14 KiB
14 KiB
| 1 | 原作中文名称 | 原作效果文本 | Id | StringId | skillDesc | feedbackDesKey | EEquipSkill |
|---|---|---|---|---|---|---|---|
| 2 | DoubleAttack | 双倍时,以攻击力{0}%攻击敌人 | 100 | DoubleAttack | relic_desc_DoubleAttack | DoubleAttack_feedBackKey | DoubleAttack |
| 3 | DoubleAttackEnforce | 双倍时,骰点等比额外攻击 | 101 | DoubleAttackEnforce | relic_desc_DoubleAttackEnforce | DoubleAttackEnforce_feedBackKey | DoubleAttackEnforce |
| 4 | DoubleFreeze | 双倍时,持续{0}秒冰冻敌人 | 102 | DoubleFreeze | relic_desc_DoubleFreeze | DoubleFreeze_feedBackKey | DoubleFreeze |
| 5 | DoubleFreezeEnforce | 冰冻时间增加{0}秒 | 103 | DoubleFreezeEnforce | relic_desc_DoubleFreezeEnforce | DoubleFreezeEnforce_feedBackKey | DoubleFreezeEnforce |
| 6 | FreezeSmite | 攻击冰冻敌人时,造成{0}%额外伤害 | 104 | FreezeSmite | relic_desc_FreezeSmite | FreezeSmite_feedBackKey | FreezeSmite |
| 7 | DoubleAspdUp | 双倍时,攻击速度增加{0}% | 105 | DoubleAspdUp | relic_desc_DoubleAspdUp | DoubleAspdUp_feedBackKey | DoubleAspdUp |
| 8 | DoubleShield | 双倍时,以{0}%机率获得防护罩 | 106 | DoubleShield | relic_desc_DoubleShield | DoubleShield_feedBackKey | DoubleShield |
| 9 | ShieldBomb | 当防护罩瓦解,以攻击力{0}%的伤害爆炸 | 107 | ShieldBomb | relic_desc_ShieldBomb | ShieldBomb_feedBackKey | ShieldBomb |
| 10 | DoubleExecute | 透过双倍到达敌人地板时,以{0}%机率处刑1个敌人 | 108 | DoubleExecute | relic_desc_DoubleExecute | DoubleExecute_feedBackKey | DoubleExecute |
| 11 | DoubleBonusStat | 双倍时,随机使1个基本能力值增加{0}% | 109 | DoubleBonusStat | relic_desc_DoubleBonusStat | DoubleBonusStat_feedBackKey | DoubleBonusStat |
| 12 | PetStartAttack | 战斗开始时,以{0}%机率使宠物立即攻击 | 200 | PetStartAttack | relic_desc_PetStartAttack | PetStartAttack_feedBackKey | PetStartAttack |
| 13 | PetCooldownReduce | 宠物冷却时间减少{0}% | 201 | PetCooldownReduce | relic_desc_PetCooldownReduce | PetCooldownReduce_feedBackKey | PetCooldownReduce |
| 14 | PetFastCooldown | 202 | PetFastCooldown | relic_desc_PetFastCooldown | PetFastCooldown_feedBackKey | PetFastCooldown | |
| 15 | PetAttackReady | 203 | PetAttackReady | relic_desc_PetAttackReady | PetAttackReady_feedBackKey | PetAttackReady | |
| 16 | PetTileCooldown | 204 | PetTileCooldown | relic_desc_PetTileCooldown | PetTileCooldown_feedBackKey | PetTileCooldown | |
| 17 | PointLoopInterest | 每一楼层获得{0}%点数利息(最多10) | 300 | PointLoopInterest | relic_desc_PointLoopInterest | PointLoopInterest_feedBackKey | PointLoopInterest |
