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原作中文名称,原作效果文本,Id,StringId,skillDesc,feedbackDesKey,EEquipSkill
DoubleAttack,双倍时,以攻击力{0}%攻击敌人,100,DoubleAttack,relic_desc_DoubleAttack,DoubleAttack_feedBackKey,DoubleAttack
DoubleAttackEnforce,双倍时,骰点等比额外攻击,101,DoubleAttackEnforce,relic_desc_DoubleAttackEnforce,DoubleAttackEnforce_feedBackKey,DoubleAttackEnforce
DoubleFreeze,双倍时,持续{0}秒冰冻敌人,102,DoubleFreeze,relic_desc_DoubleFreeze,DoubleFreeze_feedBackKey,DoubleFreeze
DoubleFreezeEnforce,冰冻时间增加{0}秒,103,DoubleFreezeEnforce,relic_desc_DoubleFreezeEnforce,DoubleFreezeEnforce_feedBackKey,DoubleFreezeEnforce
FreezeSmite,攻击冰冻敌人时,造成{0}%额外伤害,104,FreezeSmite,relic_desc_FreezeSmite,FreezeSmite_feedBackKey,FreezeSmite
DoubleAspdUp,双倍时,攻击速度增加{0}%,105,DoubleAspdUp,relic_desc_DoubleAspdUp,DoubleAspdUp_feedBackKey,DoubleAspdUp
DoubleShield,双倍时,以{0}%机率获得防护罩,106,DoubleShield,relic_desc_DoubleShield,DoubleShield_feedBackKey,DoubleShield
ShieldBomb,当防护罩瓦解,以攻击力{0}%的伤害爆炸,107,ShieldBomb,relic_desc_ShieldBomb,ShieldBomb_feedBackKey,ShieldBomb
DoubleExecute,透过双倍到达敌人地板时,以{0}%机率处刑1个敌人,108,DoubleExecute,relic_desc_DoubleExecute,DoubleExecute_feedBackKey,DoubleExecute
DoubleBonusStat,双倍时,随机使1个基本能力值增加{0}%,109,DoubleBonusStat,relic_desc_DoubleBonusStat,DoubleBonusStat_feedBackKey,DoubleBonusStat
PetStartAttack,战斗开始时,以{0}%机率使宠物立即攻击,200,PetStartAttack,relic_desc_PetStartAttack,PetStartAttack_feedBackKey,PetStartAttack
PetCooldownReduce,宠物冷却时间减少{0}%,201,PetCooldownReduce,relic_desc_PetCooldownReduce,PetCooldownReduce_feedBackKey,PetCooldownReduce
PetFastCooldown,,202,PetFastCooldown,relic_desc_PetFastCooldown,PetFastCooldown_feedBackKey,PetFastCooldown
PetAttackReady,,203,PetAttackReady,relic_desc_PetAttackReady,PetAttackReady_feedBackKey,PetAttackReady
PetTileCooldown,,204,PetTileCooldown,relic_desc_PetTileCooldown,PetTileCooldown_feedBackKey,PetTileCooldown
PointLoopInterest,每一楼层获得{0}%点数利息(最多10),300,PointLoopInterest,relic_desc_PointLoopInterest,PointLoopInterest_feedBackKey,PointLoopInterest
PointLoopInterestEnforce,利息利率增加{0}%,301,PointLoopInterestEnforce,relic_desc_PointLoopInterestEnforce,PointLoopInterestEnforce_feedBackKey,PointLoopInterestEnforce
PointBigHousePlus,建设城堡时,额外获得{0}点数,302,PointBigHousePlus,relic_desc_PointBigHousePlus,PointBigHousePlus_feedBackKey,PointBigHousePlus
PointGearPlus,分解装备时,以{0}%机率获得2倍点数,303,PointGearPlus,relic_desc_PointGearPlus,PointGearPlus_feedBackKey,PointGearPlus
