4.8 KiB
4.8 KiB
| 1 | blessing_id | source_id | string_id | enabled | grade_rule | prob_weight | stackable | linear_value | values | after_plus_value | time_value | max_count | stat_value | need_ids | icon | effect_contract | source_tag |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | AUG-100 | 100 | AttackShield | true | SCALABLE | 10 | false | 6 | 6 | -1 | 1 | a_0 | on each successful basic attack grant shield 6 | SOURCE_CONFIRMED | |||
| 3 | AUG-102 | 102 | CritHeal | true | SCALABLE | 10 | true | 15 | 15|20|25|30 | 1 | -1 | 999 | a_2 | on critical hit heal selected value percent of dealt damage | VALIDATION_ADDED | ||
| 4 | AUG-103 | 103 | CritDamageUp | true | SCALABLE | 10 | true | 30 | 30|35|40 | 2 | -1 | 999 | a_3 | add selected value percentage points to critical damage multiplier | VALIDATION_ADDED | ||
| 5 | AUG-106 | 106 | Revive | true | SCALABLE | 10 | false | 4 | 4 | -1 | 100 | a_6 | on lethal damage revive once and restore 4 percent max health | VALIDATION_ADDED | |||
| 6 | AUG-108 | 108 | FirstAttackDMGUp | true | SCALABLE | 10 | true | 70 | 70|80|90 | 1 | -1 | 999 | a_8 | first player hit in battle deals selected percent bonus damage | VALIDATION_ADDED | ||
| 7 | AUG-109 | 109 | DMGUpAfterSecond | true | SCALABLE | 10 | true | 30 | 30 | 2 | 3 | 999 | a_9 | after 2 seconds add 30 percent total damage for 3 seconds | VALIDATION_ADDED | ||
| 8 | AUG-110 | 110 | ASPUpAfterSecond | true | SCALABLE | 10 | true | 30 | 30 | 2 | 3 | 999 | a_10 | after 2 seconds add 30 percent attack speed for 3 seconds | VALIDATION_ADDED | ||
| 9 | AUG-111 | 111 | DoubleHeal | true | SCALABLE | 10 | true | 8 | 8 | 2 | -1 | 999 | a_11 | healing events have 8 percent chance to resolve twice | VALIDATION_ADDED | ||
| 10 | AUG-112 | 112 | LowHPASPUp | true | SCALABLE | 10 | true | 3 | 3 | 1 | -1 | 999 | a_12 | while hp at or below 30 percent gain 30 percent attack speed | VALIDATION_ADDED | ||
| 11 | AUG-113 | 113 | BattleStartHeal | true | SCALABLE | 10 | false | 10 | 10 | 1 | -1 | 6 | a_13 | at PreBattle heal 10 percent max health | SOURCE_CONFIRMED | ||
| 12 | AUG-114 | 114 | LuckyHit | true | SCALABLE | 10 | false | 4 | 4 | 1 | -1 | 5 | a_14 | every fourth successful hit is guaranteed critical | VALIDATION_ADDED | ||
| 13 | AUG-115 | 115 | DiceSumDMGUp | true | SCALABLE | 10 | true | 30 | 30|40|50 | 1 | -1 | 999 | a_15 | if latest dice sum at least 9 add selected total damage percent for next battle | VALIDATION_ADDED | ||
| 14 | AUG-116 | 116 | DiceSumShield | true | SCALABLE | 10 | false | 1 | 1 | -1 | 1 | a_16 | at PreBattle gain shield equal to latest dice sum | SOURCE_CONFIRMED | |||
| 15 | AUG-117 | 117 | KillHPUp | true | SCALABLE | 10 | true | 10 | 5 | 1 | -1 | 1 | a_17 | on enemy kill increase max health by 5 and heal same amount | VALIDATION_ADDED | ||
| 16 | AUG-118 | 118 | ReduceEnemyDEF | true | SCALABLE | 10 | true | 30 | 10|20|30 | 1 | -1 | 999 | a_18 | reduce all spawned enemy defense by selected percent | SOURCE_CONFIRMED | ||