| 18 | PointLoopInterestEnforce | 利息利率增加{0}% | 301 | PointLoopInterestEnforce | relic_desc_PointLoopInterestEnforce | PointLoopInterestEnforce_feedBackKey | PointLoopInterestEnforce |
| 19 | PointBigHousePlus | 建设城堡时,额外获得{0}点数 | 302 | PointBigHousePlus | relic_desc_PointBigHousePlus | PointBigHousePlus_feedBackKey | PointBigHousePlus |
| 20 | PointGearPlus | 分解装备时,以{0}%机率获得2倍点数 | 303 | PointGearPlus | relic_desc_PointGearPlus | PointGearPlus_feedBackKey | PointGearPlus |
| 21 | PointLoopPlus | 每一楼层获得{0}点数 | 304 | PointLoopPlus | relic_desc_PointLoopPlus | PointLoopPlus_feedBackKey | PointLoopPlus |
| 22 | PointBigHouse | 获得到达地板城堡数量相当的点数 | 305 | PointBigHouse | relic_desc_PointBigHouse | PointBigHouse_feedBackKey | PointBigHouse |
| 23 | PointTrashBonus | 分解垃圾道具时,获得1点数 | 306 | PointTrashBonus | relic_desc_PointTrashBonus | PointTrashBonus_feedBackKey | PointTrashBonus |
| 24 | HouseBonus | 建设{0}个建筑时,额外建设1个 | 307 | HouseBonus | relic_desc_HouseBonus | HouseBonus_feedBackKey | HouseBonus |
| 25 | TileGoodNotConsume | 以{0}%机率执行好活动后,不删除地板 | 400 | TileGoodNotConsume | relic_desc_TileGoodNotConsume | TileGoodNotConsume_feedBackKey | TileGoodNotConsume |
| 26 | TileBossEventBonus | 于首领活动地板战斗时,发放红利道具 | 401 | TileBossEventBonus | relic_desc_TileBossEventBonus | TileBossEventBonus_feedBackKey | TileBossEventBonus |
| 27 | TileExecute | 到达敌人地板时,以{0}%机率处刑1个敌人 | 402 | TileExecute | relic_desc_TileExecute | TileExecute_feedBackKey | TileExecute |
| 28 | LoopBossAttackDelay | 每一楼层首领攻击冷却时间增加1回合 | 500 | LoopBossAttackDelay | relic_desc_LoopBossAttackDelay | LoopBossAttackDelay_feedBackKey | LoopBossAttackDelay |
| 29 | LoopRandomExecute | 每一楼层以{0}%机率随机移除1个敌人 | 501 | LoopRandomExecute | relic_desc_LoopRandomExecute | LoopRandomExecute_feedBackKey | LoopRandomExecute |
| 30 | LoopGoodTile | 每一楼层以{0}%机率增加好活动地板 | 502 | LoopGoodTile | relic_desc_LoopGoodTile | LoopGoodTile_feedBackKey | LoopGoodTile |
| 31 | PotionNotConsume | 使用药水时,以{0}%机率不消耗药水 | 600 | PotionNotConsume | relic_desc_PotionNotConsume | PotionNotConsume_feedBackKey | PotionNotConsume |
| 32 | PotionLoopCharge | 每升上{0}楼层,补充1个药水 | 601 | PotionLoopCharge | relic_desc_PotionLoopCharge | PotionLoopCharge_feedBackKey | PotionLoopCharge |
| 33 | PotionUpgradeSale | 于商店进行药水强化{0}%折扣 | 602 | PotionUpgradeSale | relic_desc_PotionUpgradeSale | PotionUpgradeSale_feedBackKey | PotionUpgradeSale |