PointLoopPlus,每一楼层获得{0}点数,304,PointLoopPlus,relic_desc_PointLoopPlus,PointLoopPlus_feedBackKey,PointLoopPlus
PointBigHouse,获得到达地板城堡数量相当的点数,305,PointBigHouse,relic_desc_PointBigHouse,PointBigHouse_feedBackKey,PointBigHouse
PointTrashBonus,分解垃圾道具时,获得1点数,306,PointTrashBonus,relic_desc_PointTrashBonus,PointTrashBonus_feedBackKey,PointTrashBonus
HouseBonus,建设{0}个建筑时,额外建设1个,307,HouseBonus,relic_desc_HouseBonus,HouseBonus_feedBackKey,HouseBonus
TileGoodNotConsume,以{0}%机率执行好活动后,不删除地板,400,TileGoodNotConsume,relic_desc_TileGoodNotConsume,TileGoodNotConsume_feedBackKey,TileGoodNotConsume
TileBossEventBonus,于首领活动地板战斗时,发放红利道具,401,TileBossEventBonus,relic_desc_TileBossEventBonus,TileBossEventBonus_feedBackKey,TileBossEventBonus
TileExecute,到达敌人地板时,以{0}%机率处刑1个敌人,402,TileExecute,relic_desc_TileExecute,TileExecute_feedBackKey,TileExecute
LoopBossAttackDelay,每一楼层首领攻击冷却时间增加1回合,500,LoopBossAttackDelay,relic_desc_LoopBossAttackDelay,LoopBossAttackDelay_feedBackKey,LoopBossAttackDelay
LoopRandomExecute,每一楼层以{0}%机率随机移除1个敌人,501,LoopRandomExecute,relic_desc_LoopRandomExecute,LoopRandomExecute_feedBackKey,LoopRandomExecute
LoopGoodTile,每一楼层以{0}%机率增加好活动地板,502,LoopGoodTile,relic_desc_LoopGoodTile,LoopGoodTile_feedBackKey,LoopGoodTile
PotionNotConsume,使用药水时,以{0}%机率不消耗药水,600,PotionNotConsume,relic_desc_PotionNotConsume,PotionNotConsume_feedBackKey,PotionNotConsume
PotionLoopCharge,每升上{0}楼层,补充1个药水,601,PotionLoopCharge,relic_desc_PotionLoopCharge,PotionLoopCharge_feedBackKey,PotionLoopCharge
PotionUpgradeSale,于商店进行药水强化{0}%折扣,602,PotionUpgradeSale,relic_desc_PotionUpgradeSale,PotionUpgradeSale_feedBackKey,PotionUpgradeSale
PotionStartCountLevel,起始药水持有量等级+{0},603,PotionStartCountLevel,relic_desc_PotionStartCountLevel,PotionStartCountLevel_feedBackKey,PotionStartCountLevel
PotionStartHealLevel,起始药水恢復量等级+{0},604,PotionStartHealLevel,relic_desc_PotionStartHealLevel,PotionStartHealLevel_feedBackKey,PotionStartHealLevel
PotionUseThrow,若于战斗中使用药水,对敌人丢掷造成攻击力{0}%伤害的空瓶,605,PotionUseThrow,relic_desc_PotionUseThrow,PotionUseThrow_feedBackKey,PotionUseThrow
EnemyCountAtkUp,当敌人越多,攻击力增加{0}%,700,EnemyCountAtkUp,relic_desc_EnemyCountAtkUp,EnemyCountAtkUp_feedBackKey,EnemyCountAtkUp
BossEventAtkUp,于首领活动地板,攻击力增加{0}%,701,BossEventAtkUp,relic_desc_BossEventAtkUp,BossEventAtkUp_feedBackKey,BossEventAtkUp
LowerHpAspdUp,生命值越低,攻击速度越快(最多{0}%),702,LowerHpAspdUp,relic_desc_LowerHpAspdUp,LowerHpAspdUp_feedBackKey,LowerHpAspdUp
LowHpAspdUp,当生命值低于{0}%以下,攻击速度+{1}%,703,LowHpAspdUp,relic_desc_LowHpAspdUp,LowHpAspdUp_feedBackKey,LowHpAspdUp
