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HEROLL/HEROLL_RULES_v0.2.8/04-局内装备/gear-value-formulas.csv
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kind,slot_or_status,formula,rounding,source_tag
main,Ingame_Weapon,"ATTACK_POWER; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",integer,源码确认
main,Ingame_Ring,"HEALTH; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",integer,源码确认
main,Ingame_Gauntlet,"AIM; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",integer,源码确认
main,Ingame_Boots,"DEFENSE; effectiveLevel=GearLevel-1+(rarity==Myth?1:0)",one_decimal,源码确认
affix,all,"effectiveLevel=GearLevel+plusLevel-1; min=baseMin+plusValue*effectiveLevel; max=baseMax+plusValue*effectiveLevel",by_weaponstatus_isFloat,源码确认
boss_mid_drop,boss_0,"first downward crossing HP<=50%; spawn 1 additional gear; idempotent per battle",n/a,验证版新增