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HEROLL/HEROLL_OUTGAME_2.0.1/22-药水竞技与段位/04-数值明细/potionbattlebonus.md
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# 竞技加成条件:原作数值明细
EPotionBattleBonus/value描述效果,mmrBonus、disapplyTier和bonusKey保存关联条件,isPercent标记百分比属性。
源表:`potionbattlebonus`,共13条记录。[完整CSV](../03-表格/potionbattlebonus.csv) · [原始表](../03-表格/原始表/potionbattlebonus.csv) · [模块数值说明](../03-数值说明.md)。
保留全部配置记录,包括停用项;数值视图略去文案与美术资源字段,完整字段见CSV。空单元格代表原表空值,-1和0均按原值保留。每张表中的“等级”只适用于该表自己的成长阶段。
## 字段说明
| 字段 | 含义 | 原类型 | 原注释 |
| --- | --- | --- | --- |
| EPotionBattleBonus | 枚举原名 | EPotionBattleBonus | 16시즌부터 적용 |
| value | 数值(单位按表) | float[] | |
| mmrBonus | 原字段名,含义见功能规则及原注释 | int | |
| isPercent | 是否百分比标记(存储缩放需消费者) | bool | |
| disapplyTier | 原字段名,含义见功能规则及原注释 | ETier[] | |
| bonusKey | 原字段名,含义见功能规则及原注释 | string | |
## 数值组1
### 记录1—13
| Id | StringId | EPotionBattleBonus | 数值(单位按表)(value) | mmrBonus | 是否百分比标记(存储缩放需消费者)(isPercent) | disapplyTier | bonusKey |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 10 | Win | Win | | 50 | | | |
| 11 | Lose | Lose | | -25 | | | |
| 20 | WinMmrGap | WinMmrGap | 0.8,100,500 | | | MYTH | |
| 21 | LoseMmrGap | LoseMmrGap | 0.5,250,-200 | | | MYTH | |
| 100 | WinStreak_2 | WinStreak | 2 | 10 | False | | winStreakCorrectionKey |
| 101 | WinStreak_3 | WinStreak | 3 | 20 | False | | winStreakCorrectionKey |
| 102 | WinStreak_4 | WinStreak | 4 | 30 | False | | winStreakCorrectionKey |
| 103 | WinStreak_5 | WinStreak | 5 | 40 | False | | winStreakCorrectionKey |
| 104 | HpRemainPercent_5 | HpRemainPercent | 5 | 15 | False | | willCorrectionKey |
| 105 | HpRemainPercent_10 | HpRemainPercent | 10 | 10 | False | | willCorrectionKey |
| 106 | HpRemainPercent_20 | HpRemainPercent | 20 | 5 | False | | willCorrectionKey |
| 107 | NoPotion_0 | NoPotion | 0 | 100 | False | | perfectCorrectionKey |
| 108 | KillInTime_3 | KillInTime | 3 | 200 | False | MYTH | excuteCorrectionKey |