874 lines
109 KiB
CSV
874 lines
109 KiB
CSV
表,Id,StringId,字段,零基数组索引,原值,类型,来源记录,说明
|
|
stageinfo,12,stage_12,monsterPassiveStringId,0,CcTimeReduce,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,13,stage_13,monsterPassiveStringId,0,CcTimeReduce,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,14,stage_14,monsterPassiveStringId,0,OnHitAimUp,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,14,stage_14,monsterPassiveStringId,1,CcTimeReduce,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,monsterPassiveStringId,0,OnHitAimUp,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,monsterPassiveStringId,1,CcTimeReduce,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,16,stage_16,monsterPassiveStringId,0,OnHitAimUp,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,16,stage_16,monsterPassiveStringId,1,CcTimeReduce,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,monsterPassiveStringId,0,OnHitAimUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,monsterPassiveStringId,1,OnHitAtkUp,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,monsterPassiveStringId,2,DefReduceCap,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,monsterPassiveStringId,3,CcTimeReduce,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,monsterPassiveStringId,0,OnHitAimUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,monsterPassiveStringId,1,OnHitAtkUp,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,monsterPassiveStringId,2,DefReduceCap,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,monsterPassiveStringId,3,CcTimeReduce,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,monsterPassiveStringId,0,OnHitAimUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,monsterPassiveStringId,1,OnHitAtkUp,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,monsterPassiveStringId,2,DefReduceCap,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,monsterPassiveStringId,3,CcTimeReduce,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,20,stage_20,monsterPassiveStringId,0,OnHitAimUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,20,stage_20,monsterPassiveStringId,1,OnHitAtkUp,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,20,stage_20,monsterPassiveStringId,2,DefReduceCap,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,20,stage_20,monsterPassiveStringId,3,CcTimeReduce,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,monsterPassiveStringId,0,OnHitAimUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,monsterPassiveStringId,1,OnHitAtkUp,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,monsterPassiveStringId,2,DefReduceCap,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,monsterPassiveStringId,3,CcTimeReduce,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,monsterPassiveStringId,0,OnHitAimUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,monsterPassiveStringId,1,OnHitAtkUp,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,monsterPassiveStringId,2,DefReduceCap,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,monsterPassiveStringId,3,CcTimeReduce,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,23,stage_23,monsterPassiveStringId,0,OnHitAimUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,23,stage_23,monsterPassiveStringId,1,OnHitAtkUp,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,23,stage_23,monsterPassiveStringId,2,DefReduceCap,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,23,stage_23,monsterPassiveStringId,3,CcTimeReduce,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,monsterPassiveStringId,0,OnHitAimUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,monsterPassiveStringId,1,OnHitAtkUp,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,monsterPassiveStringId,2,DefReduceCap,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,monsterPassiveStringId,3,CcTimeReduce,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,monsterPassiveStringId,0,OnHitAimUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,monsterPassiveStringId,1,OnHitAtkUp,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,monsterPassiveStringId,2,DefReduceCap,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,monsterPassiveStringId,3,CcTimeReduce,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,monsterPassiveStringId,0,OnHitAimUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,monsterPassiveStringId,1,OnHitAtkUp,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,monsterPassiveStringId,2,DefReduceCap,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,monsterPassiveStringId,3,CcTimeReduce,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,monsterPassiveStringId,0,OnHitAimUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,monsterPassiveStringId,1,OnHitAtkUp,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,monsterPassiveStringId,2,DefReduceCap,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,monsterPassiveStringId,3,CcTimeReduce,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,monsterPassiveStringId,0,OnHitAimUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,monsterPassiveStringId,1,OnHitAtkUp,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,monsterPassiveStringId,2,DefReduceCap,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,monsterPassiveStringId,3,CcTimeReduce,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,monsterPassiveStringId,0,OnHitAimUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,monsterPassiveStringId,1,OnHitAtkUp,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,monsterPassiveStringId,2,DefReduceCap,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,monsterPassiveStringId,3,CcTimeReduce,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,30,stage_30,monsterPassiveStringId,0,OnHitAimUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,30,stage_30,monsterPassiveStringId,1,OnHitAtkUp,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,30,stage_30,monsterPassiveStringId,2,DefReduceCap,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,30,stage_30,monsterPassiveStringId,3,CcTimeReduce,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,31,stage_31,monsterPassiveStringId,0,OnHitAimUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,31,stage_31,monsterPassiveStringId,1,OnHitAtkUp,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,31,stage_31,monsterPassiveStringId,2,DefReduceCap,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,31,stage_31,monsterPassiveStringId,3,CcTimeReduce,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,monsterPassiveStringId,0,OnHitAimUp,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,monsterPassiveStringId,1,OnHitAtkUp_3,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,monsterPassiveStringId,2,DefReduceCap,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,monsterPassiveStringId,3,CcTimeReduce,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,monsterPassiveStringId,0,OnHitAimUp,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,monsterPassiveStringId,1,OnHitAtkUp_3,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,monsterPassiveStringId,2,DefReduceCap,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,monsterPassiveStringId,3,CcTimeReduce,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,monsterPassiveStringId,0,OnHitAimUp,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,monsterPassiveStringId,1,OnHitAtkUp_3,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,monsterPassiveStringId,2,DefReduceCap,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,monsterPassiveStringId,3,CcTimeReduce,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,35,stage_35,monsterPassiveStringId,0,OnHitAimUp,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,35,stage_35,monsterPassiveStringId,1,OnHitAtkUp_3,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,35,stage_35,monsterPassiveStringId,2,DefReduceCap,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,35,stage_35,monsterPassiveStringId,3,CcTimeReduce,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,monsterPassiveStringId,0,OnHitAimUp,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,monsterPassiveStringId,1,OnHitAtkUp_3,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,monsterPassiveStringId,2,DefReduceCap,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,monsterPassiveStringId,3,CcTimeReduce,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,monsterPassiveStringId,0,OnHitAimUp,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,monsterPassiveStringId,1,OnHitAtkUp_3,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,monsterPassiveStringId,2,DefReduceCap,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,monsterPassiveStringId,3,CcTimeReduce,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,monsterPassiveStringId,0,OnHitAimUp,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,monsterPassiveStringId,1,OnHitAtkUp_3,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,monsterPassiveStringId,2,DefReduceCap,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,monsterPassiveStringId,3,CcTimeReduce,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,monsterPassiveStringId,0,OnHitAimUp,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,monsterPassiveStringId,1,OnHitAtkUp_3,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,monsterPassiveStringId,2,DefReduceCap,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,monsterPassiveStringId,3,CcTimeReduce,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,40,stage_40,monsterPassiveStringId,0,OnHitAimUp,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