Files
HEROLL/HEROLL_OUTGAME_DEV_v1.0/06-宠物与成长/petskill-中文目录.csv
T

118 lines
16 KiB
CSV
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
原作中文名称,原作效果文本,Id,StringId,petId,isUse,skillUnlockLevel,EPetSkill,skillValue,subValues,extraValues,desckey,feedbackKey,useBaseText,notificationKey
pet01_3,冷却时间减少{0}秒,100,pet01_3,pet01,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet01_5,冰冻敌人时间增加{0}秒,101,pet01_5,pet01,True,5,ExtraValue,0.5,,,petSkill_pet01_ExtraValue,,,
pet01_10,以{0}%机率额外冰冻敌人,102,pet01_10,pet01,True,10,Skill_1,25,,,petSkill_pet01_Skill_1,petSkill_pet01_Skill_1_feedbackKey,False,
pet01_15,冷却时间减少{0}秒,103,pet01_15,pet01,True,15,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet01_20,冰冻敌人时间增加{0}秒,104,pet01_20,pet01,True,20,ExtraValue,1,,,petSkill_pet01_ExtraValue,,,
pet02_3,冷却时间减少{0}秒,105,pet02_3,pet02,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet02_5,处刑生命值条件增加{0}%,106,pet02_5,pet02,True,5,ExtraValue,2,,,petSkill_pet02_ExtraValue,,,
pet02_10,处刑时,依照敌人{0}%相当的生命值使勇士生命值上限增加,107,pet02_10,pet02,True,10,Skill_1,3,,,petSkill_pet02_Skill_1,,,petSkill_pet02_petSkill_pet02_Skill_1_notificationKey
pet02_15,冷却时间减少{0}秒,108,pet02_15,pet02,True,15,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet02_20,处刑生命值条件增加{0}%,109,pet02_20,pet02,True,20,ExtraValue,5,,,petSkill_pet02_ExtraValue,,,
pet03_3,冷却时间减少{0}秒,110,pet03_3,pet03,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet03_5,命中头部机率{0}%,111,pet03_5,pet03,True,5,ExtraValue,20,,,petSkill_pet03_ExtraValue,,,
pet03_10,命中头部时,子弹弯曲,对所有敌人造成伤害,112,pet03_10,pet03,True,10,Skill_1,1,,,petSkill_pet03_Skill_1,petSkill_pet03_Skill_1_feedbackKey,False,
pet03_15,冷却时间减少{0}秒,113,pet03_15,pet03,True,15,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet03_20,狙击伤害增加{0}%,114,pet03_20,pet03,True,20,DamageValue,50,,,petSkill_pet03_DamageValue,,,
pet04_3,铁锚伤害增加{0}%,115,pet04_3,pet04,True,3,DamageValue,30,,,petSkill_pet04_DamageValue,,,
pet04_5,冷却时间减少{0}秒,116,pet04_5,pet04,True,5,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet04_10,被铁锚击中的敌人防禦力减少{0}%,117,pet04_10,pet04,True,10,Skill_1,25,,,petSkill_pet04_Skill_1,petSkill_pet04_Skill_1_feedbackKey,True,
pet04_15,冷却时间减少{0}秒,118,pet04_15,pet04,True,15,CooltimeReduce,1,,,petSkill_cooldown_time_desc_key,,,
pet04_20,铁锚伤害增加{0}%,119,pet04_20,pet04,True,20,DamageValue,75,,,petSkill_pet04_DamageValue,,,
pet05_3,冷却时间减少{0}秒,120,pet05_3,pet05,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet05_5,冷却时间减少{0}秒,121,pet05_5,pet05,True,5,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet05_10,以{0}%机率发射2次箭矢,122,pet05_10,pet05,True,10,Skill_1,33.3,,,petSkill_pet05_Skill_1,petSkill_pet05_Skill_1_feedbackKey,False,