| 34 | PotionStartCountLevel | 起始药水持有量等级+{0} | 603 | PotionStartCountLevel | relic_desc_PotionStartCountLevel | PotionStartCountLevel_feedBackKey | PotionStartCountLevel |
| 35 | PotionStartHealLevel | 起始药水恢復量等级+{0} | 604 | PotionStartHealLevel | relic_desc_PotionStartHealLevel | PotionStartHealLevel_feedBackKey | PotionStartHealLevel |
| 36 | PotionUseThrow | 若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶 | 605 | PotionUseThrow | relic_desc_PotionUseThrow | PotionUseThrow_feedBackKey | PotionUseThrow |
| 37 | EnemyCountAtkUp | 当敌人越多,攻击力增加{0}% | 700 | EnemyCountAtkUp | relic_desc_EnemyCountAtkUp | EnemyCountAtkUp_feedBackKey | EnemyCountAtkUp |
| 38 | BossEventAtkUp | 于首领活动地板,攻击力增加{0}% | 701 | BossEventAtkUp | relic_desc_BossEventAtkUp | BossEventAtkUp_feedBackKey | BossEventAtkUp |
| 39 | LowerHpAspdUp | 生命值越低,攻击速度越快(最多{0}%) | 702 | LowerHpAspdUp | relic_desc_LowerHpAspdUp | LowerHpAspdUp_feedBackKey | LowerHpAspdUp |
| 40 | LowHpAspdUp | 当生命值低于{0}%以下,攻击速度+{1}% | 703 | LowHpAspdUp | relic_desc_LowHpAspdUp | LowHpAspdUp_feedBackKey | LowHpAspdUp |
| 41 | AttackCountAspdUp | 每次攻击命中时,攻击速度增加{0}%(最多{1}%) | 704 | AttackCountAspdUp | relic_desc_AttackCountAspdUp | AttackCountAspdUp_feedBackKey | AttackCountAspdUp |
| 42 | AttackBurn | 攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1} | 705 | AttackBurn | relic_desc_AttackBurn | AttackBurn_feedBackKey | AttackBurn |
| 43 | AttackBurnEnforce | 烧伤伤害+{0}% | 706 | AttackBurnEnforce | relic_desc_AttackBurnEnforce | AttackBurnEnforce_feedBackKey | AttackBurnEnforce |
| 44 | AttackStun | 攻击命中时,以{0}%机率使敌人持续{1}秒晕眩 | 707 | AttackStun | relic_desc_AttackStun | AttackStun_feedBackKey | AttackStun |
| 45 | StunMustCrit | 攻击晕眩敌人时,必定使出暴击 | 708 | StunMustCrit | relic_desc_StunMustCrit | StunMustCrit_feedBackKey | StunMustCrit |
| 46 | EvaDagger | 迴避时,以攻击力{0}%的伤害发射匕首 | 709 | EvaDagger | relic_desc_EvaDagger | EvaDagger_feedBackKey | EvaDagger |
| 47 | EvaDaggerEnforce | 匕首伤害+{0}% | 710 | EvaDaggerEnforce | relic_desc_EvaDaggerEnforce | EvaDaggerEnforce_feedBackKey | EvaDaggerEnforce |
| 48 | SkeletonShield | 战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵 | 711 | SkeletonShield | relic_desc_SkeletonShield | SkeletonShield_feedBackKey | SkeletonShield |
| 49 | SkeletonShieldEnforce | 骷髅盾牌兵生命值+{0}% | 712 | SkeletonShieldEnforce | relic_desc_SkeletonShieldEnforce | SkeletonShieldEnforce_feedBackKey | SkeletonShieldEnforce |