,40,stage_40,monsterPassiveStringId,1,OnHitAtkUp_3,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,40,stage_40,monsterPassiveStringId,2,DefReduceCap,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,40,stage_40,monsterPassiveStringId,3,CcTimeReduce,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,monsterPassiveStringId,0,OnHitAimUp,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,monsterPassiveStringId,1,OnHitAtkUp_3,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,monsterPassiveStringId,2,DefReduceCap,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,monsterPassiveStringId,3,CcTimeReduce,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,monsterPassiveStringId,0,OnHitAimUp,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,monsterPassiveStringId,1,OnHitAtkUp_3,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,monsterPassiveStringId,2,DefReduceCap,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,monsterPassiveStringId,3,CcTimeReduce,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,monsterPassiveStringId,0,OnHitAimUp,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,monsterPassiveStringId,1,OnHitAtkUp_3,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,monsterPassiveStringId,2,DefReduceCap,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,monsterPassiveStringId,3,CcTimeReduce,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,monsterPassiveStringId,0,OnHitAimUp,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,monsterPassiveStringId,1,OnHitAtkUp_4,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,monsterPassiveStringId,2,DefReduceCap,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,monsterPassiveStringId,3,CcTimeReduce,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,45,stage_45,monsterPassiveStringId,0,OnHitAimUp,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,45,stage_45,monsterPassiveStringId,1,OnHitAtkUp_4,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,45,stage_45,monsterPassiveStringId,2,DefReduceCap,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,45,stage_45,monsterPassiveStringId,3,CcTimeReduce,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,monsterPassiveStringId,0,OnHitAimUp,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,monsterPassiveStringId,1,OnHitAtkUp_4,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,monsterPassiveStringId,2,DefReduceCap,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,monsterPassiveStringId,3,CcTimeReduce,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,monsterPassiveStringId,0,OnHitAimUp,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,monsterPassiveStringId,1,OnHitAtkUp_4,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,monsterPassiveStringId,2,DefReduceCap,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,monsterPassiveStringId,3,CcTimeReduce,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,monsterPassiveStringId,0,OnHitAimUp,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,monsterPassiveStringId,1,OnHitAtkUp_4,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,monsterPassiveStringId,2,DefReduceCap,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,monsterPassiveStringId,3,CcTimeReduce,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,monsterPassiveStringId,0,OnHitAimUp,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,monsterPassiveStringId,1,OnHitAtkUp_4,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,monsterPassiveStringId,2,DefReduceCap,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,monsterPassiveStringId,3,CcTimeReduce,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,monsterPassiveStringId,0,OnHitAimUp,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,monsterPassiveStringId,1,OnHitAtkUp_4,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,monsterPassiveStringId,2,DefReduceCap,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,monsterPassiveStringId,3,CcTimeReduce,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,monsterPassiveStringId,0,OnHitAimUp,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,monsterPassiveStringId,1,OnHitAtkUp_4,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,monsterPassiveStringId,2,DefReduceCap,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,monsterPassiveStringId,3,CcTimeReduce,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,10,stage_10,midBossSpawnValues,0,7,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,11,stage_11,midBossSpawnValues,0,20,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,12,stage_12,midBossSpawnValues,0,7,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,13,stage_13,midBossSpawnValues,0,20,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,14,stage_14,midBossSpawnValues,0,7,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,midBossSpawnValues,0,20,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,16,stage_16,midBossSpawnValues,0,7,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,midBossSpawnValues,0,20,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,midBossSpawnValues,0,20,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,midBossSpawnValues,0,7,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,20,stage_20,midBossSpawnValues,0,20,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,midBossSpawnValues,0,20,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,midBossSpawnValues,0,7,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,23,stage_23,midBossSpawnValues,0,20,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,midBossSpawnValues,0,20,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,midBossSpawnValues,0,7,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,midBossSpawnValues,0,20,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,midBossSpawnValues,0,7,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,midBossSpawnValues,0,7,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,midBossSpawnValues,0,20,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,30,stage_30,midBossSpawnValues,0,7,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,31,stage_31,midBossSpawnValues,0,7,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,midBossSpawnValues,0,20,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,midBossSpawnValues,0,7,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,midBossSpawnValues,0,7,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,35,stage_35,midBossSpawnValues,0,7,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,midBossSpawnValues,0,20,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,midBossSpawnValues,0,7,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,midBossSpawnValues,0,7,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,midBossSpawnValues,0,7,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,40,stage_40,midBossSpawnValues,0,20,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,midBossSpawnValues,0,7,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,midBossSpawnValues,0,7,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,midBossSpawnValues,0,7,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,midBossSpawnValues,0,20,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,45,stage_45,midBossSpawnValues,0,7,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,midBossSpawnValues,0,7,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,midBossSpawnValues,0,7,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,midBossSpawnValues,0,20,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,midBossSpawnValues,0,7,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,midBossSpawnValues,0,7,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,midBossSpawnValues,0,7,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,10,stage_10,midBossIDs,0,middle_boss_0,string[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,11,stage_11,midBossIDs,0,middle_boss_0,string[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,12,stage_12,midBossIDs,0,middle_boss_1,string[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,13,stage_13,midBossIDs,0,middle_boss_1,string[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,14,stage_14,midBossIDs,0,middle_boss_20,string[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,midBossIDs,0,middle_boss_20,string[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,16,stage_16,midBossIDs,0,middle_boss_4,string[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,midBossIDs,0,middle_boss_4,string[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,midBossIDs,0,middle_boss_4,string[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,midBossIDs,0,middle_boss_2,string[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,20,stage_20,midBossIDs,0,middle_boss_2,string[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,midBossIDs,0,middle_boss_2,string[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,midBossIDs,0,middle_boss_5,string[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,23,stage_23,midBossIDs,0,middle_boss_5,string[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,midBossIDs,0,middle_boss_5,string[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,midBossIDs,0,middle_boss_3,string[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,midBossIDs,0,middle_boss_3,string[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,midBossIDs,0,middle_boss_6,string[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,midBossIDs,0,middle_boss_20,string[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,midBossIDs,0,middle_boss_20,string[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,30,stage_30,midBossIDs,0,middle_boss_9,string[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,31,stage_31,midBossIDs,0,middle_boss_group_0,string[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,midBossIDs,0,middle_boss_8,string[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,midBossIDs,0,middle_boss_12,string[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,midBossIDs,0,middle_boss_1,string[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,35,stage_35,midBossIDs,0,middle_boss_group_0,string[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,midBossIDs,0,middle_boss_21,string[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,midBossIDs,0,middle_boss_4,string[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,midBossIDs,0,middle_boss_6,string[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,midBossIDs,0,middle_boss_group_1,string[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,40,stage_40,midBossIDs,0,middle_boss_6,string[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,midBossIDs,0,middle_boss_14,string[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,midBossIDs,0,middle_boss_15,string[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,midBossIDs,0,middle_boss_group_2,string[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,midBossIDs,0,middle_boss_15,string[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,45,stage_45,midBossIDs,0,middle_boss_14,string[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,midBossIDs,0,middle_boss_16,string[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,midBossIDs,0,middle_boss_group_2,string[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,midBossIDs,0,middle_boss_16,string[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,midBossIDs,0,boss_11,string[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,midBossIDs,0,boss_12,string[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,midBossIDs,0,middle_boss_group_2,string[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,0,stage_0,values,0,0,float[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,1,stage_1,values,0,0,float[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,2,stage_2,values,0,0,float[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,3,stage_3,values,0,0,float[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,4,stage_4,values,0,0,float[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,5,stage_5,values,0,0,float[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,6,stage_6,values,0,0,float[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,7,stage_7,values,0,0,float[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,8,stage_8,values,0,0,float[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,9,stage_9,values,0,0,float[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,10,stage_10,values,0,2,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,10,stage_10,values,1,3,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,10,stage_10,values,2,10,float[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,11,stage_11,values,0,0,float[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,12,stage_12,values,0,60,float[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,13,stage_13,values,0,0,float[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,values,0,2,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,values,1,3,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,15,stage_15,values,2,10,float[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,values,0,2,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,values,1,3,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,17,stage_17,values,2,10,float[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,18,stage_18,values,0,0,float[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,values,0,3,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,values,1,5,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,19,stage_19,values,2,2,float[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,21,stage_21,values,0,0,float[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,22,stage_22,values,0,0,float[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,24,stage_24,values,0,0,float[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,25,stage_25,values,0,0,float[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,values,0,3,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,values,1,5,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,26,stage_26,values,2,2,float[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,27,stage_27,values,0,0,float[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,values,0,30,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,values,1,50,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,values,2,100,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,values,3,90,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,values,4,111,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,28,stage_28,values,5,135,float[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,values,0,3,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,values,1,5,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,29,stage_29,values,2,2,float[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,32,stage_32,values,0,0,float[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,33,stage_33,values,0,0,float[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,34,stage_34,values,0,0,float[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,36,stage_36,values,0,0,float[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,37,stage_37,values,0,0,float[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,values,0,2,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,values,1,3,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,38,stage_38,values,2,10,float[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,39,stage_39,values,0,5,float[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,values,0,3,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,values,1,5,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,41,stage_41,values,2,2,float[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,42,stage_42,values,0,0,float[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,values,0,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,values,1,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,values,2,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,values,3,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,43,stage_43,values,4,5,float[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,44,stage_44,values,0,0,float[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,46,stage_46,values,0,5,float[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,47,stage_47,values,0,75,float[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,48,stage_48,values,0,0,float[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,49,stage_49,values,0,0,float[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,50,stage_50,values,0,0,float[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,values,0,55,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,51,stage_51,values,1,66,float[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stageinfo,1000,stage_hard_0,values,0,0,float[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,0,stage_0_3,rewardID,0,603,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,0,stage_0_3,rewardID,1,604,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,0,stage_0_3,rewardID,2,602,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,1,stage_0_6,rewardID,0,109,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,1,stage_0_6,rewardID,1,100,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,2,stage_0_TRUE,rewardID,0,20000,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,2,stage_0_TRUE,rewardID,1,112,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,2,stage_0_TRUE,rewardID,2,125,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,3,stage_1_5,rewardID,0,119,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,3,stage_1_5,rewardID,1,122,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,3,stage_1_5,rewardID,2,112,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,4,stage_1_10,rewardID,0,120,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,4,stage_1_10,rewardID,1,121,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,4,stage_1_10,rewardID,2,100,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,5,stage_1_TRUE,rewardID,0,1100,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,5,stage_1_TRUE,rewardID,1,125,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,6,stage_2_5,rewardID,0,603,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,6,stage_2_5,rewardID,1,604,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,6,stage_2_5,rewardID,2,602,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,7,stage_2_10,rewardID,0,100,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,7,stage_2_10,rewardID,1, 112,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,8,stage_2_TRUE,rewardID,0,101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,8,stage_2_TRUE,rewardID,1, 