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HEROLL/HEROLL_OUTGAME_2.0.1/21-Raid讨伐/03-表格/字段字典.csv
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表,字段,类型,中文含义,原始注释,空值条数
raidaugmentoverride,Id,Key<int>,数值主键,,0
raidaugmentoverride,StringId,Key<string>,字符串主键,,0
raidaugmentoverride,itemType,EIngameShopItemType,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidaugmentoverride,itemID,int,道具ID,,5
raidaugmentoverride,fixedKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,20
raidaugmentoverride,count,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,지급 갯수,0
raidaugmentoverride,overrideValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,Augment 와 Potion 타입의 value 를 덮어쓰는 용의 변수. -1 이면 기본 값 사용,5
raidaugmentoverride,overrideExtraValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,5
raidboard,Id,Key<int>,数值主键,,0
raidboard,StringId,Key<string>,字符串主键,,0
raidboard,bossKillCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 횟수,0
raidboard,killScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,처치 점수,0
raidboard,AttackPower,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,레이드 모드에서는 해당 스탯이 그대로 상대 몬스터에게 적용,0
raidboard,Health,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,Defense,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,AttackSpeed,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,Evasion,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,Aim,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidboard,LifeSteal,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidconfig,Id,Key<int>,数值主键,,0
raidconfig,StringId,Key<string>,字符串主键,,0
raidconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,타겟 시즌 (없을 시 최상단 값 사용),0
raidconfig,startTicketCount,int,初始门票数,,0
raidconfig,maxTicketCount,int,门票上限,,0
raidconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
raidconfig,playAssetId,int,入场资源ID,,0
raidconfig,playAssetCount,int,入场消耗数量,,0
raidhighscorereward,Id,Key<int>,数值主键,,0
raidhighscorereward,StringId,Key<string>,字符串主键,,0
raidhighscorereward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0
raidhighscorereward,season,int,赛季编号,[시즌 정보],0
raidhighscorereward,highScore,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidhighscorereward,rewardId,int[],奖励ID(按奖励类型解析),,0
raidhighscorereward,rewardCount,int[],奖励数量,,0
raidreward,Id,Key<int>,数值主键,,0
raidreward,StringId,Key<string>,字符串主键,,0
raidreward,tierId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드 티어],0
raidreward,season,int,赛季编号,[시즌 정보],0
raidreward,minScore,int,分数下界,minScore <= score <= maxScore,0
raidreward,maxScore,int,分数上界,,0
raidreward,rewardId,int[],奖励ID(按奖励类型解析),,0
raidreward,rewardCount,int[],奖励数量,,0
raidseasonpetlist,Id,Key<int>,数值主键,,0
raidseasonpetlist,StringId,Key<string>,字符串主键,,0
raidseasonpetlist,season,int,赛季编号,[시즌 정보],0
raidseasonpetlist,deckIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidseasonpetlist,petId,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidseasonpetlist,trialLevel,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,체험판 레벨,0
raidseasonpreset,Id,Key<int>,数值主键,,0
raidseasonpreset,StringId,Key<string>,字符串主键,,0
raidseasonpreset,season,int,赛季编号,[시즌 정보],0
raidseasonpreset,bonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidseasonpreset,overrideAugmentIdList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[레이드용 증강 정보],0
raidseasonpreset,presetTitleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidtier,Id,Key<int>,数值主键,,0
raidtier,StringId,Key<string>,字符串主键,,0
raidtier,visualText,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidtier,bgIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
raidtier,smallIconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0