AttackCountAspdUp,每次攻击命中时,攻击速度增加{0}%(最多{1}%),704,AttackCountAspdUp,relic_desc_AttackCountAspdUp,AttackCountAspdUp_feedBackKey,AttackCountAspdUp
AttackBurn,攻击命中时,以{0}%机率使敌人<link='keyword_burn'><style=keyword>烧伤</style></link>+{1},705,AttackBurn,relic_desc_AttackBurn,AttackBurn_feedBackKey,AttackBurn
AttackBurnEnforce,烧伤伤害+{0}%,706,AttackBurnEnforce,relic_desc_AttackBurnEnforce,AttackBurnEnforce_feedBackKey,AttackBurnEnforce
AttackStun,攻击命中时,以{0}%机率使敌人持续{1}秒晕眩,707,AttackStun,relic_desc_AttackStun,AttackStun_feedBackKey,AttackStun
StunMustCrit,攻击晕眩敌人时,必定使出暴击,708,StunMustCrit,relic_desc_StunMustCrit,StunMustCrit_feedBackKey,StunMustCrit
EvaDagger,迴避时,以攻击力{0}%的伤害发射匕首,709,EvaDagger,relic_desc_EvaDagger,EvaDagger_feedBackKey,EvaDagger
EvaDaggerEnforce,匕首伤害+{0}%,710,EvaDaggerEnforce,relic_desc_EvaDaggerEnforce,EvaDaggerEnforce_feedBackKey,EvaDaggerEnforce
SkeletonShield,战斗开始时,以{0}%机率召唤持有生命值上限{1}%生命值的骷髅盾牌兵,711,SkeletonShield,relic_desc_SkeletonShield,SkeletonShield_feedBackKey,SkeletonShield
SkeletonShieldEnforce,骷髅盾牌兵生命值+{0}%,712,SkeletonShieldEnforce,relic_desc_SkeletonShieldEnforce,SkeletonShieldEnforce_feedBackKey,SkeletonShieldEnforce
AdditionalHpAddAtk,使攻击力增加额外生命值的{0}%,713,AdditionalHpAddAtk,relic_desc_AdditionalHpAddAtk,AdditionalHpAddAtk_feedBackKey,AdditionalHpAddAtk
MaxHpaddHp,使生命值增加目前生命值的{0}%,714,MaxHpaddHp,relic_desc_MaxHpaddHp,MaxHpaddHp_feedBackKey,MaxHpaddHp
CritDmgUp,暴击伤害+{0}%,715,CritDmgUp,relic_desc_CritDmgUp,CritDmgUp_feedBackKey,CritDmgUp
CritDefReduce,暴击命中时,敌人防禦力减少{0}%(最多{1}次),716,CritDefReduce,relic_desc_CritDefReduce,CritDefReduce_feedBackKey,CritDefReduce
FirstAttackCritRateUp,首次攻击时,暴击率+{0}%,717,FirstAttackCritRateUp,relic_desc_FirstAttackCritRateUp,FirstAttackCritRateUp_feedBackKey,FirstAttackCritRateUp
TripleAttackDmg,对相同敌人连续3次攻击命中时,标记爆炸,造成敌人目前生命值{0}%的额外伤害,718,TripleAttackDmg,relic_desc_TripleAttackDmg,TripleAttackDmg_feedBackKey,TripleAttackDmg
BattleTimeAimUp,使命中按照战斗时间等比增加(最多{0}%),719,BattleTimeAimUp,relic_desc_BattleTimeAimUp,BattleTimeAimUp_feedBackKey,BattleTimeAimUp
EnemyCountAimUp,敌人越多,命中越高(最多{0}%),720,EnemyCountAimUp,relic_desc_EnemyCountAimUp,EnemyCountAimUp_feedBackKey,EnemyCountAimUp
CounterAllAttack,反击时,以攻击力{0}%的伤害进行整体攻击,721,CounterAllAttack,relic_desc_CounterAllAttack,CounterAllAttack_feedBackKey,CounterAllAttack
CounterGetGear,反击时,以{0}%机率获得{1}个装备,722,CounterGetGear,relic_desc_CounterGetGear,CounterGetGear_feedBackKey,CounterGetGear