1101,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,8,stage_2_TRUE,rewardID,2,125,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,9,stage_3_5,rewardID,0,100,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,9,stage_3_5,rewardID,1,111,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,9,stage_3_5,rewardID,2,112,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10,stage_3_10,rewardID,0,119,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10,stage_3_10,rewardID,1,120,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10,stage_3_10,rewardID,2,100,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,11,stage_3_TRUE,rewardID,0,101,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,11,stage_3_TRUE,rewardID,1,125,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,12,stage_4_5,rewardID,0,100,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,12,stage_4_5,rewardID,1,111,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,12,stage_4_5,rewardID,2,112,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,13,stage_4_10,rewardID,0,121,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,13,stage_4_10,rewardID,1,122,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,13,stage_4_10,rewardID,2,100,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,14,stage_4_TRUE,rewardID,0,101,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,14,stage_4_TRUE,rewardID,1,125,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,14,stage_4_TRUE,rewardID,2,10027,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,15,stage_5_5,rewardID,0,100,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,15,stage_5_5,rewardID,1,111,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,16,stage_5_10,rewardID,0,119,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,16,stage_5_10,rewardID,1,120,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,17,stage_5_TRUE,rewardID,0,101,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,17,stage_5_TRUE,rewardID,1,10030,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,18,stage_6_5,rewardID,0,100,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,18,stage_6_5,rewardID,1,111,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,19,stage_6_10,rewardID,0,121,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,19,stage_6_10,rewardID,1,122,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,20,stage_6_TRUE,rewardID,0,101,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,20,stage_6_TRUE,rewardID,1,10015,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,21,stage_7_5,rewardID,0,100,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,21,stage_7_5,rewardID,1,111,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,22,stage_7_10,rewardID,0,119,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,22,stage_7_10,rewardID,1,120,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,23,stage_7_TRUE,rewardID,0,101,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,23,stage_7_TRUE,rewardID,1,10021,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,24,stage_8_5,rewardID,0,100,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,24,stage_8_5,rewardID,1,111,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,25,stage_8_10,rewardID,0,121,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,25,stage_8_10,rewardID,1,122,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,26,stage_8_TRUE,rewardID,0,101,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,26,stage_8_TRUE,rewardID,1,10018,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,27,stage_9_5,rewardID,0,100,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,27,stage_9_5,rewardID,1,111,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,28,stage_9_10,rewardID,0,119,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,28,stage_9_10,rewardID,1,120,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,29,stage_9_TRUE,rewardID,0,101,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,30,stage_10_5,rewardID,0,100,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,30,stage_10_5,rewardID,1,111,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,31,stage_10_10,rewardID,0,121,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,31,stage_10_10,rewardID,1,122,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,32,stage_10_TRUE,rewardID,0,101,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,33,stage_11_5,rewardID,0,100,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,33,stage_11_5,rewardID,1,111,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,34,stage_11_10,rewardID,0,119,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,34,stage_11_10,rewardID,1,120,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,35,stage_11_TRUE,rewardID,0,101,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,36,stage_12_5,rewardID,0,100,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,36,stage_12_5,rewardID,1,111,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,37,stage_12_10,rewardID,0,121,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,37,stage_12_10,rewardID,1,122,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,38,stage_12_TRUE,rewardID,0,101,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,39,stage_13_5,rewardID,0,100,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,39,stage_13_5,rewardID,1,111,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,40,stage_13_10,rewardID,0,119,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,40,stage_13_10,rewardID,1,120,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,41,stage_13_TRUE,rewardID,0,101,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,42,stage_14_5,rewardID,0,100,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,42,stage_14_5,rewardID,1,111,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,43,stage_14_10,rewardID,0,119,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,43,stage_14_10,rewardID,1,120,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,44,stage_14_TRUE,rewardID,0,101,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,45,stage_15_5,rewardID,0,100,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,45,stage_15_5,rewardID,1,111,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,46,stage_15_10,rewardID,0,121,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,46,stage_15_10,rewardID,1,122,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,47,stage_15_TRUE,rewardID,0,101,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,48,stage_16_5,rewardID,0,100,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,48,stage_16_5,rewardID,1,111,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,49,stage_16_10,rewardID,0,119,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,49,stage_16_10,rewardID,1,120,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,50,stage_16_TRUE,rewardID,0,101,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,51,stage_17_5,rewardID,0,100,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,51,stage_17_5,rewardID,1,111,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,52,stage_17_10,rewardID,0,121,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,52,stage_17_10,rewardID,1,122,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,53,stage_17_TRUE,rewardID,0,101,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,54,stage_18_5,rewardID,0,100,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,54,stage_18_5,rewardID,1,111,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,55,stage_18_10,rewardID,0,119,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,55,stage_18_10,rewardID,1,120,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,56,stage_18_TRUE,rewardID,0,101,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,57,stage_19_5,rewardID,0,100,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,57,stage_19_5,rewardID,1,111,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,58,stage_19_10,rewardID,0,121,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,58,stage_19_10,rewardID,1,122,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,59,stage_19_TRUE,rewardID,0,101,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,61,stage_20_5,rewardID,0,100,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,61,stage_20_5,rewardID,1,111,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,62,stage_20_10,rewardID,0,119,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,62,stage_20_10,rewardID,1,120,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,63,stage_20_TRUE,rewardID,0,101,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,64,stage_21_5,rewardID,0,100,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,64,stage_21_5,rewardID,1,111,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,65,stage_21_10,rewardID,0,121,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,65,stage_21_10,rewardID,1,122,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,66,stage_21_TRUE,rewardID,0,101,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,67,stage_22_5,rewardID,0,100,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,67,stage_22_5,rewardID,1,111,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,68,stage_22_10,rewardID,0,119,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,68,stage_22_10,rewardID,1,120,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,69,stage_22_TRUE,rewardID,0,101,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,70,stage_23_5,rewardID,0,100,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,70,stage_23_5,rewardID,1,111,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,71,stage_23_10,rewardID,0,121,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,71,stage_23_10,rewardID,1,122,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,72,stage_23_TRUE,rewardID,0,101,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