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HEROLL/HEROLL_OUTGAME_2.0.1/25-活动小游戏与奖励池/03-表格/字段字典.csv
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表,字段,类型,中文含义,原始注释,空值条数
bubbleshooterminigame,Id,Key<int>,数值主键,,0
bubbleshooterminigame,StringId,Key<string>,字符串主键,,0
bubbleshooterminigame,templateKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,isUse,bool,使用标志,,0
bubbleshooterminigame,rowOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
bubbleshooterminigame,bubbles,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,Id,Key<int>,数值主键,,0
cardunpackingeventgame,StringId,Key<string>,字符串主键,,0
cardunpackingeventgame,packIndex,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,cost,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,spriteTier,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
cardunpackingeventgame,rewardCount,int[],奖励数量,보상 갯수,0
cardunpackingeventgame,prob,float[],概率/权重原值(未归一化),등장 가중치,0
clawcraneminigame,Id,Key<int>,数值主键,,0
clawcraneminigame,StringId,Key<string>,字符串主键,미니게임에 캡슐 등장 갯수는 20개,0
clawcraneminigame,goodProb,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,등장확률,0
clawcraneminigame,Prob,float,概率/权重原值(未归一化),등장 확률,0
clawcraneminigame,capsuleTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,grade,EMonoWeaponGrade,品质枚举,,0
clawcraneminigame,rewardType,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상 종류,0
clawcraneminigame,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,보상량,0
clawcraneminigame,minSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
clawcraneminigame,maxSize,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,Id,Key<int>,数值主键,,0
dicebeteventgame,StringId,Key<string>,字符串主键,,0
dicebeteventgame,setNumber,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicebeteventgame,rewardCount,int,奖励数量,획득 보상 재화 수,0
dicebeteventgame,gap,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,Id,Key<int>,数值主键,,0
dicemachine,StringId,Key<string>,字符串主键,,0
dicemachine,diceValues,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,itemKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,rewardKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
dicemachine,rewardValue,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
dicemachine,value,int,数值(单位按表),,0
herobodyminigame,Id,Key<int>,数值主键,,0
herobodyminigame,StringId,Key<string>,字符串主键,,0
herobodyminigame,shapeName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,ColumnSort,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
herobodyminigame,imageName,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,"일반,희귀,영웅,전설 (일단 칼럼 1 에 넣기)",9
herobodyminigame,shapeRow,bool[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,Id,Key<int>,数值主键,,0
plinko,StringId,Key<string>,字符串主键,,0
plinko,ratio,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinko,itemID,int,道具ID,,0
plinko,itemCount,int,道具数量,,0
plinkoad,Id,Key<int>,数值主键,,0
plinkoad,StringId,Key<string>,字符串主键,,0
plinkoad,title,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,description,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,iconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,adPreviewImage,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
plinkoad,maxADPerDay,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,buffSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkoad,values,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
plinkolevel,Id,Key<int>,数值主键,,0
plinkolevel,StringId,Key<string>,字符串主键,,0
plinkolevel,maxBallCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최대 공 개수,0
plinkolevel,chargeSecond,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,충전 시간,0
plinkolevel,adKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,광고 해금,0
plinkolevel,level,int,等级/阶段索引(具体语义按表),,0
roulettedata,Id,Key<int>,数值主键,,0
roulettedata,StringId,Key<string>,字符串主键,,0
roulettedata,rouletteKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
roulettedata,itemID,int,道具ID,,0
roulettedata,itemCount,int,道具数量,,0
roulettedata,tier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1티어는 노란색,0
roulettedata,weight,float,权重原值,룰렛 범위 비율,0
seasoneventminigamedata,Id,Key<int>,数值主键,,0
seasoneventminigamedata,StringId,Key<string>,字符串主键,,0
seasoneventminigamedata,gamePackIndex,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,활성화 하는 게임 인덱스,0
seasoneventminigamedata,defaultGameItemCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 시작 시 최초 지급 재화량,0
seasoneventminigamedata,gameItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,인게임 드랍,0
seasoneventminigamedata,playItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,게임용 재화,0
seasoneventminigamedata,playItemUseCount,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,1회 게임에 사용하는 비용,0
seasoneventminigamedata,exchangeItemID,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,미니게임 보상 상품 교환용 재화,0
seasoneventminigamedata,targetRankingStringId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[랭킹 테이블],0
seasoneventminigamedata,BmGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[이벤트 BM 테이블],0
seasoneventminigamedata,ExchangeGroupKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,[교환 테이블],0
spitoeventdailyreward,Id,Key<int>,数值主键,,0
spitoeventdailyreward,StringId,Key<string>,字符串主键,,0
spitoeventdailyreward,day,int,日序/星期枚举(按表),,0
spitoeventdailyreward,rewardID,int,奖励ID(按奖励类型解析),,0
spitoeventdailyreward,rewardCount,int,奖励数量,,0
spitoeventreward,Id,Key<int>,数值主键,,0
spitoeventreward,StringId,Key<string>,字符串主键,0일차는 default,0
spitoeventreward,itemIDList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,itemCountList,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
spitoeventreward,percent,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0