BattleHitDefUp,战斗中,每当受到攻击时,防禦力增加{0}%(最多{1}%),723,BattleHitDefUp,relic_desc_BattleHitDefUp,BattleHitDefUp_feedBackKey,BattleHitDefUp
TripleAttackDmgEnforce,标记爆炸伤害+{0}%,725,TripleAttackDmgEnforce,relic_desc_TripleAttackDmgEnforce,TripleAttackDmgEnforce_feedBackKey,TripleAttackDmgEnforce
LowerHpDefUp,生命值越低,防禦力越高(最多{0}%),724,LowerHpDefUp,relic_desc_LowerHpDefUp,LowerHpDefUp_feedBackKey,LowerHpDefUp
SpikeCounter,对敌人反射所受到的{0}%伤害,726,SpikeCounter,relic_desc_SpikeCounter,SpikeCounter_feedBackKey,SpikeCounter
SpikeCounterBurn,反射伤害时,以{0}%机率使<link='keyword_burn'><style=keyword>烧伤</style></link>+1,727,SpikeCounterBurn,relic_desc_SpikeCounterBurn,SpikeCounterBurn_feedBackKey,SpikeCounterBurn
KillAttackUp,每次击杀敌人时,武器基本攻击力增加+{0}%(最多{1}%),728,KillAttackUp,relic_desc_KillAttackUp,KillAttackUp_feedBackKey,KillAttackUp
KillAttackUpEnforce,攻击力增加上限量+{0}%,729,KillAttackUpEnforce,relic_desc_KillAttackUpEnforce,KillAttackUpEnforce_feedBackKey,KillAttackUpEnforce
AdditionalHpAddAtkLimit,提升额外生命值{0}%相当的攻击力(最多{1}),730,AdditionalHpAddAtkLimit,relic_desc_AdditionalHpAddAtkLimit,AdditionalHpAddAtkLimit_feedBackKey,AdditionalHpAddAtkLimit
AdditionalCritDmgFromTrueDmg,每1点【固定伤害】,使暴击伤害增加{0}%(最多{1}%),731,AdditionalCritDmgFromTrueDmg,relic_desc_AdditionalCritDmgFromTrueDmg,AdditionalCritDmgFromTrueDmg_feedBackKey,AdditionalCritDmgFromTrueDmg
AdditionalAtkFromTrueDmg,每1点【固定伤害】,使攻击力增加{0}%(最多{1}%),732,AdditionalAtkFromTrueDmg,relic_desc_AdditionalAtkFromTrueDmg,AdditionalAtkFromTrueDmg_feedBackKey,AdditionalAtkFromTrueDmg
Stat_ATTACK_POWER,攻击力增加{0}%,3000,Stat_ATTACK_POWER,relic_desc_Stat_ATTACK_POWER,Stat_ATTACK_POWER_feedBackKey,Stat_ATTACK_POWER
Stat_HEALTH,生命值上限增加{0}%,3001,Stat_HEALTH,relic_desc_Stat_HEALTH,Stat_HEALTH_feedBackKey,Stat_HEALTH
Stat_AIM,命中增加{0}%,3002,Stat_AIM,relic_desc_Stat_AIM,Stat_AIM_feedBackKey,Stat_AIM
Stat_DEFENSE,防禦力增加{0}%,3003,Stat_DEFENSE,relic_desc_Stat_DEFENSE,Stat_DEFENSE_feedBackKey,Stat_DEFENSE
Stat_EVASION,迴避增加{0}%,3004,Stat_EVASION,relic_desc_Stat_EVASION,Stat_EVASION_feedBackKey,Stat_EVASION
Stat_REGEN_PER_SECOND,每秒恢復增加{0}%,3005,Stat_REGEN_PER_SECOND,relic_desc_Stat_REGEN_PER_SECOND,Stat_REGEN_PER_SECOND_feedBackKey,Stat_REGEN_PER_SECOND
Stat_TOTAL_DAMAGE,整体攻击增加{0}%,3006,Stat_TOTAL_DAMAGE,relic_desc_Stat_TOTAL_DAMAGE,Stat_TOTAL_DAMAGE_feedBackKey,Stat_TOTAL_DAMAGE
Stat_TRUE_DAMAGE,固定伤害增加{0}%,3007,Stat_TRUE_DAMAGE,relic_desc_Stat_TRUE_DAMAGE,Stat_TRUE_DAMAGE_feedBackKey,Stat_TRUE_DAMAGE
Stat_KILL_HEAL,击杀后恢復增加{0}%,3008,Stat_KILL_HEAL,relic_desc_Stat_KILL_HEAL,Stat_KILL_HEAL_feedBackKey,Stat_KILL_HEAL