pet05_15,箭矢伤害增加{0}%,123,pet05_15,pet05,True,15,DamageValue,25,,,petSkill_pet05_DamageValue,,,
pet05_20,箭矢伤害增加{0}%,124,pet05_20,pet05,True,20,DamageValue,60,,,petSkill_pet05_DamageValue,,,
pet06_3,冷却时间减少{0}秒,125,pet06_3,pet06,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet06_5,以{0}%机率发射2次子弹,126,pet06_5,pet06,True,5,Skill_1,40,,,petSkill_pet06_Skill_1,petSkill_pet06_Skill_1_feedbackKey,False,
pet06_10,冷却时间减少{0}秒,127,pet06_10,pet06,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet06_15,被枪击中的敌人持续{0}秒晕眩,128,pet06_15,pet06,True,15,Skill_2,1.5,,,petSkill_pet06_Skill_2,petSkill_pet06_Skill_2_feedbackKey,True,
pet06_20,枪伤害增加{0}%,129,pet06_20,pet06,True,20,DamageValue,100,,,petSkill_pet06_DamageValue,,,
pet07_3,冷却时间减少{0}秒,130,pet07_3,pet07,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet07_5,战斗开始时,以{0}%机率使勇士命中率增加20%,131,pet07_5,pet07,True,5,Skill_1,25,,,petSkill_pet07_Skill_1,petSkill_pet07_Skill_1_feedbackKey,False,petSkill_pet07_petSkill_pet07_Skill_1_notificationKey
pet07_10,冷却时间减少{0}秒,132,pet07_10,pet07,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet07_15,战斗开始时,以{0}%机率立即攻击,133,pet07_15,pet07,True,15,Skill_2,15,,,petSkill_pet07_Skill_2,petSkill_pet07_Skill_2_feedbackKey,False,
pet07_20,火球伤害增加{0}%,134,pet07_20,pet07,True,20,DamageValue,75,,,petSkill_pet07_DamageValue,,,
pet08_3,冷却时间减少{0}秒,135,pet08_3,pet08,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet08_5,当发现垃圾时,丢掷垃圾,造成勇士{0}%攻击力的伤害,136,pet08_5,pet08,True,5,Skill_1,50,,,petSkill_pet08_Skill_1,petSkill_pet08_Skill_1_feedbackKey,False,
pet08_10,冷却时间减少{0}秒,137,pet08_10,pet08,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet08_15,以{0}%机率发现2个道具,138,pet08_15,pet08,True,15,Skill_2,25,,,petSkill_pet08_Skill_2,petSkill_pet08_Skill_2_feedbackKey,False,
pet08_20,发现道具机率增加{0}%,139,pet08_20,pet08,True,20,ExtraValue,15,,,petSkill_pet08_ExtraValue,,,
pet09_3,冷却时间减少{0}秒,140,pet09_3,pet09,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet09_5,发动技能时,防护罩+1,141,pet09_5,pet09,True,5,Skill_1,1,,,petSkill_pet09_Skill_1,petSkill_pet09_Skill_1_feedbackKey,False,
pet09_10,冷却时间减少{0}秒,142,pet09_10,pet09,True,10,CooltimeReduce,1,,,petSkill_cooldown_time_desc_key,,,
pet09_15,生命值越低,恢復量上升(最多{0}%),143,pet09_15,pet09,True,15,Skill_2,20,,,petSkill_pet09_Skill_2,petSkill_pet09_Skill_2_feedbackKey,True,
pet09_20,恢復量增加{0}%,144,pet09_20,pet09,True,20,DamageValue,25,,,petSkill_pet09_DamageValue,,,
pet10_3,冷却时间减少{0}秒,145,pet10_3,pet10,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet10_5,冷却时间减少{0}秒,146,pet10_5,pet10,True,5,CooltimeReduce,1,,,petSkill_cooldown_time_desc_key,,,
pet10_10,敌人越多,冷却时间减少(最多{0}%),147,pet10_10,pet10,True,10,Skill_1,25,,,petSkill_pet10_Skill_1,,,