,73,stage_24_5,rewardID,0,100,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,73,stage_24_5,rewardID,1,111,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,74,stage_24_10,rewardID,0,119,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,74,stage_24_10,rewardID,1,120,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,75,stage_24_TRUE,rewardID,0,101,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,76,stage_25_5,rewardID,0,100,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,76,stage_25_5,rewardID,1,111,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,77,stage_25_10,rewardID,0,121,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,77,stage_25_10,rewardID,1,122,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,78,stage_25_TRUE,rewardID,0,101,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,79,stage_26_5,rewardID,0,100,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,79,stage_26_5,rewardID,1,111,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,80,stage_26_10,rewardID,0,119,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,80,stage_26_10,rewardID,1,120,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,81,stage_26_TRUE,rewardID,0,101,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,82,stage_27_5,rewardID,0,100,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,82,stage_27_5,rewardID,1,111,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,83,stage_27_10,rewardID,0,121,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,83,stage_27_10,rewardID,1,122,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,84,stage_27_TRUE,rewardID,0,101,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,85,stage_28_5,rewardID,0,100,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,85,stage_28_5,rewardID,1,111,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,86,stage_28_10,rewardID,0,119,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,86,stage_28_10,rewardID,1,120,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,87,stage_28_TRUE,rewardID,0,101,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,88,stage_29_5,rewardID,0,100,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,88,stage_29_5,rewardID,1,111,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,89,stage_29_10,rewardID,0,121,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,89,stage_29_10,rewardID,1,122,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,90,stage_29_TRUE,rewardID,0,101,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,91,stage_30_5,rewardID,0,100,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,91,stage_30_5,rewardID,1,111,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,92,stage_30_10,rewardID,0,119,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,92,stage_30_10,rewardID,1,120,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,93,stage_30_TRUE,rewardID,0,101,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,94,stage_31_5,rewardID,0,100,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,94,stage_31_5,rewardID,1,111,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,95,stage_31_10,rewardID,0,121,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,95,stage_31_10,rewardID,1,122,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,96,stage_31_TRUE,rewardID,0,101,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,97,stage_32_5,rewardID,0,100,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,97,stage_32_5,rewardID,1,111,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,98,stage_32_10,rewardID,0,119,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,98,stage_32_10,rewardID,1,120,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,99,stage_32_TRUE,rewardID,0,101,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,100,stage_33_5,rewardID,0,100,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,100,stage_33_5,rewardID,1,111,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,101,stage_33_10,rewardID,0,121,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,101,stage_33_10,rewardID,1,122,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,102,stage_33_TRUE,rewardID,0,101,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,103,stage_34_5,rewardID,0,100,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,103,stage_34_5,rewardID,1,111,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,104,stage_34_10,rewardID,0,119,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,104,stage_34_10,rewardID,1,120,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,105,stage_34_TRUE,rewardID,0,101,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,106,stage_35_5,rewardID,0,100,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,106,stage_35_5,rewardID,1,111,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,107,stage_35_10,rewardID,0,121,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,107,stage_35_10,rewardID,1,122,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,108,stage_35_TRUE,rewardID,0,101,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,109,stage_36_5,rewardID,0,100,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,109,stage_36_5,rewardID,1,111,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,110,stage_36_10,rewardID,0,119,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,110,stage_36_10,rewardID,1,120,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,111,stage_36_TRUE,rewardID,0,101,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,112,stage_37_5,rewardID,0,100,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,112,stage_37_5,rewardID,1,111,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,113,stage_37_10,rewardID,0,121,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,113,stage_37_10,rewardID,1,122,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,114,stage_37_TRUE,rewardID,0,101,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,115,stage_38_5,rewardID,0,100,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,115,stage_38_5,rewardID,1,111,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,116,stage_38_10,rewardID,0,119,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,116,stage_38_10,rewardID,1,120,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,117,stage_38_TRUE,rewardID,0,101,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,118,stage_39_5,rewardID,0,100,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,118,stage_39_5,rewardID,1,111,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,119,stage_39_10,rewardID,0,121,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,119,stage_39_10,rewardID,1,122,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,120,stage_39_TRUE,rewardID,0,101,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,121,stage_40_5,rewardID,0,100,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,121,stage_40_5,rewardID,1,111,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,122,stage_40_10,rewardID,0,119,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,122,stage_40_10,rewardID,1,120,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,123,stage_40_TRUE,rewardID,0,101,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,124,stage_41_5,rewardID,0,100,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,124,stage_41_5,rewardID,1,111,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,125,stage_41_10,rewardID,0,121,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,125,stage_41_10,rewardID,1,122,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,126,stage_41_TRUE,rewardID,0,101,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,127,stage_42_5,rewardID,0,100,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,127,stage_42_5,rewardID,1,111,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,128,stage_42_10,rewardID,0,119,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,128,stage_42_10,rewardID,1,120,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,129,stage_42_TRUE,rewardID,0,101,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,130,stage_43_5,rewardID,0,100,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,130,stage_43_5,rewardID,1,111,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,131,stage_43_10,rewardID,0,121,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,131,stage_43_10,rewardID,1,122,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,132,stage_43_TRUE,rewardID,0,101,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,133,stage_44_5,rewardID,0,100,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,133,stage_44_5,rewardID,1,111,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,134,stage_44_10,rewardID,0,119,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,134,stage_44_10,rewardID,1,120,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,135,stage_44_TRUE,rewardID,0,101,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,136,stage_45_5,rewardID,0,100,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,136,stage_45_5,rewardID,1,111,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,137,stage_45_10,rewardID,0,121,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,137,stage_45_10,rewardID,1,122,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,138,stage_45_TRUE,rewardID,0,101,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,139,stage_46_5,rewardID,0,100,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,139,stage_46_5,rewardID,1,111,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,140,stage_46_10,rewardID,0,119,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,140,stage_46_10,rewardID,1,120,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,141,stage_46_TRUE,rewardID,0,101,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,142,stage_47_5,rewardID,0,100,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,142,stage_47_5,rewardID,1,111,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,143,stage_47_10,rewardID,0,121,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,143,stage_47_10,rewardID,1,122,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,144,stage_47_TRUE,rewardID,0,101,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,145,stage_48_5,rewardID,0,100,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,145,stage_48_5,rewardID,1,111,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,146,stage_48_10,rewardID,0,119,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,146,stage_48_10,rewardID,1,120,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,147,stage_48_TRUE,rewardID,0,101,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,148,stage_49_5,rewardID,0,100,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,148,stage_49_5,rewardID,1,111,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,149,stage_49_10,rewardID,0,121,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,149,stage_49_10,rewardID,1,122,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,150,stage_49_TRUE,rewardID,0,101,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,151,stage_50_5,rewardID,0,100,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,151,stage_50_5,rewardID,1,111,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,152,stage_50_10,rewardID,0,119,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,152,stage_50_10,rewardID,1,120,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,153,stage_50_TRUE,rewardID,0,101,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,154,stage_51_5,rewardID,0,100,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,154,stage_51_5,rewardID,1,111,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,155,stage_51_10,rewardID,0,121,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,155,stage_51_10,rewardID,1,122,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,156,stage_51_TRUE,rewardID,0,101,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10000,stage_hard_0_5,rewardID,0,100,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10000,stage_hard_0_5,rewardID,1,111,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10001,stage_hard_0_10,rewardID,0,121,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10001,stage_hard_0_10,rewardID,1,122,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10002,stage_hard_0_TRUE,rewardID,0,101,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,0,stage_0_3,rewardCount,0,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,0,stage_0_3,rewardCount,1,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,0,stage_0_3,rewardCount,2,3,int[],4,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,1,stage_0_6,rewardCount,0,30,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,1,stage_0_6,rewardCount,1,5000,int[],5,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,2,stage_0_TRUE,rewardCount,0,1,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,2,stage_0_TRUE,rewardCount,1,50,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,2,stage_0_TRUE,rewardCount,2,100,int[],6,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,3,stage_1_5,rewardCount,0,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,3,stage_1_5,rewardCount,1,5,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,3,stage_1_5,rewardCount,2, 50,int[],7,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,4,stage_1_10,rewardCount,0,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,4,stage_1_10,rewardCount,1,5,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,4,stage_1_10,rewardCount,2,10000,int[],8,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,5,stage_1_TRUE,rewardCount,0,1,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,5,stage_1_TRUE,rewardCount,1,300,int[],9,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,6,stage_2_5,rewardCount,0,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,6,stage_2_5,rewardCount,1,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,6,stage_2_5,rewardCount,2,5,int[],10,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,7,stage_2_10,rewardCount,0,10000,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,7,stage_2_10,rewardCount,1, 50,int[],11,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,8,stage_2_TRUE,rewardCount,0,100,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,8,stage_2_TRUE,rewardCount,1,1,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,8,stage_2_TRUE,rewardCount,2,300,int[],12,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,9,stage_3_5,rewardCount,0,15000,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,9,stage_3_5,rewardCount,1,5,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,9,stage_3_5,rewardCount,2,50,int[],13,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10,stage_3_10,rewardCount,0,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10,stage_3_10,rewardCount,1,8,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10,stage_3_10,rewardCount,2,10000,int[],14,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,11,stage_3_TRUE,rewardCount,0,150,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,11,stage_3_TRUE,rewardCount,1, 300,int[],15,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,12,stage_4_5,rewardCount,0,20000,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,12,stage_4_5,rewardCount,1,5,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,12,stage_4_5,rewardCount,2,50,int[],16,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,13,stage_4_10,rewardCount,0,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,13,stage_4_10,rewardCount,1,8,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,13,stage_4_10,rewardCount,2,10000,int[],17,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,14,stage_4_TRUE,rewardCount,0,150,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,14,stage_4_TRUE,rewardCount,1, 300,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,14,stage_4_TRUE,rewardCount,2,1,int[],18,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,15,stage_5_5,rewardCount,0,25000,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,15,stage_5_5,rewardCount,1,5,int[],19,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,16,stage_5_10,rewardCount,0,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,16,stage_5_10,rewardCount,1,12,int[],20,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,17,stage_5_TRUE,rewardCount,0,200,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,17,stage_5_TRUE,rewardCount,1,1,int[],21,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,18,stage_6_5,rewardCount,0,30000,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,18,stage_6_5,rewardCount,1,5,int[],22,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,19,stage_6_10,rewardCount,0,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,19,stage_6_10,rewardCount,1,16,int[],23,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,20,stage_6_TRUE,rewardCount,0,200,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,20,stage_6_TRUE,rewardCount,1,1,int[],24,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,21,stage_7_5,rewardCount,0,30000,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,21,stage_7_5,rewardCount,1,5,int[],25,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,22,stage_7_10,rewardCount,0,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,22,stage_7_10,rewardCount,1,16,int[],26,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,23,stage_7_TRUE,rewardCount,0,200,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,23,stage_7_TRUE,rewardCount,1,1,int[],27,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,24,stage_8_5,rewardCount,0,30000,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,24,stage_8_5,rewardCount,1,5,int[],28,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,25,stage_8_10,rewardCount,0,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,25,stage_8_10,rewardCount,1,16,int[],29,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,26,stage_8_TRUE,rewardCount,0,150,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,26,stage_8_TRUE,rewardCount,1,1,int[],30,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,27,stage_9_5,rewardCount,0,30000,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,27,stage_9_5,rewardCount,1,5,int[],31,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,28,stage_9_10,rewardCount,0,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,28,stage_9_10,rewardCount,1,16,int[],32,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,29,stage_9_TRUE,rewardCount,0,200,int[],33,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,30,stage_10_5,rewardCount,0,30000,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,30,stage_10_5,rewardCount,1,5,int[],34,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,31,stage_10_10,rewardCount,0,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,31,stage_10_10,rewardCount,1,16,int[],35,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,32,stage_10_TRUE,rewardCount,0,200,int[],36,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,33,stage_11_5,rewardCount,0,30000,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,33,stage_11_5,rewardCount,1,5,int[],37,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,34,stage_11_10,rewardCount