Files
HEROLL/HEROLL_OUTGAME_2.0.1/22-药水竞技与段位/03-表格/字段字典.csv
T

78 lines
7.1 KiB
CSV

表,字段,类型,中文含义,原始注释,空值条数
battleplayerdefaultstat,Id,Key<int>,数值主键,,0
battleplayerdefaultstat,StringId,Key<string>,字符串主键,,0
battleplayerdefaultstat,EMonoStatus,EMonoStatus,属性枚举,,0
battleplayerdefaultstat,value,float,数值(单位按表),,0
battlepotion,Id,Key<int>,数值主键,id값 수정 금지,0
battlepotion,StringId,Key<string>,字符串主键,,0
battlepotion,potionTitle,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isEnabled,bool,配置启用标志,,0
battlepotion,aiUseTiming,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isBuff,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,EMonoStatus,EMonoStatus,属性枚举,,0
battlepotion,potionDesc,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,isPercent,bool,是否百分比标记(存储缩放需消费者),,0
battlepotion,useFeedbackKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,colorHex,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,IconName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,PrefabName,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,plusWeight,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseCoolTime,float,基础冷却,,0
battlepotion,plusCoolTime,float,冷却增量,,0
battlepotion,baseValue,float,基础值,몇초?,0
battlepotion,plusValue,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
battlepotion,baseExtraValue,float,基础额外值,기본값,0
battlepotion,plusExtraVaue,float,额外值增量(原拼写),증가값,0
battlepotion,needPiece,int[],所需碎片数组,(주의) 배열 첫 숫자는 미사용 값 / 개수 조절부터 진행,0
battlepotion,needCost,int[],消耗字段(资源类别看消费者),131 multiverse_coin 가르강튀아 코인 사용,0
potionbattlebonus,Id,Key<int>,数值主键,,0
potionbattlebonus,StringId,Key<string>,字符串主键,StringId 임의수정 금지,0
potionbattlebonus,EPotionBattleBonus,EPotionBattleBonus,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,16시즌부터 적용,0
potionbattlebonus,value,float[],数值(单位按表),,2
potionbattlebonus,mmrBonus,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,2
potionbattlebonus,isPercent,bool,是否百分比标记(存储缩放需消费者),,4
potionbattlebonus,disapplyTier,ETier[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,10
potionbattlebonus,bonusKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,4
potionbattlebonuskey,Id,Key<int>,数值主键,,0
potionbattlebonuskey,StringId,Key<string>,字符串主键,,0
potionbattlebonuskey,titleKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattleconfig,Id,Key<int>,数值主键,,0
potionbattleconfig,StringId,Key<string>,字符串主键,,0
potionbattleconfig,targetSeason,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌,0
potionbattleconfig,searchMmrRange,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionbattleconfig,searchRange,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,1
potionbattleconfig,maxTicketCount,int,门票上限,,0
potionbattleconfig,ticketChargeTime,int,门票恢复时间(单位按表注释),초,0
potionbattleconfig,ticketProductList,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
potionbattleconfig,isRelayProduct,bool,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,순서대로 1개씩 팔기,0
rankbasedata,Id,Key<int>,数值主键,,0
rankbasedata,StringId,Key<string>,字符串主键,gameMode 와 동일,0
rankbasedata,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,followingPassId,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,패스 시즌 따라감,0
rankbasedata,mmrKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankbasedata,resetSeasonAdjustTier,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,시즌 변경 시 조정 티어,0
rankmmradjust,Id,Key<int>,数值主键,,0
rankmmradjust,StringId,Key<string>,字符串主键,gameMode 와 동일,0
rankmmradjust,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankmmradjust,cpGap,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 cp 차이 기준,0
rankmmradjust,cpGapKey,string[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
rankmmradjust,gapCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,난이도 보정치,0
rankmmradjust,baseWinMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 승리 MMR,0
rankmmradjust,baseLoseMMR,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,기본 패배 MMR,0
rankmmradjust,extraCorrection,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,특수 케이스 보정치,0
rankmmradjust,finalCorrection,float,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,최종 보정치,0
ranktier,Id,Key<int>,数值主键,,0
ranktier,StringId,Key<string>,字符串主键,,0
ranktier,gameMode,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,tier,ETier,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,min <= mmr <= max,0
ranktier,tierTextKey,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,tierOrder,int,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,minMMR,float,MMR下界,mmr 0 이하론 안떨어지게,0
ranktier,maxMMR,float,MMR上界,-1 은 무한대,0
ranktier,stepMMR,float[],MMR步长,"단계 I, II, III, IV, V",0
ranktier,properCp,float[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,적절한 전투력,0
ranktier,stepPassXP,int[],原字段;结合原注释与模块规则阅读,精确定义未翻译确认,각 티어 도달 시 보상 패스 XP,0
ranktier,tierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0
ranktier,miniTierIcon,string,原字段;结合原注释与模块规则阅读,精确定义未翻译确认,,0