| 50 | AdditionalHpAddAtk | 使攻击力增加额外生命值的{0}% | 713 | AdditionalHpAddAtk | relic_desc_AdditionalHpAddAtk | AdditionalHpAddAtk_feedBackKey | AdditionalHpAddAtk |
| 51 | MaxHpaddHp | 使生命值增加目前生命值的{0}% | 714 | MaxHpaddHp | relic_desc_MaxHpaddHp | MaxHpaddHp_feedBackKey | MaxHpaddHp |
| 52 | CritDmgUp | 暴击伤害+{0}% | 715 | CritDmgUp | relic_desc_CritDmgUp | CritDmgUp_feedBackKey | CritDmgUp |
| 53 | CritDefReduce | 暴击命中时,敌人防禦力减少{0}%(最多{1}次) | 716 | CritDefReduce | relic_desc_CritDefReduce | CritDefReduce_feedBackKey | CritDefReduce |
| 54 | FirstAttackCritRateUp | 首次攻击时,暴击率+{0}% | 717 | FirstAttackCritRateUp | relic_desc_FirstAttackCritRateUp | FirstAttackCritRateUp_feedBackKey | FirstAttackCritRateUp |
| 55 | TripleAttackDmg | 对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害 | 718 | TripleAttackDmg | relic_desc_TripleAttackDmg | TripleAttackDmg_feedBackKey | TripleAttackDmg |
| 56 | BattleTimeAimUp | 使命中按照战斗时间等比增加(最多{0}%) | 719 | BattleTimeAimUp | relic_desc_BattleTimeAimUp | BattleTimeAimUp_feedBackKey | BattleTimeAimUp |
| 57 | EnemyCountAimUp | 敌人越多,命中越高(最多{0}%) | 720 | EnemyCountAimUp | relic_desc_EnemyCountAimUp | EnemyCountAimUp_feedBackKey | EnemyCountAimUp |
| 58 | CounterAllAttack | 反击时,以攻击力{0}%的伤害进行整体攻击 | 721 | CounterAllAttack | relic_desc_CounterAllAttack | CounterAllAttack_feedBackKey | CounterAllAttack |
| 59 | CounterGetGear | 反击时,以{0}%机率获得{1}个装备 | 722 | CounterGetGear | relic_desc_CounterGetGear | CounterGetGear_feedBackKey | CounterGetGear |
| 60 | BattleHitDefUp | 战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%) | 723 | BattleHitDefUp | relic_desc_BattleHitDefUp | BattleHitDefUp_feedBackKey | BattleHitDefUp |
| 61 | TripleAttackDmgEnforce | 标记爆炸伤害+{0}% | 725 | TripleAttackDmgEnforce | relic_desc_TripleAttackDmgEnforce | TripleAttackDmgEnforce_feedBackKey | TripleAttackDmgEnforce |
| 62 | LowerHpDefUp | 生命值越低,防禦力越高(最多{0}%) | 724 | LowerHpDefUp | relic_desc_LowerHpDefUp | LowerHpDefUp_feedBackKey | LowerHpDefUp |
| 63 | SpikeCounter | 对敌人反射所受到的{0}%伤害 | 726 | SpikeCounter | relic_desc_SpikeCounter | SpikeCounter_feedBackKey | SpikeCounter |
| 64 | SpikeCounterBurn | 反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1 | 727 | SpikeCounterBurn | relic_desc_SpikeCounterBurn | SpikeCounterBurn_feedBackKey | SpikeCounterBurn |
| 65 | KillAttackUp | 每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%) | 728 | KillAttackUp | relic_desc_KillAttackUp | KillAttackUp_feedBackKey | KillAttackUp |