,0,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,34,stage_11_10,rewardCount,1,16,int[],38,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,35,stage_11_TRUE,rewardCount,0,200,int[],39,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,36,stage_12_5,rewardCount,0,30000,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,36,stage_12_5,rewardCount,1,5,int[],40,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,37,stage_12_10,rewardCount,0,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,37,stage_12_10,rewardCount,1,16,int[],41,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,38,stage_12_TRUE,rewardCount,0,200,int[],42,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,39,stage_13_5,rewardCount,0,30000,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,39,stage_13_5,rewardCount,1,5,int[],43,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,40,stage_13_10,rewardCount,0,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,40,stage_13_10,rewardCount,1,16,int[],44,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,41,stage_13_TRUE,rewardCount,0,200,int[],45,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,42,stage_14_5,rewardCount,0,30000,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,42,stage_14_5,rewardCount,1,1,int[],46,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,43,stage_14_10,rewardCount,0,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,43,stage_14_10,rewardCount,1,16,int[],47,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,44,stage_14_TRUE,rewardCount,0,250,int[],48,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,45,stage_15_5,rewardCount,0,30000,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,45,stage_15_5,rewardCount,1,5,int[],49,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,46,stage_15_10,rewardCount,0,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,46,stage_15_10,rewardCount,1,16,int[],50,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,47,stage_15_TRUE,rewardCount,0,150,int[],51,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,48,stage_16_5,rewardCount,0,30000,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,48,stage_16_5,rewardCount,1,1,int[],52,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,49,stage_16_10,rewardCount,0,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,49,stage_16_10,rewardCount,1,16,int[],53,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,50,stage_16_TRUE,rewardCount,0,200,int[],54,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,51,stage_17_5,rewardCount,0,30000,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,51,stage_17_5,rewardCount,1,5,int[],55,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,52,stage_17_10,rewardCount,0,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,52,stage_17_10,rewardCount,1,16,int[],56,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,53,stage_17_TRUE,rewardCount,0,150,int[],57,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,54,stage_18_5,rewardCount,0,30000,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,54,stage_18_5,rewardCount,1,1,int[],58,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,55,stage_18_10,rewardCount,0,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,55,stage_18_10,rewardCount,1,16,int[],59,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,56,stage_18_TRUE,rewardCount,0,250,int[],60,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,57,stage_19_5,rewardCount,0,30000,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,57,stage_19_5,rewardCount,1,5,int[],61,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,58,stage_19_10,rewardCount,0,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,58,stage_19_10,rewardCount,1,16,int[],62,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,59,stage_19_TRUE,rewardCount,0,150,int[],63,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,61,stage_20_5,rewardCount,0,30000,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,61,stage_20_5,rewardCount,1,1,int[],64,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,62,stage_20_10,rewardCount,0,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,62,stage_20_10,rewardCount,1,16,int[],65,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,63,stage_20_TRUE,rewardCount,0,200,int[],66,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,64,stage_21_5,rewardCount,0,30000,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,64,stage_21_5,rewardCount,1,5,int[],67,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,65,stage_21_10,rewardCount,0,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,65,stage_21_10,rewardCount,1,16,int[],68,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,66,stage_21_TRUE,rewardCount,0,150,int[],69,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,67,stage_22_5,rewardCount,0,30000,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,67,stage_22_5,rewardCount,1,1,int[],70,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,68,stage_22_10,rewardCount,0,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,68,stage_22_10,rewardCount,1,16,int[],71,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,69,stage_22_TRUE,rewardCount,0,200,int[],72,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,70,stage_23_5,rewardCount,0,30000,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,70,stage_23_5,rewardCount,1,5,int[],73,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,71,stage_23_10,rewardCount,0,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,71,stage_23_10,rewardCount,1,16,int[],74,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,72,stage_23_TRUE,rewardCount,0,150,int[],75,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,73,stage_24_5,rewardCount,0,30000,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,73,stage_24_5,rewardCount,1,1,int[],76,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,74,stage_24_10,rewardCount,0,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,74,stage_24_10,rewardCount,1,16,int[],77,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,75,stage_24_TRUE,rewardCount,0,200,int[],78,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,76,stage_25_5,rewardCount,0,30000,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,76,stage_25_5,rewardCount,1,5,int[],79,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,77,stage_25_10,rewardCount,0,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,77,stage_25_10,rewardCount,1,16,int[],80,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,78,stage_25_TRUE,rewardCount,0,150,int[],81,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,79,stage_26_5,rewardCount,0,30000,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,79,stage_26_5,rewardCount,1,1,int[],82,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,80,stage_26_10,rewardCount,0,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,80,stage_26_10,rewardCount,1,16,int[],83,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,81,stage_26_TRUE,rewardCount,0,200,int[],84,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,82,stage_27_5,rewardCount,0,30000,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,82,stage_27_5,rewardCount,1,5,int[],85,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,83,stage_27_10,rewardCount,0,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,83,stage_27_10,rewardCount,1,16,int[],86,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,84,stage_27_TRUE,rewardCount,0,150,int[],87,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,85,stage_28_5,rewardCount,0,30000,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,85,stage_28_5,rewardCount,1,1,int[],88,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,86,stage_28_10,rewardCount,0,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,86,stage_28_10,rewardCount,1,16,int[],89,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,87,stage_28_TRUE,rewardCount,0,200,int[],90,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,88,stage_29_5,rewardCount,0,30000,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,88,stage_29_5,rewardCount,1,5,int[],91,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,89,stage_29_10,rewardCount,0,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,89,stage_29_10,rewardCount,1,16,int[],92,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,90,stage_29_TRUE,rewardCount,0,150,int[],93,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,91,stage_30_5,rewardCount,0,30000,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,91,stage_30_5,rewardCount,1,1,int[],94,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,92,stage_30_10,rewardCount,0,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,92,stage_30_10,rewardCount,1,16,int[],95,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,93,stage_30_TRUE,rewardCount,0,200,int[],96,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,94,stage_31_5,rewardCount,0,30000,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,94,stage_31_5,rewardCount,1,5,int[],97,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,95,stage_31_10,rewardCount,0,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,95,stage_31_10,rewardCount,1,16,int[],98,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,96,stage_31_TRUE,rewardCount,0,150,int[],99,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,97,stage_32_5,rewardCount,0,30000,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,97,stage_32_5,rewardCount,1,1,int[],100,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,98,stage_32