10 | rewardCount | 0 | 16 | int[] | 134 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 827 | stagerewardinfo | 131 | stage_43_10 | rewardCount | 1 | 16 | int[] | 134 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 828 | stagerewardinfo | 132 | stage_43_TRUE | rewardCount | 0 | 150 | int[] | 135 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 829 | stagerewardinfo | 133 | stage_44_5 | rewardCount | 0 | 30000 | int[] | 136 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 830 | stagerewardinfo | 133 | stage_44_5 | rewardCount | 1 | 1 | int[] | 136 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 831 | stagerewardinfo | 134 | stage_44_10 | rewardCount | 0 | 16 | int[] | 137 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 832 | stagerewardinfo | 134 | stage_44_10 | rewardCount | 1 | 16 | int[] | 137 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 833 | stagerewardinfo | 135 | stage_44_TRUE | rewardCount | 0 | 200 | int[] | 138 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 834 | stagerewardinfo | 136 | stage_45_5 | rewardCount | 0 | 30000 | int[] | 139 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 835 | stagerewardinfo | 136 | stage_45_5 | rewardCount | 1 | 5 | int[] | 139 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 836 | stagerewardinfo | 137 | stage_45_10 | rewardCount | 0 | 16 | int[] | 140 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 837 | stagerewardinfo | 137 | stage_45_10 | rewardCount | 1 | 16 | int[] | 140 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 838 | stagerewardinfo | 138 | stage_45_TRUE | rewardCount | 0 | 150 | int[] | 141 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 839 | stagerewardinfo | 139 | stage_46_5 | rewardCount | 0 | 30000 | int[] | 142 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 840 | stagerewardinfo | 139 | stage_46_5 | rewardCount | 1 | 1 | int[] | 142 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 841 | stagerewardinfo | 140 | stage_46_10 | rewardCount | 0 | 16 | int[] | 143 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 842 | stagerewardinfo | 140 | stage_46_10 | rewardCount | 1 | 16 | int[] | 143 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 843 | stagerewardinfo | 141 | stage_46_TRUE | rewardCount | 0 | 200 | int[] | 144 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 844 | stagerewardinfo | 142 | stage_47_5 | rewardCount | 0 | 30000 | int[] | 145 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 845 | stagerewardinfo | 142 | stage_47_5 | rewardCount | 1 | 5 | int[] | 145 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 846 | stagerewardinfo | 143 | stage_47_10 | rewardCount | 0 | 16 | int[] | 146 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 847 | stagerewardinfo | 143 | stage_47_10 | rewardCount | 1 | 16 | int[] | 146 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 848 | stagerewardinfo | 144 | stage_47_TRUE | rewardCount | 0 | 150 | int[] | 147 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 849 | stagerewardinfo | 145 | stage_48_5 | rewardCount | 0 | 30000 | int[] | 148 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 850 | stagerewardinfo | 145 | stage_48_5 | rewardCount | 1 | 1 | int[] | 148 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 851 | stagerewardinfo | 146 | stage_48_10 | rewardCount | 0 | 16 | int[] | 149 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 852 | stagerewardinfo | 146 | stage_48_10 | rewardCount | 1 | 16 | int[] | 149 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 853 | stagerewardinfo | 147 | stage_48_TRUE | rewardCount | 0 | 200 | int[] | 150 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 854 | stagerewardinfo | 148 | stage_49_5 | rewardCount | 0 | 30000 | int[] | 151 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 855 | stagerewardinfo | 148 | stage_49_5 | rewardCount | 1 | 5 | int[] | 151 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 856 | stagerewardinfo | 149 | stage_49_10 | rewardCount | 0 | 16 | int[] | 152 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 857 | stagerewardinfo | 149 | stage_49_10 | rewardCount | 1 | 16 | int[] | 152 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 858 | stagerewardinfo | 150 | stage_49_TRUE | rewardCount | 0 | 150 | int[] | 153 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 859 | stagerewardinfo | 151 | stage_50_5 | rewardCount | 0 | 30000 | int[] | 154 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 860 | stagerewardinfo | 151 | stage_50_5 | rewardCount | 1 | 1 | int[] | 154 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 861 | stagerewardinfo | 152 | stage_50_10 | rewardCount | 0 | 16 | int[] | 155 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 862 | stagerewardinfo | 152 | stage_50_10 | rewardCount | 1 | 16 | int[] | 155 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 863 | stagerewardinfo | 153 | stage_50_TRUE | rewardCount | 0 | 200 | int[] | 156 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 864 | stagerewardinfo | 154 | stage_51_5 | rewardCount | 0 | 30000 | int[] | 157 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 865 | stagerewardinfo | 154 | stage_51_5 | rewardCount | 1 | 5 | int[] | 157 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 866 | stagerewardinfo | 155 | stage_51_10 | rewardCount | 0 | 16 | int[] | 158 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 867 | stagerewardinfo | 155 | stage_51_10 | rewardCount | 1 | 16 | int[] | 158 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 868 | stagerewardinfo | 156 | stage_51_TRUE | rewardCount | 0 | 150 | int[] | 159 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 869 | stagerewardinfo | 10000 | stage_hard_0_5 | rewardCount | 0 | 30000 | int[] | 160 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 870 | stagerewardinfo | 10000 | stage_hard_0_5 | rewardCount | 1 | 5 | int[] | 160 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 871 | stagerewardinfo | 10001 | stage_hard_0_10 | rewardCount | 0 | 16 | int[] | 161 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 872 | stagerewardinfo | 10001 | stage_hard_0_10 | rewardCount | 1 | 16 | int[] | 161 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |
| 873 | stagerewardinfo | 10002 | stage_hard_0_TRUE | rewardCount | 0 | 250 | int[] | 162 | 按逗号展开原序列;不是玩家等级,保留空格和哨兵 |