| 66 | KillAttackUpEnforce | 攻击力增加上限量+{0}% | 729 | KillAttackUpEnforce | relic_desc_KillAttackUpEnforce | KillAttackUpEnforce_feedBackKey | KillAttackUpEnforce |
| 67 | AdditionalHpAddAtkLimit | 提升额外生命值{0}%相当的攻击力(最多{1}) | 730 | AdditionalHpAddAtkLimit | relic_desc_AdditionalHpAddAtkLimit | AdditionalHpAddAtkLimit_feedBackKey | AdditionalHpAddAtkLimit |
| 68 | AdditionalCritDmgFromTrueDmg | 每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%) | 731 | AdditionalCritDmgFromTrueDmg | relic_desc_AdditionalCritDmgFromTrueDmg | AdditionalCritDmgFromTrueDmg_feedBackKey | AdditionalCritDmgFromTrueDmg |
| 69 | AdditionalAtkFromTrueDmg | 每1点【固定伤害】,使攻击力增加{0}%(最多{1}%) | 732 | AdditionalAtkFromTrueDmg | relic_desc_AdditionalAtkFromTrueDmg | AdditionalAtkFromTrueDmg_feedBackKey | AdditionalAtkFromTrueDmg |
| 70 | Stat_ATTACK_POWER | 攻击力增加{0}% | 3000 | Stat_ATTACK_POWER | relic_desc_Stat_ATTACK_POWER | Stat_ATTACK_POWER_feedBackKey | Stat_ATTACK_POWER |
| 71 | Stat_HEALTH | 生命值上限增加{0}% | 3001 | Stat_HEALTH | relic_desc_Stat_HEALTH | Stat_HEALTH_feedBackKey | Stat_HEALTH |
| 72 | Stat_AIM | 命中增加{0}% | 3002 | Stat_AIM | relic_desc_Stat_AIM | Stat_AIM_feedBackKey | Stat_AIM |
| 73 | Stat_DEFENSE | 防禦力增加{0}% | 3003 | Stat_DEFENSE | relic_desc_Stat_DEFENSE | Stat_DEFENSE_feedBackKey | Stat_DEFENSE |
| 74 | Stat_EVASION | 迴避增加{0}% | 3004 | Stat_EVASION | relic_desc_Stat_EVASION | Stat_EVASION_feedBackKey | Stat_EVASION |
| 75 | Stat_REGEN_PER_SECOND | 每秒恢復增加{0}% | 3005 | Stat_REGEN_PER_SECOND | relic_desc_Stat_REGEN_PER_SECOND | Stat_REGEN_PER_SECOND_feedBackKey | Stat_REGEN_PER_SECOND |
| 76 | Stat_TOTAL_DAMAGE | 整体攻击增加{0}% | 3006 | Stat_TOTAL_DAMAGE | relic_desc_Stat_TOTAL_DAMAGE | Stat_TOTAL_DAMAGE_feedBackKey | Stat_TOTAL_DAMAGE |
| 77 | Stat_TRUE_DAMAGE | 固定伤害增加{0}% | 3007 | Stat_TRUE_DAMAGE | relic_desc_Stat_TRUE_DAMAGE | Stat_TRUE_DAMAGE_feedBackKey | Stat_TRUE_DAMAGE |
| 78 | Stat_KILL_HEAL | 击杀后恢復增加{0}% | 3008 | Stat_KILL_HEAL | relic_desc_Stat_KILL_HEAL | Stat_KILL_HEAL_feedBackKey | Stat_KILL_HEAL |
| 79 | Stat_COUNTER_ATTACK | 反击增加{0}% | 3009 | Stat_COUNTER_ATTACK | relic_desc_Stat_COUNTER_ATTACK | Stat_COUNTER_ATTACK_feedBackKey | Stat_COUNTER_ATTACK |
| 80 | Stat_ATTACK_SPEED | 攻击速度增加{0}% | 3010 | Stat_ATTACK_SPEED | relic_desc_Stat_ATTACK_SPEED | Stat_ATTACK_SPEED_feedBackKey | Stat_ATTACK_SPEED |
