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HEROLL/HEROLL_RULES_v0.2.8/04-局内装备/gear-value-formulas.csv
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1kindslot_or_statusformularoundingsource_tag
2mainIngame_WeaponATTACK_POWER; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)integer源码确认
3mainIngame_RingHEALTH; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)integer源码确认
4mainIngame_GauntletAIM; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)integer源码确认
5mainIngame_BootsDEFENSE; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)one_decimal源码确认
6affixalleffectiveLevel=GearLevel+plusLevel-1; min=baseMin+plusValue*effectiveLevel; max=baseMax+plusValue*effectiveLevelby_weaponstatus_isFloat源码确认
7boss_mid_dropboss_0first downward crossing HP<=50%; spawn 1 additional gear; idempotent per battlen/a验证版新增