pet10_15,冷却时间减少{0}秒,148,pet10_15,pet10,True,15,CooltimeReduce,2,,,petSkill_cooldown_time_desc_key,,,
pet10_20,光线伤害增加{0}%,149,pet10_20,pet10,True,20,DamageValue,50,,,petSkill_pet10_DamageValue,,,
pet11_3,核弹伤害增加{0}%,150,pet11_3,pet11,True,3,DamageValue,10,,,petSkill_pet11_DamageValue,,,
pet11_5,当使用偶数骰子达成双倍骰子时,核弹数量2倍,151,pet11_5,pet11,True,5,Skill_1,1,,,petSkill_pet11_Skill_1,petSkill_pet11_Skill_1_feedbackKey,False,
pet11_10,核弹伤害增加{0}%,152,pet11_10,pet11,True,10,DamageValue,15,,,petSkill_pet11_DamageValue,,,
pet11_15,当使用奇数骰子达成双倍骰子时,发射造成勇士{0}%攻击力伤害的核弹,153,pet11_15,pet11,True,15,Skill_2,300,,,petSkill_pet11_Skill_2,petSkill_pet11_Skill_2_feedbackKey,False,
pet11_20,核弹伤害增加{0}%,154,pet11_20,pet11,True,20,DamageValue,25,,,petSkill_pet11_DamageValue,,,
pet12_2,保护量增加{0}%,155,pet12_2,pet12,True,2,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False,
pet12_3,敌人越多,保护量增加(最多{0}%),156,pet12_3,pet12,True,3,Skill_1,25,,,petSkill_pet12_Skill_1,,False,
pet12_4,使勇士生命值恢復所受伤害的{0}%,157,pet12_4,pet12,True,4,Skill_2,5,,,petSkill_pet12_Skill_2,,False,
pet12_5,受到的伤害量减少{0}%,158,pet12_5,pet12,True,5,Skill_3,20,,,petSkill_pet12_Skill_3,,False,
pet12_6,受到的伤害等比恢復量套用2倍,159,pet12_6,pet12,True,6,Skill_2,10,,,petSkill_pet12_Skill_2_up,,False,
pet12_7,保护量增加{0}%,160,pet12_7,pet12,True,7,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False,
pet12_8,保护量增加{0}%,161,pet12_8,pet12,True,8,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False,
pet12_9,保护量增加{0}%,162,pet12_9,pet12,True,9,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False,
pet12_10,勇士受到攻击时,以{0}%机率仅受到1伤害,163,pet12_10,pet12,True,10,OwnEffect,1,,,petSkill_pet12_OwnEffect,,False,petSkill_pet12_petSkill_pet12_OwnEffect_notificationKey
pet12_11,保护量增加{0}%,164,pet12_11,pet12,True,11,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False,
pet12_12,勇士復活{0}次,165,pet12_12,pet12,True,12,Skill_4,1,,,petSkill_pet12_Skill_4,,False,
pet12_13,保护量增加{0}%,166,pet12_13,pet12,True,13,ExtraValue,5,,,petSkill_pet12_ExtraValue,,False,
pet12_14,保护量增加{0}%,167,pet12_14,pet12,True,14,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,
pet12_15,保护量增加{0}%,168,pet12_15,pet12,True,15,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,
pet12_16,保护量增加{0}%,169,pet12_16,pet12,True,16,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,
pet12_17,保护量增加{0}%,170,pet12_17,pet12,True,17,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,petSkill_pet12_petSkill_pet12_OwnEffect_notificationKey
pet12_18,保护量增加{0}%,171,pet12_18,pet12,True,18,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,
pet12_19,保护量增加{0}%,172,pet12_19,pet12,True,19,ExtraValue,10,,,petSkill_pet12_ExtraValue,,False,
pet12_20,勇士受到攻击时,仅受到1伤害的机率增加1%,173,pet12_20,pet12,True,20,OwnEffect,2,,,petSkill_pet12_OwnEffect_up,,False,petSkill_pet12_petSkill_pet12_OwnEffect_notificationKey
pet13_3,所需遭受攻击次数减少{0}次,174,pet13_3,pet13,True,3,CooltimeReduce,1,,,petSkill_cooldown_hitCount_desc_key,,,
pet13_5,若生命值低于{0}%以下,冷却时间减少量200%,175,pet13_5,pet13,True,5,Skill_1,20,,,petSkill_pet13_Skill_1,petSkill_pet13_Skill_1_feedbackKey,False,
pet13_10,所需遭受攻击次数减少{0}次,176,pet13_10,pet13,True,10,CooltimeReduce,1,,,petSkill_cooldown_hitCount_desc_key,,,
pet13_15,发放的点数量增加{0}%,177,pet13_15,pet13,True,15,Skill_2,30,,,petSkill_pet13_Skill_2,petSkill_pet13_Skill_2_feedbackKey,True,
pet13_20,点数发放量增加{0},178,pet13_20,pet13,True,20,ExtraValue,2,,,petSkill_pet13_ExtraValue,,,
pet14_3,所需攻击次数减少{0}次,179,pet14_3,pet14,True,3,CooltimeReduce,1,,,petSkill_cooldown_attackCount_desc_key,,,
pet14_5,舞蹈时间期间,勇士攻击力增加{0}%,180,pet14_5,pet14,True,5,Skill_1,25,,,petSkill_pet14_Skill_1,petSkill_pet14_Skill_1_feedbackKey,False,
pet14_10,所需攻击次数减少{0}次,181,pet14_10,pet14,True,10,CooltimeReduce,1,,,petSkill_cooldown_attackCount_desc_key,,,
pet14_15,舞蹈时间期间,击杀敌人时,掉落额外道具,182,pet14_15,pet14,True,15,Skill_2,1,,,petSkill_pet14_Skill_2,petSkill_pet14_Skill_2_feedbackKey,False,
pet14_20,舞蹈时间增加{0}秒,183,pet14_20,pet14,True,20,ExtraValue,1,,,petSkill_pet14_ExtraValue,,,
pet15_3,共计所需骰点减少{0},184,pet15_3,pet15,True,3,CooltimeReduce,1,,,petSkill_cooldown_diceSum_desc_key,,,
pet15_5,处刑时,对所有敌人造成勇士{0}%攻击力的伤害,185,pet15_5,pet15,True,5,Skill_1,100,,,petSkill_pet15_Skill_1,petSkill_pet15_Skill_1_feedbackKey,False,
pet15_10,共计所需骰点减少{0},186,pet15_10,pet15,True,10,CooltimeReduce,1,,,petSkill_cooldown_diceSum_desc_key,,,
pet15_15,处刑时,使勇士攻击力永久增加{0}%,187,pet15_15,pet15,True,15,Skill_2,2,,,petSkill_pet15_Skill_2,petSkill_pet15_Skill_2_feedbackKey,False,petSkill_pet15_petSkill_pet15_Skill_2_notificationKey
pet15_20,处刑生命值条件增加{0}%,188,pet15_20,pet15,True,20,ExtraValue,10,,,petSkill_pet15_ExtraValue,,,
pet16_3,冷却时间减少{0}秒,189,pet16_3,pet16,True,3,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet16_5,羽毛数量增加至{0}~{1}个,190,pet16_5,pet16,True,5,Skill_1,3,,,petSkill_pet16_Skill_1,petSkill_pet16_Skill_1_feedbackKey,False,
pet16_10,冷却时间减少{0}秒,191,pet16_10,pet16,True,10,CooltimeReduce,0.5,,,petSkill_cooldown_time_desc_key,,,
pet16_15,羽毛造成的伤害增加+{0}%,192,pet16_15,pet16,True,15,Skill_2,100,,,petSkill_pet16_Skill_2,petSkill_pet16_Skill_2_feedbackKey,True,
pet16_20,羽毛<link='keyword_burn'><style=keyword>烧伤</style></link>+{0},193,pet16_20,pet16,True,20,ExtraValue,1,,,petSkill_pet16_ExtraValue,,,
pet17_2,每一楼层基本能力值增加量增加{0}%,194,pet17_2,pet17,True,2,ExtraValue,20,,,petSkill_pet17_ExtraValue,,,