| 17 | AUG-121 | 121 | EnemyCountStatUp | true | SCALABLE | 10 | true | 8 | 8 | 1 | -1 | 5 | ALL | a_20 | for each enemy above one add 8 percent to attack health defense aim and evasion | VALIDATION_ADDED | |
| 18 | AUG-122 | 122 | OddDiceCritUp | true | SCALABLE | 10 | true | 20 | 20 | 2 | -1 | 11 | a_21 | if latest move sum is odd add 20 critical rate for next battle | SOURCE_CONFIRMED | ||
| 19 | AUG-124 | 124 | KillInTimeGetGear | true | SCALABLE | 10 | false | 0 | 0 | 2.5 | 999 | a_23 | if battle ends within 2.5 seconds add one gear view opportunity | SOURCE_CONFIRMED | |||
| 20 | AUG-125 | 125 | HealAfterSecond | true | SCALABLE | 10 | true | 20 | 20 | 2 | 5 | 6 | a_24 | every 5 seconds heal 20 flat health | SOURCE_CONFIRMED | ||
| 21 | AUG-126 | 126 | LightingEverySec | true | SCALABLE | 10 | true | 10 | 10 | 1 | 1 | 21 | a_25 | every second deal 10 percent attack as true damage to all enemies | VALIDATION_ADDED | ||
| 22 | AUG-132 | 132 | KillForHeroGear | true | SCALABLE | 10 | false | 10 | 10 | 1 | -1 | 999 | a_29 | each kill adds 10 percent chance for one EPIC gear after battle | SOURCE_CONFIRMED | ||
| 23 | AUG-147 | 147 | KillAllEmeny | true | SCALABLE | 10 | false | 0 | -1 | 999 | a_44 | on acquire defeat all non-boss enemies in current battle; otherwise arm for next normal battle | VALIDATION_ADDED | ||||
| 24 | AUG-148 | 148 | PointSupply | true | SCALABLE | 10 | false | 20 | 20 | -1 | 999 | a_45 | on acquire grant 20 points | SOURCE_CONFIRMED | |||
| 25 | AUG-149 | 149 | DicePotionGet | true | SCALABLE | 10 | false | 0 | -1 | 5 | a_46 | on rolling doubles restore one potion charge up to max | VALIDATION_ADDED | ||||
| 26 | AUG-150 | 150 | KillPotionGet | true | SCALABLE | 10 | true | 10 | 10 | 1 | -1 | 1 | a_47 | on enemy kill 10 percent chance restore one potion charge | SOURCE_CONFIRMED | ||
| 27 | AUG-151 | 151 | ShopFreeReroll | true | SCALABLE | 10 | true | 1 | 1 | 1 | -1 | 10 | a_48 | grant one free merchant reroll token | SOURCE_CONFIRMED | ||
| 28 | AUG-152 | 152 | EmptyTripleBuild | true | SCALABLE | 10 | false | 2 | 2 | -1 | 999 | a_49 | when three empty tiles are passed consecutively install one random core good tile | VALIDATION_ADDED | |||
| 29 | AUG-153 | 153 | EvaHeal | true | SCALABLE | 10 | true | 3 | 1|2|3 | 1 | -1 | 10 | a_50 | on successful evade heal selected flat value | SOURCE_CONFIRMED | ||
| 30 | AUG-154 | 154 | BattleEndHeal | true | SCALABLE | 10 | true | 10 | 10 | 1 | -1 | 11 | a_51 | on normal battle victory heal 10 percent max health | SOURCE_CONFIRMED | ||
| 31 | AUG-156 | 156 | BurnEnemyDead | true | SCALABLE | 10 | true | 150 | 150 | 5 | -1 | 15 | FirstEnemyAllBurn | a_53 | when a burning enemy dies deal 150 percent attack burn damage to all remaining enemies | VALIDATION_ADDED | |
| 32 | AUG-157 | 157 | FirstEnemyAllBurn | true | SCALABLE | 10 | false | 10 | 10 | 1 | -1 | 10 | a_54 | first enemy hit applies burn 10 percent attack per second for 3 seconds | VALIDATION_ADDED | ||
| 33 | AUG-THIRD-DIE | ThirdDieReplace | true | LEGENDARY | 1 | false | 1 | 1 | -1 | 1 | a_third_die | after A and B roll generate C then replace A replace B or discard | VALIDATION_ADDED |