_10,rewardCount,0,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,98,stage_32_10,rewardCount,1,16,int[],101,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,99,stage_32_TRUE,rewardCount,0,200,int[],102,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,100,stage_33_5,rewardCount,0,30000,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,100,stage_33_5,rewardCount,1,5,int[],103,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,101,stage_33_10,rewardCount,0,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,101,stage_33_10,rewardCount,1,16,int[],104,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,102,stage_33_TRUE,rewardCount,0,150,int[],105,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,103,stage_34_5,rewardCount,0,30000,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,103,stage_34_5,rewardCount,1,1,int[],106,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,104,stage_34_10,rewardCount,0,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,104,stage_34_10,rewardCount,1,16,int[],107,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,105,stage_34_TRUE,rewardCount,0,200,int[],108,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,106,stage_35_5,rewardCount,0,30000,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,106,stage_35_5,rewardCount,1,5,int[],109,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,107,stage_35_10,rewardCount,0,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,107,stage_35_10,rewardCount,1,16,int[],110,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,108,stage_35_TRUE,rewardCount,0,150,int[],111,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,109,stage_36_5,rewardCount,0,30000,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,109,stage_36_5,rewardCount,1,1,int[],112,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,110,stage_36_10,rewardCount,0,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,110,stage_36_10,rewardCount,1,16,int[],113,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,111,stage_36_TRUE,rewardCount,0,200,int[],114,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,112,stage_37_5,rewardCount,0,30000,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,112,stage_37_5,rewardCount,1,5,int[],115,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,113,stage_37_10,rewardCount,0,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,113,stage_37_10,rewardCount,1,16,int[],116,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,114,stage_37_TRUE,rewardCount,0,150,int[],117,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,115,stage_38_5,rewardCount,0,30000,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,115,stage_38_5,rewardCount,1,1,int[],118,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,116,stage_38_10,rewardCount,0,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,116,stage_38_10,rewardCount,1,16,int[],119,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,117,stage_38_TRUE,rewardCount,0,200,int[],120,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,118,stage_39_5,rewardCount,0,30000,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,118,stage_39_5,rewardCount,1,5,int[],121,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,119,stage_39_10,rewardCount,0,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,119,stage_39_10,rewardCount,1,16,int[],122,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,120,stage_39_TRUE,rewardCount,0,150,int[],123,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,121,stage_40_5,rewardCount,0,30000,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,121,stage_40_5,rewardCount,1,1,int[],124,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,122,stage_40_10,rewardCount,0,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,122,stage_40_10,rewardCount,1,16,int[],125,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,123,stage_40_TRUE,rewardCount,0,200,int[],126,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,124,stage_41_5,rewardCount,0,30000,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,124,stage_41_5,rewardCount,1,5,int[],127,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,125,stage_41_10,rewardCount,0,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,125,stage_41_10,rewardCount,1,16,int[],128,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,126,stage_41_TRUE,rewardCount,0,150,int[],129,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,127,stage_42_5,rewardCount,0,30000,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,127,stage_42_5,rewardCount,1,1,int[],130,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,128,stage_42_10,rewardCount,0,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,128,stage_42_10,rewardCount,1,16,int[],131,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,129,stage_42_TRUE,rewardCount,0,200,int[],132,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,130,stage_43_5,rewardCount,0,30000,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,130,stage_43_5,rewardCount,1,5,int[],133,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,131,stage_43_10,rewardCount,0,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,131,stage_43_10,rewardCount,1,16,int[],134,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,132,stage_43_TRUE,rewardCount,0,150,int[],135,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,133,stage_44_5,rewardCount,0,30000,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,133,stage_44_5,rewardCount,1,1,int[],136,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,134,stage_44_10,rewardCount,0,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,134,stage_44_10,rewardCount,1,16,int[],137,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,135,stage_44_TRUE,rewardCount,0,200,int[],138,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,136,stage_45_5,rewardCount,0,30000,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,136,stage_45_5,rewardCount,1,5,int[],139,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,137,stage_45_10,rewardCount,0,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,137,stage_45_10,rewardCount,1,16,int[],140,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,138,stage_45_TRUE,rewardCount,0,150,int[],141,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,139,stage_46_5,rewardCount,0,30000,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,139,stage_46_5,rewardCount,1,1,int[],142,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,140,stage_46_10,rewardCount,0,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,140,stage_46_10,rewardCount,1,16,int[],143,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,141,stage_46_TRUE,rewardCount,0,200,int[],144,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,142,stage_47_5,rewardCount,0,30000,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,142,stage_47_5,rewardCount,1,5,int[],145,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,143,stage_47_10,rewardCount,0,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,143,stage_47_10,rewardCount,1,16,int[],146,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,144,stage_47_TRUE,rewardCount,0,150,int[],147,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,145,stage_48_5,rewardCount,0,30000,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,145,stage_48_5,rewardCount,1,1,int[],148,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,146,stage_48_10,rewardCount,0,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,146,stage_48_10,rewardCount,1,16,int[],149,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,147,stage_48_TRUE,rewardCount,0,200,int[],150,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,148,stage_49_5,rewardCount,0,30000,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,148,stage_49_5,rewardCount,1,5,int[],151,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,149,stage_49_10,rewardCount,0,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,149,stage_49_10,rewardCount,1,16,int[],152,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,150,stage_49_TRUE,rewardCount,0,150,int[],153,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,151,stage_50_5,rewardCount,0,30000,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,151,stage_50_5,rewardCount,1,1,int[],154,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,152,stage_50_10,rewardCount,0,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,152,stage_50_10,rewardCount,1,16,int[],155,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,153,stage_50_TRUE,rewardCount,0,200,int[],156,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,154,stage_51_5,rewardCount,0,30000,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,154,stage_51_5,rewardCount,1,5,int[],157,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,155,stage_51_10,rewardCount,0,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,155,stage_51_10,rewardCount,1,16,int[],158,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,156,stage_51_TRUE,rewardCount,0,150,int[],159,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10000,stage_hard_0_5,rewardCount,0,30000,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10000,stage_hard_0_5,rewardCount,1,5,int[],160,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10001,stage_hard_0_10,rewardCount,0,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10001,stage_hard_0_10,rewardCount,1,16,int[],161,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|
|
stagerewardinfo,10002,stage_hard_0_TRUE,rewardCount,0,250,int[],162,按逗号展开原序列;不是玩家等级,保留空格和哨兵
|