pet17_3,每一楼层其中一个基本能力值随机增加最多{0}%,195,pet17_3,pet17,True,3,Skill_1,2,"25,20,15,15,10,10,5","1,1,1,2,2,2,2",petSkill_pet17_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet17_4,每一楼层基本能力值增加量增加{0}%,196,pet17_4,pet17,True,4,ExtraValue,20,,,petSkill_pet17_ExtraValue,,,
pet17_5,每一楼层随机增加的最大能力值提升至{0}%,197,pet17_5,pet17,True,5,Skill_1,3,"30,20,10,15,10,10,5","1,2,2,2,3,3,3",petSkill_pet17_Skill_1_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet17_6,每一楼层基本能力值增加量增加{0}%,198,pet17_6,pet17,True,6,ExtraValue,20,,,petSkill_pet17_ExtraValue,,,
pet17_7,每一楼层随机增加的最大能力值提升至{0}%,199,pet17_7,pet17,True,7,Skill_1,4,"30,20,10,15,10,10,5","1,2,3,3,4,4,4",petSkill_pet17_Skill_1_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet17_8,每一楼层随机增加的最大能力值提升至{0}%,200,pet17_8,pet17,True,8,Skill_1,7,"25,20,15,15,10,10,5","1,2,3,4,5,6,7",petSkill_pet17_Skill_1_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet17_9,每一楼层基本能力值增加机率提升,201,pet17_9,pet17,True,9,Skill_2,8,"5,20,18,17,15,15,10","1,2,3,4,5,6,7",petSkill_pet17_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet17_10,每一楼层基本能力值增加机率提升,202,pet17_10,pet17,True,10,Skill_2,9,"0,0,20,20,25,25,10","1,2,3,4,5,6,7",petSkill_pet17_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet17_11,每一楼层基本能力值增加量增加{0}%,203,pet17_11,pet17,True,11,ExtraValue,20,,,petSkill_pet17_ExtraValue,,,
pet17_12,每一楼层基本能力值增加量增加{0}%,204,pet17_12,pet17,True,12,ExtraValue,40,,,petSkill_pet17_ExtraValue,,,
pet18_2,王者之剑持续时间增加{0}秒,205,pet18_2,pet18,True,2,ExtraValue,0.1,,,petSkill_pet18_ExtraValue,,,
pet18_3,王者之剑持续时间增加{0}秒,206,pet18_3,pet18,True,3,ExtraValue,0.1,,,petSkill_pet18_ExtraValue,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_4,每次攻击依照机率增加1个长矛,207,pet18_4,pet18,True,4,Skill_1,20,"50,50","0,1",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_5,每次攻击依照机率增加1个长矛,208,pet18_5,pet18,True,5,Skill_1,2,"30,40,30","0,1,2",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_6,每次攻击使额外长矛机率增加,209,pet18_6,pet18,True,6,Skill_2,20,"50,50","1,2",petSkill_pet18_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_7,王者之剑持续时间增加{0}秒,210,pet18_7,pet18,True,7,ExtraValue,0.1,,,petSkill_pet18_ExtraValue,,,
pet18_8,每次攻击依照机率增加1个长矛,211,pet18_8,pet18,True,8,Skill_1,3,"25,50,25","1,2,3",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_9,每次攻击依照机率增加1个长矛,212,pet18_9,pet18,True,9,Skill_1,20,"15,40,25,20","1,2,3,4",petSkill_pet18_Skill_1,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_10,每次攻击使额外长矛机率增加,213,pet18_10,pet18,True,10,Skill_2,4,"50,50","3,4",petSkill_pet18_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_11,每次攻击使额外长矛机率增加,214,pet18_11,pet18,True,11,Skill_2,4,100,4,petSkill_pet18_Skill_2,,False,petSkill_pet17_petSkill_pet17_Skill_1_notificationKey
pet18_12,王者之剑持续时间增加{0}秒,215,pet18_12,pet18,True,12,ExtraValue,0.3,,,petSkill_pet18_ExtraValue,,,