Files

5.9 KiB

1evidence_idtitlesource_typesource_refsha256reproraw_excerptfinding_idfindingdesign_iddesign_refconfidence
2E-001第1关阶段配置fileSliceDice/analysis/heroll/resource-tables/extracted/csv/stageinfo.csvC71617B18829B5F07838BD725C946317932811E6C28A57BA86B159BCFEDC41DA读取stage=0且EPlayMode=Normal行Grass|Default|10|boss_0|skill_0|7F-001第1关为Grass主题10层并使用boss_0D-001GDD §3.1high
3E-002第1关十层敌方基础值fileSliceDice/analysis/heroll/resource-tables/extracted/csv/board.csv5AFB1F02C1508B6EE5B83EC03B40785EA817563323265EB606DC0105C4CDB026筛选Stage=0且loop=0..9attack 3..60|health 30..159|defense 0..13.5F-002十层基础属性可逐行还原D-002floor-balance.csvhigh
4E-003玩家裸装属性fileSliceDice/analysis/heroll/resource-tables/extracted/csv/playerdefaultstat.csv0172D9DE8C26657507C000667C1CEC2A951489D905D9CA5C6476A192F911ABEA读取全部9行range5|move40|attack10|attackSpeed100|health150F-003验证版可以从裸装固定属性开始D-003GDD §5.1high
5E-004怪物组和攻击角色fileSliceDice/analysis/heroll/resource-tables/extracted/csv/monstergroup.csvC6259715E9EC02A19C99E00950DFA7D036F5CA460BAC752965630FA76B572904读取group_10与boss_0SWORD,SWORD,STRAIGHT,STRAIGHT|boss_0F-004源码确认普通组和Boss入口D-004GDD §5.2high
6E-005敌人与Boss倍率fileSliceDice/analysis/heroll/resource-tables/extracted/csv/monsterinfo.csvEBC3D2F4CFE57E76277DAD786E150436CE9203E1AD1A4C92EC16622487CC9E40筛选enemy_sword/straight/curved/rush与boss_0boss attack×2|health×4|attackSpeed×1F-005四种攻击角色有独立prefab倍率D-005GDD §5.2high
7E-006启用祝福fileSliceDice/analysis/heroll/resource-tables/extracted/csv/augment.csvE0B14AF4709E3F0D548973E124F679EF091589D7C99B0E35DE78C628A73D032A筛选isEnabled=True31 rowsF-006源码祝福池为31个启用项D-006blessings.csvhigh
8E-007局内装备目录fileSliceDice/analysis/heroll/resource-tables/extracted/csv/weapondrop.csvAF8C97D022A83C1FF898D33FC541F157CAD1DC6C5732FF57D61A502E82914809按EMonoWeapon分组4 slots × 10F-007完整局内装备目录为40件D-007gear-catalog.csvhigh
9E-008装备属性表fileSliceDice/analysis/heroll/resource-tables/extracted/csv/weaponstatus.csv1F40ED34DD80B1E1674C7E03266E488141491B22527215C3D5C2671CC119A0B6读取全部13行13 status definitionsF-008装备词条有13类基础区间D-008gear-status.csvhigh
10E-009局内商店表fileSliceDice/analysis/heroll/resource-tables/extracted/csv/ingameshoplist.csv7D32A03BC4D82177999027A5B2A7171888C4C2B3831B8FC1B2F141F02D74ABC8过滤数值Id并按itemType计数96 rows:12 tile|31 augment|9 potion|13 stat|30 fixed|1 lottoF-009源码局内商品恰好96条D-009shop-offers.csvhigh
11E-010药水等级曲线fileSliceDice/analysis/heroll/resource-tables/extracted/csv/potion.csv8049B5B835636F6A6FFE73B14D7CDB75FB8B48C18F4DF4D53DB0C8B3D18EFA99按type读取count 1..10|heal 50..650F-010药水容量和治疗可直接配置D-010potions.csvhigh
12E-011药水强化fileSliceDice/analysis/heroll/resource-tables/extracted/csv/potionaugment.csvA8585434956E68A5C2E273809BD010DFC57531C642A83B75B2B5A1FA79987095筛选isEnabled=True9 enabled|GuaranteedDouble disabledF-011验证版药水强化池为9D-011potions.csvhigh
13E-012全局玩法参数fileSliceDice/analysis/heroll/resource-tables/extracted/csv/gameconfig.csvA57510DEDE13DAF1A597DE1EE73E47B0ABD830D96719DAD24B2CA7370E8DFE3D读取BaseCritical EnemyDamgeRange starsPerAugment augmentRatio shopReroll DDA150|15|stars|50,30,20,5|3,2|DDA arraysF-012关键权重和DDA原始数组已确认但语义方法体不足D-012GDD §5.4-5.5high
14E-013用户流程录像file参考资料/功能浏览与关卡流程.mp4382875D92932E77091DE698476310F14B017575BFE3C7F0CAB95889E0F3F1D97本地播放并按时间轴观察UI and run flow referenceF-013视频可辅助界面与流程但不证明隐藏公式D-013ui-screens.csvmedium
15E-014用户抽卡录像file参考资料/抽卡.mp4F7789EB239D1B4D19CCED8D48B462B8377BB350248CB57AA58356726F0096507本地播放并按时间轴观察out-of-scope gacha referenceF-014抽卡属于本验证版排除项D-014GDD §2.4high
16E-015截图说明file参考资料/截图说明.jpgF3C468A2D91E5D4145EC91BDA07855827635371F36BA8E7021C790F4ED0CBA08打开原图读取标注user annotationsF-015标注用于解释HEROLL界面且不覆盖源码数值D-015ui-screens.csvmedium
17E-016IL2CPP元数据fileSliceDice/analysis/heroll/metadata/assembly-csharp.jsonBA6D3F4BD91B0D3977EB1229AB46FE563118CC55793346796F93816BA7FEF526搜索BoardController BattleController DDA和formula相关字段types and method names without recovered bodiesF-016调用边界可确认但最终战斗和DDA方法体不可据此恢复D-016formula-fit.csvhigh
18E-017系统摘要fileSliceDice/analysis/heroll/metadata-analysis/system-summary.jsonC29F1ED5039C1CCC88F5FA20B98CCE840FA78957ED8A7D7F60AFB03161269236读取玩法系统类型与入口摘要Board/Battle/Shop/Event boundariesF-017可按领域拆分Cocos模块D-017GDD §12.1high
19E-018提取资产清单fileanalysis/visual-study/unity-samples/manifest.csv2CECF139A96DE0389B9D9772F9DFD365145B18E3450A439CCB87464365107C6A读取exported条目Grass scene|boss|UI|VFX samplesF-018HEROLL内部原型资产可支撑玩法验证表现D-018assets.csvhigh
20E-019桌面试玩棋盘与事件runtimeHeroll : Dice Roguelike desktop sessionn/a启动桌面快捷方式并进入关卡point0→chest→smithy80%→board roll→auto battle victoryF-019实机确认宝箱铁匠铺点数与自动战斗表现但账号HP329含局外加成D-019formula-fit.csvhigh
21E-020运行时启动日志loganalysis/gameplay-monetization/evidence/runtime-session-2026-08-13.mdn/a按文档复现启动并检索Board与bossNormal|boss_0|Board init|Ingame SaveF-020棋盘场景与boss_0运行链存在D-020GDD §3high