Stat_COUNTER_ATTACK,反击增加{0}%,3009,Stat_COUNTER_ATTACK,relic_desc_Stat_COUNTER_ATTACK,Stat_COUNTER_ATTACK_feedBackKey,Stat_COUNTER_ATTACK
Stat_ATTACK_SPEED,攻击速度增加{0}%,3010,Stat_ATTACK_SPEED,relic_desc_Stat_ATTACK_SPEED,Stat_ATTACK_SPEED_feedBackKey,Stat_ATTACK_SPEED
Stat_CRITICAL_RATE,暴击率增加{0}%,3011,Stat_CRITICAL_RATE,relic_desc_Stat_CRITICAL_RATE,Stat_CRITICAL_RATE_feedBackKey,Stat_CRITICAL_RATE
Stat_LIFE_STEAL,吸血增加{0}%,3012,Stat_LIFE_STEAL,relic_desc_Stat_LIFE_STEAL,Stat_LIFE_STEAL_feedBackKey,Stat_LIFE_STEAL
Stat_Plus_ATTACK_POWER,基本攻击力增加{0},4000,Stat_Plus_ATTACK_POWER,relic_desc_Stat_Plus_ATTACK_POWER,Stat_Plus_ATTACK_POWER_feedBackKey,Stat_Plus_ATTACK_POWER
Stat_Plus_HEALTH,基本生命值上限增加{0},4001,Stat_Plus_HEALTH,relic_desc_Stat_Plus_HEALTH,Stat_Plus_HEALTH_feedBackKey,Stat_Plus_HEALTH
Stat_Plus_AIM,基本命中增加{0},4002,Stat_Plus_AIM,relic_desc_Stat_Plus_AIM,Stat_Plus_AIM_feedBackKey,Stat_Plus_AIM
Stat_Plus_DEFENSE,基本防禦力增加{0},4003,Stat_Plus_DEFENSE,relic_desc_Stat_Plus_DEFENSE,Stat_Plus_DEFENSE_feedBackKey,Stat_Plus_DEFENSE
Stat_Plus_EVASION,基本迴避增加{0},4004,Stat_Plus_EVASION,relic_desc_Stat_Plus_EVASION,Stat_Plus_EVASION_feedBackKey,Stat_Plus_EVASION
Stat_Plus_REGEN_PER_SECOND,基本每秒恢復增加{0},4005,Stat_Plus_REGEN_PER_SECOND,relic_desc_Stat_Plus_REGEN_PER_SECOND,Stat_Plus_REGEN_PER_SECOND_feedBackKey,Stat_Plus_REGEN_PER_SECOND
Stat_Plus_TOTAL_DAMAGE,基本整体攻击增加{0},4006,Stat_Plus_TOTAL_DAMAGE,relic_desc_Stat_Plus_TOTAL_DAMAGE,Stat_Plus_TOTAL_DAMAGE_feedBackKey,Stat_Plus_TOTAL_DAMAGE
Stat_Plus_TRUE_DAMAGE,基本固定伤害增加{0},4007,Stat_Plus_TRUE_DAMAGE,relic_desc_Stat_Plus_TRUE_DAMAGE,Stat_Plus_TRUE_DAMAGE_feedBackKey,Stat_Plus_TRUE_DAMAGE
Stat_Plus_KILL_HEAL,基本击杀后恢復增加{0},4008,Stat_Plus_KILL_HEAL,relic_desc_Stat_Plus_KILL_HEAL,Stat_Plus_KILL_HEAL_feedBackKey,Stat_Plus_KILL_HEAL
Stat_Plus_COUNTER_ATTACK,基本反击增加{0}%,4009,Stat_Plus_COUNTER_ATTACK,relic_desc_Stat_Plus_COUNTER_ATTACK,Stat_Plus_COUNTER_ATTACK_feedBackKey,Stat_Plus_COUNTER_ATTACK
Stat_Plus_ATTACK_SPEED,基本攻击速度增加{0}%,4010,Stat_Plus_ATTACK_SPEED,relic_desc_Stat_Plus_ATTACK_SPEED,Stat_Plus_ATTACK_SPEED_feedBackKey,Stat_Plus_ATTACK_SPEED
Stat_Plus_CRITICAL_RATE,基本暴击率增加{0}%,4011,Stat_Plus_CRITICAL_RATE,relic_desc_Stat_Plus_CRITICAL_RATE,Stat_Plus_CRITICAL_RATE_feedBackKey,Stat_Plus_CRITICAL_RATE
Stat_Plus_LIFE_STEAL,基本吸血增加{0}%,4012,Stat_Plus_LIFE_STEAL,relic_desc_Stat_Plus_LIFE_STEAL,Stat_Plus_LIFE_STEAL_feedBackKey,Stat_Plus_LIFE_STEAL