78 lines
7.1 KiB
CSV
78 lines
7.1 KiB
CSV
表,字段,类型,中文含义,原始注释,空值条数
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battleplayerdefaultstat,Id,Key<int>,数值主键,,0
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battleplayerdefaultstat,StringId,Key<string>,字符串主键,,0
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battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
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battleplayerdefaultstat,value,float,数值(单位按表),,0
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battlepotion,Id,Key<int>,数值主键,id값 수정 금지,0
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battlepotion,StringId,Key<string>,字符串主键,,0
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battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,isEnabled,bool,配置启用标志,,0
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battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0
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battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
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battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,baseCoolTime,float,基础冷却,,0
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battlepotion,plusCoolTime,float,冷却增量,,0
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battlepotion,baseValue,float,基础值,몇초?,0
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battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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battlepotion,baseExtraValue,float,基础额外值,기본값,0
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battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0
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battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
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battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0
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potionbattlebonus,Id,Key<int>,数值主键,,0
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potionbattlebonus,StringId,Key<string>,字符串主键,StringId 임의수정 금지,0
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potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0
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potionbattlebonus,value,float[],数值(单位按表),,2
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potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
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potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4
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potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10
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potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
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potionbattlebonuskey,Id,Key<int>,数值主键,,0
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potionbattlebonuskey,StringId,Key<string>,字符串主键,,0
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potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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potionbattleconfig,Id,Key<int>,数值主键,,0
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potionbattleconfig,StringId,Key<string>,字符串主键,,0
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potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0
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potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
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potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
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potionbattleconfig,maxTicketCount,int,门票上限,,0
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potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
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potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0
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rankbasedata,Id,Key<int>,数值主键,,0
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rankbasedata,StringId,Key<string>,字符串主键,gameMode 와 동일,0
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rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0
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rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0
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rankmmradjust,Id,Key<int>,数值主键,,0
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rankmmradjust,StringId,Key<string>,字符串主键,gameMode 와 동일,0
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rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0
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rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0
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rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0
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rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0
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rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0
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rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0
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ranktier,Id,Key<int>,数值主键,,0
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ranktier,StringId,Key<string>,字符串主键,,0
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ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0
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ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0
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ranktier,maxMMR,float,MMR上界,-1 은 무한대,0
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ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0
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ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0
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ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0
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ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
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