| 81 | Stat_CRITICAL_RATE | 暴击率增加{0}% | 3011 | Stat_CRITICAL_RATE | relic_desc_Stat_CRITICAL_RATE | Stat_CRITICAL_RATE_feedBackKey | Stat_CRITICAL_RATE |
| 82 | Stat_LIFE_STEAL | 吸血增加{0}% | 3012 | Stat_LIFE_STEAL | relic_desc_Stat_LIFE_STEAL | Stat_LIFE_STEAL_feedBackKey | Stat_LIFE_STEAL |
| 83 | Stat_Plus_ATTACK_POWER | 基本攻击力增加{0} | 4000 | Stat_Plus_ATTACK_POWER | relic_desc_Stat_Plus_ATTACK_POWER | Stat_Plus_ATTACK_POWER_feedBackKey | Stat_Plus_ATTACK_POWER |
| 84 | Stat_Plus_HEALTH | 基本生命值上限增加{0} | 4001 | Stat_Plus_HEALTH | relic_desc_Stat_Plus_HEALTH | Stat_Plus_HEALTH_feedBackKey | Stat_Plus_HEALTH |
| 85 | Stat_Plus_AIM | 基本命中增加{0} | 4002 | Stat_Plus_AIM | relic_desc_Stat_Plus_AIM | Stat_Plus_AIM_feedBackKey | Stat_Plus_AIM |
| 86 | Stat_Plus_DEFENSE | 基本防禦力增加{0} | 4003 | Stat_Plus_DEFENSE | relic_desc_Stat_Plus_DEFENSE | Stat_Plus_DEFENSE_feedBackKey | Stat_Plus_DEFENSE |
| 87 | Stat_Plus_EVASION | 基本迴避增加{0} | 4004 | Stat_Plus_EVASION | relic_desc_Stat_Plus_EVASION | Stat_Plus_EVASION_feedBackKey | Stat_Plus_EVASION |
| 88 | Stat_Plus_REGEN_PER_SECOND | 基本每秒恢復增加{0} | 4005 | Stat_Plus_REGEN_PER_SECOND | relic_desc_Stat_Plus_REGEN_PER_SECOND | Stat_Plus_REGEN_PER_SECOND_feedBackKey | Stat_Plus_REGEN_PER_SECOND |
| 89 | Stat_Plus_TOTAL_DAMAGE | 基本整体攻击增加{0} | 4006 | Stat_Plus_TOTAL_DAMAGE | relic_desc_Stat_Plus_TOTAL_DAMAGE | Stat_Plus_TOTAL_DAMAGE_feedBackKey | Stat_Plus_TOTAL_DAMAGE |
| 90 | Stat_Plus_TRUE_DAMAGE | 基本固定伤害增加{0} | 4007 | Stat_Plus_TRUE_DAMAGE | relic_desc_Stat_Plus_TRUE_DAMAGE | Stat_Plus_TRUE_DAMAGE_feedBackKey | Stat_Plus_TRUE_DAMAGE |
| 91 | Stat_Plus_KILL_HEAL | 基本击杀后恢復增加{0} | 4008 | Stat_Plus_KILL_HEAL | relic_desc_Stat_Plus_KILL_HEAL | Stat_Plus_KILL_HEAL_feedBackKey | Stat_Plus_KILL_HEAL |
| 92 | Stat_Plus_COUNTER_ATTACK | 基本反击增加{0}% | 4009 | Stat_Plus_COUNTER_ATTACK | relic_desc_Stat_Plus_COUNTER_ATTACK | Stat_Plus_COUNTER_ATTACK_feedBackKey | Stat_Plus_COUNTER_ATTACK |
| 93 | Stat_Plus_ATTACK_SPEED | 基本攻击速度增加{0}% | 4010 | Stat_Plus_ATTACK_SPEED | relic_desc_Stat_Plus_ATTACK_SPEED | Stat_Plus_ATTACK_SPEED_feedBackKey | Stat_Plus_ATTACK_SPEED |
| 94 | Stat_Plus_CRITICAL_RATE | 基本暴击率增加{0}% | 4011 | Stat_Plus_CRITICAL_RATE | relic_desc_Stat_Plus_CRITICAL_RATE | Stat_Plus_CRITICAL_RATE_feedBackKey | Stat_Plus_CRITICAL_RATE |
| 95 | Stat_Plus_LIFE_STEAL | 基本吸血增加{0}% | 4012 | Stat_Plus_LIFE_STEAL | relic_desc_Stat_Plus_LIFE_STEAL | Stat_Plus_LIFE_STEAL_feedBackKey | Stat_Plus_LIFE_STEAL |